Player Matchup

Medusa
Medusa
BiggiestRarded
Medusa
Level 61
God Stats
2W - 3L
1,519 SR
Queue Stats
217W - 101L
1,669 Elo+
Party 2
Horus
Horus
CrushMyBallsUwU
Horus
Level 152
God Stats
3W - 5L
1,491 SR
Queue Stats
456W - 262L
1,602 Elo+
Party 2
Baron Samedi
Baron Samedi
Firedrake123
Baron Samedi
Level 160
God Stats
35W - 18L
1,760 SR
Queue Stats
762W - 817L
1,623 Elo+
Solo
Thor
Thor
Logix420
Thor
Level 156
God Stats
30W - 29L
1,654 SR
Queue Stats
225W - 209L
1,659 Elo+
Solo
Cthulhu
Cthulhu
Panaberto
Cthulhu
Level 147
God Stats
10W - 4L
1,745 SR
Queue Stats
303W - 294L
1,644 Elo+
Solo
Team Averages
Level 135
1,634 SR
1,639 Elo+

VS

Team Averages
Level 127
1,706 SR
1,695 Elo+
Vamana
Vamana
CallMeMast
Vamana
Level 160
God Stats
6W - 3L
1,697 SR
Queue Stats
912W - 489L
1,787 Elo+
Party 1
Agni
Agni
Sjael
Agni
Level 159
God Stats
8W - 1L
1,989 SR
Queue Stats
214W - 109L
1,815 Elo+
Party 1
Sobek
Sobek
Taab619
Sobek
Level 139
God Stats
3W - 1L
1,698 SR
Queue Stats
23W - 12L
1,761 Elo+
Party 1
Ishtar
Ishtar
UhFizza
Ishtar
Level 51
God Stats
14W - 8L
1,478 SR
Queue Stats
80W - 83L
1,503 Elo+
Solo
Thanatos
Thanatos
bryanleches
Thanatos
Level 128
God Stats
7W - 5L
1,669 SR
Queue Stats
344W - 344L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
4,911
409
4,653
7,663
2,247
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 3 / 3
5,942
495
4,057
11,422
7,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Baron Samedi
Firedrake123
Baron Samedi
10
1 / 3 / 7
6,031
503
5,247
6,825
3,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
12
6 / 1 / 1
6,999
583
8,917
9,416
3,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Panaberto
Cthulhu
9
0 / 5 / 2
5,589
466
4,507
11,818
7,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
CallMeMast
Vamana
13
3 / 0 / 3
7,692
641
10,381
9,822
6,316
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Agni
Sjael
Agni
12
4 / 4 / 2
7,072
589
7,121
6,812
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Taab619
Sobek
9
0 / 1 / 5
6,016
501
5,203
10,367
6,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
UhFizza
Ishtar
11
3 / 2 / 2
6,786
566
7,200
10,218
3,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
bryanleches
Thanatos
11
5 / 2 / 3
7,433
619
5,411
11,241
4,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
8
Kills
15
15
Deaths
9
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
Vamana
CallMeMast
Vamana
3
0
3
4.5
L
1
3
3
0.83
L
Baron Samedi
Firedrake123
Baron Samedi
1
3
7
1.5
L
Thor
6
1
1
6.5
L
Cthulhu
Panaberto
Cthulhu
0
5
2
0.2
W
Agni
Sjael
Agni
4
4
2
1.25
W
Sobek
Taab619
Sobek
0
1
5
2.5
W
Ishtar
UhFizza
Ishtar
3
2
2
2
W
Thanatos
bryanleches
Thanatos
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,381
Damage
35,316
47,144
Taken
48,460
24,606
Mitigated
22,864
10,193
Healing
24,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,653
2,364
0
1,562
7,663
2,247
0
1,791
5,872
0
27,882
W
Vamana
CallMeMast
Vamana
10,381
6,028
0
5,013
9,822
6,316
148
3,663
5,799
0
55,448
L
4,057
2,254
800
3,471
11,422
7,911
0
4,132
7,290
0
19,072
L
Baron Samedi
Firedrake123
Baron Samedi
5,247
605
191
954
6,825
3,003
259
3,241
3,584
37,672
0
L
Thor
8,917
2,060
0
1,467
9,416
3,568
0
2,232
7,184
0
46,895
L
Cthulhu
Panaberto
Cthulhu
4,507
1,083
188
1,560
11,818
7,877
0
1,136
10,682
31,210
0
W
Agni
Sjael
Agni
7,121
629
0
504
6,812
2,531
0
3,295
3,517
54,477
0
W
Sobek
Taab619
Sobek
5,203
998
1,682
3,685
10,367
6,686
0
1,374
8,983
14,555
1,239
W
Ishtar
UhFizza
Ishtar
7,200
4,070
0
4,726
10,218
3,206
0
0
10,218
0
54,373
W
Thanatos
bryanleches
Thanatos
5,411
945
0
9,119
11,241
4,125
0
986
10,189
0
51,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,472
Gold Earned
34,999
283
Minions Killed
402
0
Camps Cleared
0
1,130,564
Distance Traveled
1,146,721
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,911
409
51
4
0
217,350
0
W
Vamana
7,692
641
104
9
0
248,925
4
L
Horus
5,942
495
19
2
0
240,536
2
L
Baron Samedi
6,031
503
65
5
0
208,837
3
L
Thor
6,999
583
83
7
0
235,604
2
L
Cthulhu
5,589
466
65
5
0
228,237
1
W
Agni
7,072
589
99
8
0
246,874
3
W
Sobek
6,016
501
16
1
0
226,858
2
W
Ishtar
6,786
566
96
8
0
195,819
5
W
Thanatos
7,433
619
87
7
0
228,245
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role