Player Matchup

Ymir
Ymir
Absti
Ymir
Level 25
God Stats
4W - 4L
1,416 SR
Queue Stats
8W - 9L
1,349 Elo+
Party 1
Hachiman
Hachiman
Ginoho
Hachiman
Level 94
God Stats
0W - 1L
1,464 SR
Queue Stats
8W - 9L
1,433 Elo+
Party 1
Agni
Agni
MohammedAli2000
Agni
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,592 Elo+
Party 2
King Arthur
King Arthur
Tobiskeptic
King Arthur
Level 117
God Stats
3W - 7L
1,549 SR
Queue Stats
78W - 41L
1,622 Elo+
Party 2
Fenrir
Fenrir
Ylyndar
Fenrir
Level 82
God Stats
1W - 2L
1,498 SR
Queue Stats
6W - 10L
1,280 Elo+
Party 1
Team Averages
Level 67
1,486 SR
1,455 Elo+

VS

Team Averages
Level 85
1,542 SR
1,507 Elo+
Baron Samedi
Baron Samedi
VCWLuna
Baron Samedi
Level 136
God Stats
11W - 15L
1,684 SR
Queue Stats
316W - 252L
1,586 Elo+
Party 4
Izanami
Izanami
VoiDCrimSs
Izanami
Level 27
God Stats
20W - 18L
1,528 SR
Queue Stats
109W - 106L
1,462 Elo+
Party 4
Ratatoskr
Ratatoskr
Wilfrez
Ratatoskr
Level 124
God Stats
1W - 0L
1,769 SR
Queue Stats
26W - 14L
1,598 Elo+
Party 3
Cerberus
Cerberus
XDrms
Cerberus
Level 49
God Stats
1W - 1L
1,242 SR
Queue Stats
27W - 32L
1,358 Elo+
Solo
Cthulhu
Cthulhu
mng80
Cthulhu
Level 89
God Stats
19W - 23L
1,486 SR
Queue Stats
548W - 567L
1,530 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Absti
Ymir
17
0 / 9 / 11
12,723
439
11,312
35,488
48,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Ginoho
Hachiman
20
9 / 4 / 1
14,794
510
22,930
24,103
11,497
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
5 / 9 / 2
14,076
485
27,453
24,980
11,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
Tobiskeptic
King Arthur
20
2 / 7 / 2
15,051
519
26,100
41,995
48,306
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
Ylyndar
Fenrir
17
1 / 11 / 5
10,961
378
10,472
28,000
13,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
VCWLuna
Baron Samedi
20
11 / 3 / 14
17,168
592
38,862
24,811
15,568
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
VoiDCrimSs
Izanami
20
7 / 4 / 4
16,842
581
16,133
23,177
10,578
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ratatoskr
Wilfrez
Ratatoskr
20
19 / 3 / 9
19,350
667
27,282
32,652
19,758
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
XDrms
Cerberus
20
1 / 5 / 19
13,576
468
13,298
34,221
37,186
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
mng80
Cthulhu
20
1 / 3 / 13
17,121
590
25,504
37,283
58,017
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
98
17
Kills
39
40
Deaths
18
21
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Ymir
Absti
Ymir
0
9
11
0.61
L
Hachiman
Ginoho
Hachiman
9
4
1
2.38
L
5
9
2
0.67
L
King Arthur
Tobiskeptic
King Arthur
2
7
2
0.43
W
Baron Samedi
VCWLuna
Baron Samedi
11
3
14
6
W
Izanami
VoiDCrimSs
Izanami
7
4
4
2.25
W
Ratatoskr
Wilfrez
Ratatoskr
19
3
9
7.83
W
Cerberus
XDrms
Cerberus
1
5
19
2.1
L
Fenrir
Ylyndar
Fenrir
1
11
5
0.32
W
Cthulhu
mng80
Cthulhu
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,267
Damage
121,079
154,566
Taken
152,144
133,450
Mitigated
141,107
32,141
Healing
55,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Absti
Ymir
11,312
2,436
0
2,740
35,488
48,103
0
16,359
18,840
52,020
0
L
Hachiman
Ginoho
Hachiman
22,930
8,939
0
6,312
24,103
11,497
52
13,117
10,822
23
110,334
L
27,453
771
0
3,320
24,980
11,997
0
10,385
13,964
132,047
0
L
King Arthur
Tobiskeptic
King Arthur
26,100
3,550
0
16,976
41,995
48,306
0
22,859
15,766
927
146,238
W
Baron Samedi
VCWLuna
Baron Samedi
38,862
3,954
6,060
11,048
24,811
15,568
1,739
8,114
16,697
158,845
0
W
Izanami
VoiDCrimSs
Izanami
16,133
10,917
0
9,208
23,177
10,578
10,424
5,356
17,821
0
189,762
W
Ratatoskr
Wilfrez
Ratatoskr
27,282
11,163
0
6,645
32,652
19,758
8,230
9,523
23,129
0
227,568
W
Cerberus
XDrms
Cerberus
13,298
548
614
10,463
34,221
37,186
465
10,607
23,614
43,722
4,421
L
Fenrir
Ylyndar
Fenrir
10,472
2,588
0
2,793
28,000
13,547
0
11,267
16,733
63
72,550
W
Cthulhu
mng80
Cthulhu
25,504
1,566
622
11,287
37,283
58,017
89
9,126
28,157
136,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,605
Gold Earned
84,057
734
Minions Killed
964
0
Camps Cleared
0
2,544,334
Distance Traveled
2,889,014
30
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,723
439
63
2
0
483,211
8
L
Hachiman
14,794
510
137
5
0
524,505
2
L
Agni
14,076
485
186
6
0
516,274
6
L
King Arthur
15,051
519
261
9
0
478,794
6
W
Baron Samedi
17,168
592
202
7
0
528,239
8
W
Izanami
16,842
581
239
8
0
535,300
6
W
Ratatoskr
19,350
667
215
7
0
699,895
6
W
Cerberus
13,576
468
68
2
0
555,848
3
L
Fenrir
10,961
378
87
3
0
541,550
8
W
Cthulhu
17,121
590
240
8
0
569,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role