Player Matchup

Baron Samedi
Baron Samedi
Gold II
ObamaLegit
Baron Samedi
Gold II
Level 126
God Stats
2W - 1L
1,193 SR
Queue Stats
36W - 27L
1,777 MMR
Party 1
Xbalanque
Xbalanque
Gold II
V0CIFEROUS
Xbalanque
Gold II
Level 128
God Stats
4W - 0L
1,734 SR
Queue Stats
31W - 19L
1,777 MMR
Party 1
Odin
Odin
Gold II
Valette
Odin
Gold II
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 27L
1,777 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 125
1,475 SR
1,777 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,485 SR
1,356 MMR
Aphrodite
Aphrodite
Silver I
Carminax
Aphrodite
Silver I
Level 85
God Stats
17W - 15L
1,524 SR
Queue Stats
41W - 50L
1,372 MMR
Party 2
Geb
Geb
Silver I
Metroce
Geb
Silver I
Level 118
God Stats
0W - 5L
1,590 SR
Queue Stats
40W - 44L
1,372 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
Veeemo
Cu Chulainn
Gold V
Level 122
God Stats
40W - 60L
1,342 SR
Queue Stats
98W - 115L
1,324 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ObamaLegit
Baron Samedi
20
3 / 1 / 6
14,955
623
40,793
22,531
17,512
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
V0CIFEROUS
Xbalanque
20
5 / 5 / 3
15,898
662
33,381
24,846
17,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Odin
Valette
Odin
20
1 / 0 / 7
16,090
670
12,522
26,058
46,837
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
AtlasThothAh Muzen CabChronosAchilles

VS

Bans
Hou YiCupidNeithAnhurArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Carminax
Aphrodite
20
2 / 3 / 2
14,403
600
13,841
22,643
19,128
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Geb
20
2 / 3 / 4
15,738
656
18,546
37,787
70,297
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
Veeemo
Cu Chulainn
18
2 / 3 / 1
14,028
585
26,372
36,430
42,352
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
9
Kills
6
6
Deaths
9
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Carminax
Aphrodite
2
3
2
1
L
Geb
2
3
4
1.33
W
Baron Samedi
ObamaLegit
Baron Samedi
3
1
6
6
W
Xbalanque
V0CIFEROUS
Xbalanque
5
5
3
1.3
W
Odin
Valette
Odin
1
0
7
4.5
L
Cu Chulainn
Veeemo
Cu Chulainn
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,696
Damage
58,759
73,435
Taken
96,860
81,802
Mitigated
131,777
28,856
Healing
43,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Carminax
Aphrodite
13,841
1,508
19,248
11,771
22,643
19,128
168
12,006
10,637
62,867
0
L
Geb
18,546
1,486
0
6,838
37,787
70,297
56
15,756
22,031
50,108
0
W
Baron Samedi
ObamaLegit
Baron Samedi
40,793
4,119
5,259
12,305
22,531
17,512
1,174
12,005
10,526
88,465
0
W
Xbalanque
V0CIFEROUS
Xbalanque
33,381
15,520
0
2,303
24,846
17,453
2,129
12,971
11,875
0
121,475
W
Odin
Valette
Odin
12,522
3,650
0
8,989
26,058
46,837
823
11,506
14,552
0
30,492
L
Cu Chulainn
Veeemo
Cu Chulainn
26,372
4,469
678
4,506
36,430
42,352
82
13,662
22,768
11,960
64,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,943
Gold Earned
44,169
275
Minions Killed
245
12
Camps Cleared
8
1,335,065
Distance Traveled
1,407,229
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
14,403
600
116
5
6
469,990
1
L
Geb
15,738
656
29
1
0
475,904
4
W
Baron Samedi
14,955
623
82
3
3
453,568
3
W
Xbalanque
15,898
662
154
6
8
405,184
1
W
Odin
16,090
670
39
2
1
476,313
5
L
Cu Chulainn
14,028
585
100
4
2
461,335
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role