Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
Diamond_021
Discordia
Level 60
God Stats
4W - 7L
1,310 SR
Queue Stats
45W - 41L
1,531 Elo+
Party 2
Tyr
Tyr
DonLaCleba
Tyr
Level 57
God Stats
34W - 12L
1,631 SR
Queue Stats
343W - 168L
1,681 Elo+
Solo
Team Averages
Level 81
1,480 SR
1,571 Elo+

VS

Team Averages
Level 103
1,481 SR
1,497 Elo+
Atlas
Atlas
KamiNoYoma
Atlas
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 39L
1,546 Elo+
Party 1
Sylvanus
Sylvanus
Zaan24
Sylvanus
Level 149
God Stats
1W - 3L
1,324 SR
Queue Stats
374W - 290L
1,546 Elo+
Party 1
Cthulhu
Cthulhu
noob69420
Cthulhu
Level 29
God Stats
9W - 4L
1,620 SR
Queue Stats
12W - 12L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
1 / 0 / 15
8,365
837
8,505
13,137
13,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Discordia
Diamond_021
Discordia
13
6 / 0 / 10
8,270
827
13,811
6,290
2,760
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
9 / 1 / 5
8,695
870
12,220
10,006
9,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
10
1 / 9 / 0
7,112
711
5,526
15,649
5,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
Zaan24
Sylvanus
10
0 / 5 / 1
6,620
662
7,497
11,930
5,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cthulhu
noob69420
Cthulhu
9
0 / 2 / 0
6,381
638
5,049
12,354
8,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
2
16
Kills
1
1
Deaths
16
30
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
0
15
8.5
W
Discordia
Diamond_021
Discordia
6
0
10
11
W
9
1
5
11.5
L
Atlas
1
9
0
0.11
L
Sylvanus
Zaan24
Sylvanus
0
5
1
0.1
L
Cthulhu
noob69420
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,536
Damage
18,072
29,433
Taken
39,933
25,769
Mitigated
20,131
15,108
Healing
7,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
8,505
1,574
3,280
6,734
13,137
13,275
116
7,858
5,279
0
16,890
W
Discordia
Diamond_021
Discordia
13,811
1,474
152
1,642
6,290
2,760
763
4,491
1,799
30,714
0
W
12,220
2,214
0
3,300
10,006
9,734
332
4,704
5,302
0
27,830
L
Atlas
5,526
1,335
0
1,042
15,649
5,976
0
5,559
9,670
20,071
0
L
Sylvanus
Zaan24
Sylvanus
7,497
2,109
1,426
2,937
11,930
5,720
0
3,306
8,137
19,656
4,342
L
Cthulhu
noob69420
Cthulhu
5,049
746
521
1,214
12,354
8,435
0
5,228
6,949
13,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,330
Gold Earned
20,113
107
Minions Killed
92
6
Camps Cleared
3
633,128
Distance Traveled
514,573
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,365
837
18
2
2
227,454
5
W
Discordia
8,270
827
51
5
1
187,274
1
W
Tyr
8,695
870
38
4
3
218,400
2
L
Atlas
7,112
711
34
3
0
153,905
1
L
Sylvanus
6,620
662
36
4
3
151,816
2
L
Cthulhu
6,381
638
22
2
0
208,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role