Player Matchup

Raijin
Raijin
BountyHunters126
Raijin
Level 45
God Stats
0W - 1L
1,252 SR
Queue Stats
81W - 87L
1,391 Elo+
Solo
Jing Wei
Jing Wei
GunmasterX439
Jing Wei
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,691 Elo+
Party 2
Arachne
Arachne
Yea its Duck
Arachne
Level 16
God Stats
2W - 2L
1,815 SR
Queue Stats
11W - 27L
1,375 Elo+
Party 2
Skadi
Skadi
dixieboy2hammy
Skadi
Level 86
God Stats
1W - 5L
1,302 SR
Queue Stats
111W - 121L
1,432 Elo+
Party 2
Fenrir
Fenrir
goth shawty
Fenrir
Level 43
God Stats
1W - 6L
1,009 SR
Queue Stats
44W - 54L
1,289 Elo+
Solo
Team Averages
Level 39
1,376 SR
1,435 Elo+

VS

Team Averages
Level 88
1,515 SR
1,434 Elo+
Charybdis
Charybdis
 
Charybdis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Arachnid_420
Hades
Level 126
God Stats
3W - 5L
1,571 SR
Queue Stats
366W - 420L
1,372 Elo+
Party 1
Ao Kuang
Ao Kuang
LilChungy3165
Ao Kuang
Level 67
God Stats
6W - 2L
1,576 SR
Queue Stats
209W - 201L
1,485 Elo+
Solo
Fenrir
Fenrir
Mystic-5114
Fenrir
Level 62
God Stats
4W - 4L
1,536 SR
Queue Stats
306W - 342L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
XxTheLeviathonxX
Sun Wukong
Level 82
God Stats
23W - 27L
1,392 SR
Queue Stats
47W - 64L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 12 / 1
10,342
940
6,579
27,218
12,310
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
GunmasterX439
Jing Wei
15
0 / 9 / 1
10,196
927
5,546
24,349
10,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Yea its Duck
Arachne
15
1 / 6 / 0
10,487
953
7,240
14,324
7,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
0 / 4 / 1
10,647
968
18,983
17,905
8,386
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
15
0 / 1 / 0
9,313
847
169
1,254
592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
19
9 / 0 / 16
12,808
1,164
23,476
7,940
4,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
3 / 0 / 23
11,802
1,073
13,919
13,251
11,524
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
LilChungy3165
Ao Kuang
18
6 / 0 / 15
11,876
1,080
9,619
4,272
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
18
7 / 1 / 15
12,568
1,143
11,059
11,204
6,313
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
XxTheLeviathonxX
Sun Wukong
19
7 / 0 / 19
12,765
1,160
21,048
9,974
10,891
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
120
1
Kills
32
32
Deaths
1
3
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
9
0
16
17
W
3
0
23
14.5
L
0
12
1
0.04
L
Jing Wei
GunmasterX439
Jing Wei
0
9
1
0.06
W
Ao Kuang
LilChungy3165
Ao Kuang
6
0
15
13.5
W
Fenrir
7
1
15
14.5
W
Sun Wukong
XxTheLeviathonxX
Sun Wukong
7
0
19
16.5
L
Arachne
Yea its Duck
Arachne
1
6
0
0.17
L
0
4
1
0.13
L
Fenrir
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,517
Damage
79,121
85,050
Taken
46,641
39,347
Mitigated
35,471
2,668
Healing
14,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
23,476
15,300
0
3,385
7,940
4,318
0
915
7,025
0
59,513
W
13,919
1,317
1,227
3,635
13,251
11,524
0
1,629
11,622
28,671
0
L
6,579
1,223
0
512
27,218
12,310
0
7,692
19,340
25,970
0
L
Jing Wei
GunmasterX439
Jing Wei
5,546
3,934
0
837
24,349
10,716
0
5,842
18,207
0
17,470
W
Ao Kuang
LilChungy3165
Ao Kuang
9,619
1,350
0
1,516
4,272
2,425
0
1,137
3,135
19,405
0
W
Fenrir
11,059
3,082
0
1,037
11,204
6,313
0
1,298
9,343
0
28,710
W
Sun Wukong
XxTheLeviathonxX
Sun Wukong
21,048
4,898
429
3,299
9,974
10,891
0
1,600
8,374
0
45,362
L
Arachne
Yea its Duck
Arachne
7,240
6,132
0
729
14,324
7,343
0
4,396
9,775
0
16,450
L
18,983
8,349
140
354
17,905
8,386
0
4,851
13,006
0
57,442
L
Fenrir
169
130
0
96
1,254
592
0
70
1,184
0
583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,985
Gold Earned
61,819
167
Minions Killed
266
3
Camps Cleared
11
670,993
Distance Traveled
1,172,346
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,808
1,164
91
8
4
207,067
1
W
Hades
11,802
1,073
50
5
2
229,920
1
L
Raijin
10,342
940
49
4
1
153,388
0
L
Jing Wei
10,196
927
25
2
0
195,901
0
W
Ao Kuang
11,876
1,080
24
2
0
256,912
0
W
Fenrir
12,568
1,143
37
3
4
244,746
1
W
Sun Wukong
12,765
1,160
64
6
1
233,701
1
L
Arachne
10,487
953
14
1
1
133,666
1
L
Skadi
10,647
968
79
7
1
180,055
1
L
Fenrir
9,313
847
0
0
0
7,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role