Player Matchup

Eset
Eset
Gold V
BexySoobies
Eset
Gold V
Level 128
God Stats
1W - 1L
1,788 SR
Queue Stats
19W - 22L
1,459 MMR
Party 2
Bacchus
Bacchus
Silver III
BurnsWhenIPeeOw
Bacchus
Silver III
Level 126
God Stats
1W - 5L
1,348 SR
Queue Stats
42W - 47L
1,353 MMR
Party 2
Kali
Kali
Bronze IV
De5troyer117
Kali
Bronze IV
Level 160
God Stats
2W - 1L
1,963 SR
Queue Stats
6W - 5L
1,413 MMR
Party 1
Amaterasu
Amaterasu
Bronze III
MillerHiLyfe69
Amaterasu
Bronze III
Level 72
God Stats
0W - 1L
1,641 SR
Queue Stats
3W - 12L
1,418 MMR
Solo
Rama
Rama
Bronze V
Syfirz
Rama
Bronze V
Level 112
God Stats
0W - 2L
1,576 SR
Queue Stats
13W - 12L
1,439 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 120
1,663 SR
1,416 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,590 SR
1,433 MMR
Ganesha
Ganesha
Gold V
 
Ganesha
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold II
LegendaryHuIk
Ne Zha
Gold II
Level 154
God Stats
26W - 19L
1,547 SR
Queue Stats
107W - 104L
1,121 MMR
Solo
Jing Wei
Jing Wei
Silver II
Nikolastjr
Jing Wei
Silver II
Level 155
God Stats
4W - 0L
1,716 SR
Queue Stats
17W - 6L
1,501 MMR
Solo
Nu Wa
Nu Wa
Gold III
Selia
Nu Wa
Gold III
Level 160
God Stats
133W - 123L
1,610 SR
Queue Stats
392W - 404L
1,522 MMR
Solo
Osiris
Osiris
Gold I
gibblegabble
Osiris
Gold I
Level 139
God Stats
3W - 2L
1,576 SR
Queue Stats
419W - 416L
1,519 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
5,106
464
4,782
6,595
1,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 2
5,778
525
3,664
9,197
6,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 5 / 2
6,115
556
3,502
11,793
4,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Amaterasu
MillerHiLyfe69
Amaterasu
9
0 / 4 / 0
5,089
463
2,308
8,574
4,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Rama
Syfirz
Rama
11
1 / 1 / 0
5,979
544
4,388
9,327
2,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
Yu HuangAthenaHadesThanatosThoth

VS

Bans
AgniCabrakanThorBaron SamediLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 2 / 9
5,903
537
2,527
7,667
5,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
9 / 0 / 3
7,352
668
9,809
8,977
3,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Nikolastjr
Jing Wei
12
4 / 1 / 1
7,157
651
7,380
6,499
2,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
Selia
Nu Wa
12
5 / 1 / 8
7,444
677
6,820
4,562
1,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
12
0 / 0 / 6
7,109
646
5,212
8,521
6,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
3
Kills
18
18
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
9
2.25
L
0
5
1
0.1
L
1
3
2
0.67
L
1
5
2
0.4
W
9
0
3
10.5
L
Amaterasu
MillerHiLyfe69
Amaterasu
0
4
0
0
W
Jing Wei
Nikolastjr
Jing Wei
4
1
1
4.5
W
Nu Wa
Selia
Nu Wa
5
1
8
9
L
Rama
Syfirz
Rama
1
1
0
1
W
Osiris
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,644
Damage
31,748
45,486
Taken
36,226
19,733
Mitigated
19,689
12,456
Healing
13,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,527
387
0
1,164
7,667
5,162
0
2,521
5,146
11,193
0
L
4,782
795
261
256
6,595
1,701
0
2,208
4,257
37,805
0
L
3,664
662
0
2,333
9,197
6,717
0
2,262
6,834
11,668
1,388
L
3,502
1,539
0
2,196
11,793
4,214
0
2,337
9,332
0
35,494
W
9,809
3,960
0
1,895
8,977
3,970
21
2,985
5,992
0
40,629
L
Amaterasu
MillerHiLyfe69
Amaterasu
2,308
360
0
1,911
8,574
4,238
0
882
7,652
0
27,371
W
Jing Wei
Nikolastjr
Jing Wei
7,380
5,654
0
3,930
6,499
2,112
942
1,004
5,495
0
56,164
W
Nu Wa
Selia
Nu Wa
6,820
2,016
0
570
4,562
1,490
783
1,005
3,557
52,588
0
L
Rama
Syfirz
Rama
4,388
3,684
0
5,499
9,327
2,863
0
1,187
8,064
0
51,344
W
Osiris
5,212
1,672
0
5,628
8,521
6,955
90
635
7,886
0
47,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,067
Gold Earned
34,965
297
Minions Killed
378
0
Camps Cleared
0
1,010,115
Distance Traveled
1,144,487
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
5,903
537
3
0
0
238,188
5
L
Eset
5,106
464
68
6
0
211,928
2
L
Bacchus
5,778
525
16
1
0
210,072
0
L
Kali
6,115
556
68
6
0
206,633
0
W
Ne Zha
7,352
668
62
6
0
275,326
2
L
Amaterasu
5,089
463
48
4
0
190,625
2
W
Jing Wei
7,157
651
112
10
0
214,308
4
W
Nu Wa
7,444
677
101
9
0
198,315
8
L
Rama
5,979
544
97
9
0
190,857
2
W
Osiris
7,109
646
100
9
0
218,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role