Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
CostDepredador
Sol
Level 125
God Stats
2W - 2L
1,680 SR
Queue Stats
88W - 96L
1,550 Elo+
Solo
Atlas
Atlas
Penguinmadman
Atlas
Level 153
God Stats
18W - 16L
1,522 SR
Queue Stats
731W - 715L
1,521 Elo+
Solo
Cu Chulainn
Cu Chulainn
gtr677
Cu Chulainn
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Heimdallr
Heimdallr
jutin2007
Heimdallr
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 57L
1,558 Elo+
Party 1
Team Averages
Level 129
1,540 SR
1,526 Elo+

VS

Team Averages
Level 142
1,627 SR
1,520 Elo+
Atlas
Atlas
ExtraChrispy
Atlas
Level 155
God Stats
3W - 1L
1,593 SR
Queue Stats
118W - 118L
1,535 Elo+
Solo
Ganesha
Ganesha
Johe101
Ganesha
Level 146
God Stats
2W - 0L
1,682 SR
Queue Stats
27W - 36L
1,497 Elo+
Solo
Fenrir
Fenrir
Xenorith
Fenrir
Level 129
God Stats
2W - 1L
1,677 SR
Queue Stats
254W - 233L
1,519 Elo+
Solo
Baron Samedi
Baron Samedi
eddyjav
Baron Samedi
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
171W - 172L
1,564 Elo+
Solo
Chaac
Chaac
orbulon2007
Chaac
Level 153
God Stats
12W - 9L
1,682 SR
Queue Stats
732W - 770L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
19
6 / 4 / 11
11,545
722
22,957
16,683
10,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
1 / 6 / 7
10,566
660
16,851
18,471
8,633
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
5 / 3 / 15
11,977
749
23,187
20,775
24,719
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
gtr677
Cu Chulainn
17
7 / 6 / 9
10,945
684
24,281
26,629
18,767
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Heimdallr
jutin2007
Heimdallr
17
2 / 7 / 12
10,144
634
16,263
18,636
9,363
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 16
11,764
735
15,980
22,841
27,066
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
Johe101
Ganesha
19
0 / 4 / 21
11,531
721
10,394
28,260
36,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Xenorith
Fenrir
19
6 / 5 / 12
11,636
727
14,872
21,203
20,845
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
eddyjav
Baron Samedi
20
13 / 3 / 9
12,925
808
25,735
22,481
24,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
4 / 5 / 18
11,970
748
20,796
32,160
44,973
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
102
21
Kills
26
26
Deaths
21
54
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
6
4
11
2.88
L
1
6
7
0.75
W
3
4
16
2.75
W
Ganesha
Johe101
Ganesha
0
4
21
2.63
L
5
3
15
4.17
W
Fenrir
Xenorith
Fenrir
6
5
12
2.4
W
Baron Samedi
eddyjav
Baron Samedi
13
3
9
5.83
L
Cu Chulainn
gtr677
Cu Chulainn
7
6
9
1.92
L
Heimdallr
jutin2007
Heimdallr
2
7
12
1.14
W
4
5
18
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,539
Damage
87,777
101,194
Taken
126,945
71,658
Mitigated
154,047
31,727
Healing
58,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
22,957
2,320
7,882
4,836
16,683
10,176
0
6,937
9,746
37,109
0
L
16,851
5,380
545
6,058
18,471
8,633
80
8,359
10,112
40,498
0
W
15,980
5,972
6,076
2,983
22,841
27,066
486
10,248
12,593
26,487
0
W
Ganesha
Johe101
Ganesha
10,394
1,007
2,792
4,860
28,260
36,219
1,619
14,276
13,984
20,417
0
L
23,187
8,549
1,652
4,452
20,775
24,719
348
10,865
9,910
36,383
0
W
Fenrir
Xenorith
Fenrir
14,872
3,135
3,434
4,298
21,203
20,845
2,294
11,354
9,849
0
23,972
W
Baron Samedi
eddyjav
Baron Samedi
25,735
1,599
12,219
7,742
22,481
24,944
2,919
11,880
10,601
53,409
0
L
Cu Chulainn
gtr677
Cu Chulainn
24,281
4,755
857
691
26,629
18,767
49
19,484
7,145
2,212
31,894
L
Heimdallr
jutin2007
Heimdallr
16,263
7,902
2,039
2,715
18,636
9,363
990
8,589
10,047
0
27,725
W
20,796
2,178
2,897
11,163
32,160
44,973
749
16,600
15,560
4,362
40,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,177
Gold Earned
59,826
171
Minions Killed
156
0
Camps Cleared
0
1,269,048
Distance Traveled
1,529,875
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,545
722
28
2
0
251,729
0
L
Sol
10,566
660
60
4
0
246,337
1
W
Atlas
11,764
735
27
2
0
298,549
0
W
Ganesha
11,531
721
0
0
0
264,766
2
L
Atlas
11,977
749
25
2
0
267,303
0
W
Fenrir
11,636
727
26
2
0
319,725
0
W
Baron Samedi
12,925
808
73
5
0
302,547
0
L
Cu Chulainn
10,945
684
30
2
0
263,224
1
L
Heimdallr
10,144
634
28
2
0
240,455
0
W
Chaac
11,970
748
30
2
0
344,288
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role