Player Matchup

Nemesis
Nemesis
Gold009
Nemesis
Level 53
God Stats
24W - 8L
1,698 SR
Queue Stats
227W - 122L
1,549 Elo+
Party 1
Amaterasu
Amaterasu
King Okan 2000
Amaterasu
Level 159
God Stats
5W - 0L
1,966 SR
Queue Stats
394W - 220L
1,698 Elo+
Party 1
Cerberus
Cerberus
Konjusu
Cerberus
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 12L
1,774 Elo+
Party 1
Chiron
Chiron
Mello36
Chiron
Level 84
God Stats
2W - 0L
1,756 SR
Queue Stats
212W - 114L
1,618 Elo+
Party 1
Gilgamesh
Gilgamesh
Ninyowo
Gilgamesh
Level 28
God Stats
4W - 3L
1,482 SR
Queue Stats
71W - 55L
1,517 Elo+
Party 1
Team Averages
Level 70
1,680 SR
1,631 Elo+

VS

Team Averages
Level 38
1,453 SR
1,328 Elo+
Hel
Hel
Emarati97
Hel
Level 36
God Stats
18W - 32L
1,200 SR
Queue Stats
18W - 36L
1,206 Elo+
Solo
Sobek
Sobek
Griffiths789
Sobek
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,482 Elo+
Party 2
Loki
Loki
MLG Hayes
Loki
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 55L
1,305 Elo+
Party 2
Neith
Neith
SpudJacksonn
Neith
Level 65
God Stats
13W - 13L
1,567 SR
Queue Stats
188W - 217L
1,435 Elo+
Party 2
Ah Puch
Ah Puch
Tonitaho
Ah Puch
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Gold009
Nemesis
13
5 / 1 / 4
8,489
606
6,903
9,861
3,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
King Okan 2000
Amaterasu
14
4 / 1 / 2
8,841
632
7,137
11,416
6,665
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Konjusu
Cerberus
12
3 / 0 / 9
8,551
611
5,331
11,500
11,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
Mello36
Chiron
17
8 / 0 / 4
10,235
731
12,810
9,822
4,207
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Ninyowo
Gilgamesh
13
2 / 1 / 5
8,145
582
8,794
12,434
9,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,014
430
5,342
8,305
3,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 6 / 0
5,943
425
4,870
16,901
13,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Loki
9
1 / 6 / 2
6,216
444
3,794
14,170
4,482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 5 / 0
6,103
436
5,225
9,096
3,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Tonitaho
Ah Puch
11
1 / 3 / 0
5,845
418
7,310
8,543
3,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
22
Kills
3
3
Deaths
22
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Nemesis
Gold009
Nemesis
5
1
4
7
L
0
6
0
0
W
Amaterasu
King Okan 2000
Amaterasu
4
1
2
5
W
Cerberus
Konjusu
Cerberus
3
0
9
7.5
L
Loki
1
6
2
0.33
W
Chiron
Mello36
Chiron
8
0
4
10
W
Gilgamesh
Ninyowo
Gilgamesh
2
1
5
4.5
L
1
5
0
0.2
L
Ah Puch
Tonitaho
Ah Puch
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,975
Damage
26,541
55,033
Taken
57,015
35,771
Mitigated
27,982
17,407
Healing
14,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,342
453
2,240
3,776
8,305
3,134
272
1,210
6,697
38,476
0
W
Nemesis
Gold009
Nemesis
6,903
3,475
0
1,311
9,861
3,628
0
1,272
8,589
0
68,910
L
4,870
899
0
2,757
16,901
13,796
156
1,607
15,113
16,671
4,374
W
Amaterasu
King Okan 2000
Amaterasu
7,137
3,155
0
6,298
11,416
6,665
0
3,999
7,417
0
68,749
W
Cerberus
Konjusu
Cerberus
5,331
729
0
1,806
11,500
11,733
14
3,957
7,543
21,120
1,787
L
Loki
3,794
920
0
1,602
14,170
4,482
0
256
13,599
0
34,114
W
Chiron
Mello36
Chiron
12,810
6,491
317
3,997
9,822
4,207
3,096
1,172
8,650
0
100,686
W
Gilgamesh
Ninyowo
Gilgamesh
8,794
2,594
0
3,678
12,434
9,538
360
6,997
5,437
0
48,631
L
5,225
1,806
0
1,543
9,096
3,312
0
652
8,444
0
37,180
L
Ah Puch
Tonitaho
Ah Puch
7,310
962
0
2,725
8,543
3,258
0
1,330
7,174
33,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,261
Gold Earned
30,121
550
Minions Killed
252
0
Camps Cleared
0
1,460,511
Distance Traveled
1,261,730
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,014
430
64
5
0
253,411
3
W
Nemesis
8,489
606
119
9
0
321,933
1
L
Sobek
5,943
425
29
2
0
267,666
0
W
Amaterasu
8,841
632
143
10
0
285,942
0
W
Cerberus
8,551
611
45
3
0
285,434
0
L
Loki
6,216
444
56
4
0
254,283
1
W
Chiron
10,235
731
158
11
0
271,468
2
W
Gilgamesh
8,145
582
85
6
0
295,734
2
L
Neith
6,103
436
61
4
0
242,046
2
L
Ah Puch
5,845
418
42
3
0
244,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role