Player Matchup

Vulcan
Vulcan
Bigtigblack109
Vulcan
Level 160
God Stats
25W - 24L
1,455 SR
Queue Stats
808W - 922L
1,361 Elo+
Party 1
Nox
Nox
Cryoseisms
Nox
Level 109
God Stats
1W - 2L
1,283 SR
Queue Stats
60W - 64L
1,393 Elo+
Solo
Hera
Hera
King_Leon626
Hera
Level 88
God Stats
16W - 12L
1,523 SR
Queue Stats
388W - 436L
1,296 Elo+
Party 1
Chronos
Chronos
PassiveKingLICH
Chronos
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 27L
1,439 Elo+
Party 3
Odin
Odin
Toddd yeah
Odin
Level 89
God Stats
1W - 1L
1,305 SR
Queue Stats
28W - 27L
1,439 Elo+
Party 3
Team Averages
Level 110
1,413 SR
1,386 Elo+

VS

Team Averages
Level 88
1,327 SR
1,372 Elo+
Da Ji
Da Ji
JustBurnt
Da Ji
Level 63
God Stats
1W - 3L
1,382 SR
Queue Stats
170W - 177L
1,450 Elo+
Solo
Scylla
Scylla
KitKat9210
Scylla
Level 79
God Stats
0W - 5L
1,097 SR
Queue Stats
20W - 38L
1,269 Elo+
Solo
Erlang Shen
Erlang Shen
MessyInk
Erlang Shen
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 44L
1,395 Elo+
Solo
King Arthur
King Arthur
ResilientLegacy
King Arthur
Level 144
God Stats
0W - 3L
1,398 SR
Queue Stats
160W - 188L
1,375 Elo+
Party 2
Hercules
Hercules
Sassyassassin705
Hercules
Level 116
God Stats
0W - 2L
1,261 SR
Queue Stats
120W - 136L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 8 / 21
13,959
735
34,927
18,889
10,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
7 / 4 / 24
13,882
731
20,786
12,926
7,022
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
16 / 8 / 18
15,679
825
30,295
16,724
8,379
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
11 / 6 / 15
14,632
770
21,553
21,978
10,593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
1 / 1 / 17
12,003
632
4,060
9,729
14,892
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
JustBurnt
Da Ji
20
19 / 7 / 3
16,361
861
34,383
25,758
14,985
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
KitKat9210
Scylla
17
3 / 9 / 8
11,661
614
7,567
20,541
10,707
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
MessyInk
Erlang Shen
17
1 / 11 / 13
11,607
611
5,075
24,558
12,818
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
ResilientLegacy
King Arthur
18
3 / 12 / 9
12,923
680
9,744
27,603
36,893
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
1 / 8 / 14
13,009
685
13,844
48,198
55,568
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
74
44
Kills
27
27
Deaths
47
95
Assists
47
Player
Kills
Deaths
Assists
KDA
W
9
8
21
2.44
W
7
4
24
4.75
L
Da Ji
JustBurnt
Da Ji
19
7
3
2.93
W
16
8
18
3.13
L
Scylla
KitKat9210
Scylla
3
9
8
0.78
L
Erlang Shen
MessyInk
Erlang Shen
1
11
13
0.68
W
11
6
15
3.08
L
King Arthur
ResilientLegacy
King Arthur
3
12
9
0.63
L
1
8
14
1
W
1
1
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,621
Damage
70,613
80,246
Taken
146,658
51,693
Mitigated
130,971
21,236
Healing
39,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,927
12,187
288
2,915
18,889
10,807
1,342
1,404
17,485
62,541
0
W
20,786
4,016
1,148
2,592
12,926
7,022
1,190
694
12,232
44,898
0
L
Da Ji
JustBurnt
Da Ji
34,383
8,572
1,025
5,725
25,758
14,985
47
17,952
7,806
0
52,075
W
30,295
11,084
1,255
1,617
16,724
8,379
3,032
1,069
15,655
49,249
0
L
Scylla
KitKat9210
Scylla
7,567
1,463
581
3,310
20,541
10,707
1,484
18,181
2,360
23,243
0
L
Erlang Shen
MessyInk
Erlang Shen
5,075
1,998
2,355
2,184
24,558
12,818
758
18,342
6,216
0
19,164
W
21,553
6,311
2,802
5,121
21,978
10,593
2,240
2,529
19,449
43,655
0
L
King Arthur
ResilientLegacy
King Arthur
9,744
964
812
2,174
27,603
36,893
155
18,236
9,367
0
31,342
L
13,844
3,100
1,828
19,588
48,198
55,568
940
34,850
13,348
0
42,046
W
4,060
1,902
1,394
2,104
9,729
14,892
383
1,871
7,858
0
7,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,155
Gold Earned
65,561
187
Minions Killed
188
0
Camps Cleared
0
1,283,126
Distance Traveled
1,350,930
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
13,959
735
57
3
0
275,621
0
W
Nox
13,882
731
46
2
0
330,018
0
L
Da Ji
16,361
861
36
2
0
296,537
0
W
Hera
15,679
825
38
2
0
239,256
0
L
Scylla
11,661
614
44
2
0
240,186
0
L
Erlang Shen
11,607
611
32
2
0
274,875
0
W
Chronos
14,632
770
45
2
0
305,289
0
L
King Arthur
12,923
680
29
2
0
266,972
2
L
Hercules
13,009
685
47
2
0
272,360
0
W
Odin
12,003
632
1
0
0
132,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role