Player Matchup

He Bo
He Bo
EstéLCoach
He Bo
Level 158
God Stats
1W - 0L
1,212 SR
Queue Stats
45W - 16L
1,750 Elo+
Party 1
Vamana
Vamana
kevaub
Vamana
Level 125
God Stats
13W - 4L
1,726 SR
Queue Stats
68W - 58L
1,612 Elo+
Party 1
Awilix
Awilix
maxou43120
Awilix
Level 125
God Stats
33W - 22L
1,611 SR
Queue Stats
71W - 60L
1,611 Elo+
Party 1
Team Averages
Level 136
1,516 SR
1,658 Elo+

VS

Team Averages
Level 148
1,621 SR
1,720 Elo+
Jormungandr
Jormungandr
Claxon8
Jormungandr
Level 160
God Stats
24W - 9L
1,744 SR
Queue Stats
339W - 154L
1,805 Elo+
Party 2
Maui
Maui
SebachikoPL
Maui
Level 160
God Stats
0W - 3L
1,618 SR
Queue Stats
23W - 33L
1,532 Elo+
Solo
Anhur
Anhur
Uxcis
Anhur
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,823 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 3 / 6
12,014
801
27,574
14,960
6,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
kevaub
Vamana
17
5 / 0 / 11
12,259
817
15,411
24,436
18,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Awilix
maxou43120
Awilix
16
4 / 4 / 7
10,611
707
10,116
13,016
4,754
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Claxon8
Jormungandr
12
3 / 7 / 4
9,468
631
14,486
22,546
21,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
1 / 6 / 4
9,512
634
6,979
21,363
28,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anhur
Uxcis
Anhur
13
3 / 6 / 3
9,260
617
17,896
14,687
6,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
19
Kills
7
7
Deaths
19
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Claxon8
Jormungandr
3
7
4
0.71
W
10
3
6
4.33
L
1
6
4
0.5
L
Anhur
Uxcis
Anhur
3
6
3
0.75
W
Vamana
kevaub
Vamana
5
0
11
10.5
W
Awilix
maxou43120
Awilix
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,101
Damage
39,361
52,412
Taken
58,596
29,726
Mitigated
56,220
16,148
Healing
6,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Claxon8
Jormungandr
14,486
4,550
0
2,416
22,546
21,831
0
12,492
9,876
41,776
0
W
27,574
1,703
216
3,698
14,960
6,272
984
8,995
5,965
60,004
0
L
6,979
1,343
0
2,594
21,363
28,222
0
9,767
11,596
18,449
0
L
Anhur
Uxcis
Anhur
17,896
8,905
0
1,583
14,687
6,167
0
5,390
9,297
0
36,262
W
Vamana
kevaub
Vamana
15,411
7,378
3,076
8,908
24,436
18,700
587
8,109
16,327
0
32,795
W
Awilix
maxou43120
Awilix
10,116
4,143
0
250
13,016
4,754
953
5,032
7,984
0
49,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,884
Gold Earned
28,240
177
Minions Killed
126
11
Camps Cleared
3
895,133
Distance Traveled
752,819
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,468
631
59
4
0
256,140
4
W
He Bo
12,014
801
95
6
1
294,016
3
L
Maui
9,512
634
20
1
0
261,878
7
L
Anhur
9,260
617
47
3
3
234,801
3
W
Vamana
12,259
817
18
1
1
321,603
3
W
Awilix
10,611
707
64
4
9
279,514
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role