Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
AnlFIRE
Ravana
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 167L
1,443 Elo+
Party 3
Zhong Kui
Zhong Kui
Dodek90
Zhong Kui
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
207W - 203L
1,457 Elo+
Solo
Ra
Ra
PredatoryJocker
Ra
Level 114
God Stats
2W - 2L
1,743 SR
Queue Stats
286W - 343L
1,479 Elo+
Party 1
Chronos
Chronos
platanocanario69
Chronos
Level 131
God Stats
13W - 18L
1,434 SR
Queue Stats
408W - 455L
1,495 Elo+
Party 1
Team Averages
Level 118
1,535 SR
1,475 Elo+

VS

Team Averages
Level 106
1,425 SR
1,429 Elo+
Chang'e
Chang'e
Kälke
Chang'e
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 96L
1,379 Elo+
Party 2
Freya
Freya
Secciya
Freya
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,439 Elo+
Solo
Gilgamesh
Gilgamesh
WOLFMAN 114
Gilgamesh
Level 83
God Stats
4W - 3L
1,491 SR
Queue Stats
102W - 83L
1,483 Elo+
Party 4
Hercules
Hercules
WazDoggyDogg
Hercules
Level 104
God Stats
1W - 5L
1,131 SR
Queue Stats
76W - 82L
1,371 Elo+
Party 2
Osiris
Osiris
WhatsUpLadiesss
Osiris
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 145L
1,475 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
20
4 / 4 / 12
12,495
595
25,406
20,839
12,044
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ravana
AnlFIRE
Ravana
20
3 / 5 / 12
13,471
641
25,649
27,688
22,105
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
Dodek90
Zhong Kui
20
3 / 4 / 13
13,054
622
31,630
25,167
21,911
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
2 / 6 / 12
13,003
619
27,719
22,178
15,771
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
8 / 7 / 7
13,694
652
38,807
30,132
17,350
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Kälke
Chang'e
20
6 / 3 / 15
13,774
656
15,828
23,246
12,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Freya
Secciya
Freya
20
11 / 4 / 12
14,541
692
31,143
27,773
15,742
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
WOLFMAN 114
Gilgamesh
20
2 / 4 / 21
12,966
617
17,720
44,243
41,713
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hercules
WazDoggyDogg
Hercules
20
6 / 3 / 19
14,245
678
22,856
44,934
50,983
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
1 / 6 / 20
13,686
652
24,703
35,397
47,172
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
113
20
Kills
26
26
Deaths
20
56
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
4
4
12
2.5
L
Ravana
AnlFIRE
Ravana
3
5
12
1.8
L
Zhong Kui
Dodek90
Zhong Kui
3
4
13
2.38
W
Chang'e
Kälke
Chang'e
6
3
15
4.5
L
2
6
12
1.33
W
Freya
Secciya
Freya
11
4
12
4.25
W
Gilgamesh
WOLFMAN 114
Gilgamesh
2
4
21
3.13
W
Hercules
WazDoggyDogg
Hercules
6
3
19
5.17
W
1
6
20
1.83
L
8
7
7
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

149,211
Damage
112,250
126,004
Taken
175,593
89,181
Mitigated
167,923
60,919
Healing
100,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
25,406
16,322
2,005
4,768
20,839
12,044
1,275
7,182
13,657
0
39,403
L
Ravana
AnlFIRE
Ravana
25,649
9,362
4,844
7,412
27,688
22,105
514
10,098
17,590
2,121
30,436
L
Zhong Kui
Dodek90
Zhong Kui
31,630
3,870
1,373
10,162
25,167
21,911
766
8,940
16,227
53,756
0
W
Chang'e
Kälke
Chang'e
15,828
2,265
22,983
11,378
23,246
12,313
2,192
17,895
5,351
33,281
0
L
27,719
2,800
15,807
7,677
22,178
15,771
981
9,624
12,554
67,555
0
W
Freya
Secciya
Freya
31,143
9,622
3,532
13,022
27,773
15,742
1,563
18,763
9,010
50,075
0
W
Gilgamesh
WOLFMAN 114
Gilgamesh
17,720
2,995
2,499
15,226
44,243
41,713
854
22,577
21,666
0
41,029
W
Hercules
WazDoggyDogg
Hercules
22,856
5,176
1,377
15,883
44,934
50,983
2,143
20,141
24,793
0
48,307
W
24,703
6,421
7,272
7,458
35,397
47,172
1,625
20,491
14,906
0
52,010
L
38,807
7,721
1,204
5,667
30,132
17,350
900
11,127
19,005
58,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,717
Gold Earned
69,212
218
Minions Killed
208
0
Camps Cleared
0
1,912,808
Distance Traveled
2,042,883
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
12,495
595
34
2
0
365,700
1
L
Ravana
13,471
641
17
1
0
390,134
4
L
Zhong Kui
13,054
622
43
2
0
373,260
1
W
Chang'e
13,774
656
42
2
0
393,734
0
L
Ra
13,003
619
80
4
0
399,924
0
W
Freya
14,541
692
30
1
0
371,578
0
W
Gilgamesh
12,966
617
36
2
0
449,984
0
W
Hercules
14,245
678
46
2
0
426,304
1
W
Osiris
13,686
652
54
3
0
401,283
5
L
Chronos
13,694
652
44
2
0
383,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role