Player Matchup

Mercury
Mercury
 
Mercury
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
DocileDante
Sylvanus
Level 108
God Stats
21W - 26L
1,472 SR
Queue Stats
167W - 198L
1,408 Elo+
Party 2
Atlas
Atlas
LeeringPig
Atlas
Level 148
God Stats
0W - 1L
1,675 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thoth
Thoth
Logisticsshark
Thoth
Level 155
God Stats
5W - 14L
1,314 SR
Queue Stats
808W - 769L
1,557 Elo+
Solo
Medusa
Medusa
domdesuu
Medusa
Level 64
God Stats
0W - 1L
1,612 SR
Queue Stats
63W - 57L
1,462 Elo+
Solo
Team Averages
Level 113
1,515 SR
1,486 Elo+

VS

Team Averages
Level 125
1,436 SR
1,476 Elo+
Maui
Maui
Chalupaal3atman
Maui
Level 160
God Stats
1W - 6L
1,113 SR
Queue Stats
171W - 160L
1,535 Elo+
Party 1
Danzaburou
Danzaburou
NaturallMess
Danzaburou
Level 84
God Stats
15W - 31L
1,403 SR
Queue Stats
218W - 279L
1,391 Elo+
Solo
Achilles
Achilles
OREGOLDEN
Achilles
Level 135
God Stats
10W - 12L
1,403 SR
Queue Stats
445W - 480L
1,480 Elo+
Solo
Awilix
Awilix
THECOOTSMCGOOTS
Awilix
Level 118
God Stats
12W - 5L
1,806 SR
Queue Stats
115W - 105L
1,573 Elo+
Party 1
Ra
Ra
iimagrant65
Ra
Level 128
God Stats
45W - 55L
1,455 SR
Queue Stats
156W - 159L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 4 / 1
4,982
498
2,531
8,616
3,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
DocileDante
Sylvanus
10
0 / 2 / 0
5,428
543
3,473
6,407
5,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Atlas
8
1 / 1 / 1
4,956
496
3,616
9,147
5,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 3 / 0
5,659
566
4,026
5,870
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
domdesuu
Medusa
9
2 / 0 / 1
5,250
525
3,924
6,377
2,115
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
5,018
502
2,651
8,171
4,195
Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Danzaburou
NaturallMess
Danzaburou
9
0 / 3 / 0
4,940
494
3,925
5,294
1,744
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
OREGOLDEN
Achilles
10
2 / 0 / 2
5,354
535
5,161
7,830
5,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

9
4 / 1 / 4
5,874
587
5,669
6,549
2,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
2 / 0 / 4
6,251
625
5,250
4,315
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
5
Kills
10
10
Deaths
5
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
4
1
0.13
W
2
1
2
3
L
Sylvanus
DocileDante
Sylvanus
0
2
0
0
L
Atlas
1
1
1
1.5
L
2
3
0
0.67
W
Danzaburou
NaturallMess
Danzaburou
0
3
0
0
W
Achilles
OREGOLDEN
Achilles
2
0
2
3
W
4
1
4
6
L
Medusa
domdesuu
Medusa
2
0
1
2.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,570
Damage
22,656
36,417
Taken
32,159
18,892
Mitigated
15,461
9,893
Healing
12,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,531
1,226
0
454
8,616
3,226
0
974
7,475
0
27,729
W
2,651
1,248
313
2,318
8,171
4,195
0
3,336
4,835
13,522
0
L
Sylvanus
DocileDante
Sylvanus
3,473
1,005
483
2,985
6,407
5,756
0
71
5,686
29,680
7,831
L
Atlas
3,616
1,523
42
3,328
9,147
5,536
0
2,873
6,124
16,722
3,652
L
4,026
226
0
270
5,870
2,259
0
3,024
2,664
43,244
0
W
Danzaburou
NaturallMess
Danzaburou
3,925
1,866
0
1,231
5,294
1,744
438
945
4,349
0
29,683
W
Achilles
OREGOLDEN
Achilles
5,161
1,051
0
3,847
7,830
5,399
0
2,700
5,130
71
31,081
W
5,669
2,734
0
517
6,549
2,297
0
1,210
5,339
0
33,621
L
Medusa
domdesuu
Medusa
3,924
1,756
0
2,331
6,377
2,115
0
686
5,691
0
33,640
W
5,250
571
826
3,118
4,315
1,826
0
1,879
2,436
49,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,275
Gold Earned
27,437
266
Minions Killed
280
0
Camps Cleared
0
929,058
Distance Traveled
962,075
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,982
498
54
5
0
193,957
2
W
Maui
5,018
502
23
2
0
194,212
2
L
Sylvanus
5,428
543
58
6
0
172,979
1
L
Atlas
4,956
496
22
2
0
174,136
3
L
Thoth
5,659
566
83
8
0
191,037
1
W
Danzaburou
4,940
494
49
5
0
175,207
2
W
Achilles
5,354
535
48
5
0
183,712
1
W
Awilix
5,874
587
62
6
0
221,728
1
L
Medusa
5,250
525
49
5
0
196,949
4
W
Ra
6,251
625
98
10
0
187,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role