Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
FRS Green
Ishtar
Level 140
God Stats
1W - 5L
1,472 SR
Queue Stats
51W - 47L
1,482 Elo+
Party 2
Ne Zha
Ne Zha
FuRiaSBerserK
Ne Zha
Level 160
God Stats
7W - 7L
1,685 SR
Queue Stats
144W - 154L
1,551 Elo+
Party 2
Cerberus
Cerberus
kill_skill_Lv
Cerberus
Level 125
God Stats
7W - 4L
1,665 SR
Queue Stats
138W - 136L
1,530 Elo+
Solo
Achilles
Achilles
victoriacrew
Achilles
Level 113
God Stats
3W - 6L
1,377 SR
Queue Stats
427W - 459L
1,451 Elo+
Solo
Team Averages
Level 139
1,540 SR
1,503 Elo+

VS

Team Averages
Level 108
1,530 SR
1,473 Elo+
Cerberus
Cerberus
Baderghanem86
Cerberus
Level 65
God Stats
2W - 5L
1,455 SR
Queue Stats
234W - 254L
1,453 Elo+
Party 3
Thanatos
Thanatos
Demondemocracy2
Thanatos
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 136L
1,477 Elo+
Party 1
Chernobog
Chernobog
Moira3987
Chernobog
Level 87
God Stats
14W - 9L
1,655 SR
Queue Stats
244W - 239L
1,535 Elo+
Solo
Hades
Hades
TheoPathitus2
Hades
Level 99
God Stats
5W - 6L
1,508 SR
Queue Stats
59W - 77L
1,429 Elo+
Party 1
Sylvanus
Sylvanus
W-A-D-A-H-jor
Sylvanus
Level 160
God Stats
3W - 4L
1,535 SR
Queue Stats
186W - 195L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
8 / 0 / 8
13,280
632
19,593
11,626
5,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ishtar
FRS Green
Ishtar
16
1 / 4 / 7
9,946
474
10,010
15,504
6,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
7 / 2 / 12
11,756
560
17,197
23,127
11,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
kill_skill_Lv
Cerberus
16
4 / 4 / 9
10,185
485
9,543
22,041
19,497
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
victoriacrew
Achilles
18
6 / 4 / 3
11,188
533
14,803
19,508
17,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Baderghanem86
Cerberus
14
3 / 7 / 1
8,689
414
8,140
22,158
10,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
15
1 / 5 / 3
9,288
442
5,712
19,747
8,692
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
Moira3987
Chernobog
16
6 / 5 / 4
10,547
502
17,114
20,499
8,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 4 / 0
11,268
537
12,757
20,012
11,292
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
W-A-D-A-H-jor
Sylvanus
13
1 / 5 / 9
8,865
422
7,160
18,872
17,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
30
26
Kills
13
14
Deaths
26
39
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
0
8
12
L
Cerberus
Baderghanem86
Cerberus
3
7
1
0.5
L
Thanatos
1
5
3
0.5
W
Ishtar
FRS Green
Ishtar
1
4
7
1.13
W
7
2
12
6.5
L
Chernobog
Moira3987
Chernobog
6
5
4
1.6
L
2
4
0
0.5
L
Sylvanus
W-A-D-A-H-jor
Sylvanus
1
5
9
1.1
W
Cerberus
kill_skill_Lv
Cerberus
4
4
9
2.13
W
Achilles
victoriacrew
Achilles
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,146
Damage
50,883
91,806
Taken
101,288
59,189
Mitigated
56,437
34,174
Healing
41,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
19,593
6,011
0
5,350
11,626
5,100
5,777
7,065
4,271
110,366
9,465
L
Cerberus
Baderghanem86
Cerberus
8,140
496
0
4,363
22,158
10,367
0
10,544
11,433
40,614
0
L
Thanatos
5,712
1,484
0
13,013
19,747
8,692
0
3,590
16,103
0
73,183
W
Ishtar
FRS Green
Ishtar
10,010
6,362
0
4,354
15,504
6,045
386
1,861
13,599
0
78,944
W
17,197
6,454
0
10,884
23,127
11,401
336
6,418
16,491
0
105,288
L
Chernobog
Moira3987
Chernobog
17,114
10,760
111
8,884
20,499
8,948
1,149
4,680
15,688
0
91,092
L
12,757
1,312
356
9,091
20,012
11,292
570
3,332
15,602
92,580
0
L
Sylvanus
W-A-D-A-H-jor
Sylvanus
7,160
2,037
1,244
4,624
18,872
17,138
0
5,593
13,090
32,806
13,561
W
Cerberus
kill_skill_Lv
Cerberus
9,543
393
575
5,851
22,041
19,497
263
4,847
17,010
50,155
0
W
Achilles
victoriacrew
Achilles
14,803
2,133
0
7,160
19,508
17,146
0
6,696
12,770
0
71,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,355
Gold Earned
48,657
644
Minions Killed
588
0
Camps Cleared
0
1,955,808
Distance Traveled
1,904,479
13
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,280
632
182
9
0
391,309
1
L
Cerberus
8,689
414
75
4
0
380,182
8
L
Thanatos
9,288
442
109
5
0
446,485
5
W
Ishtar
9,946
474
119
6
0
363,245
4
W
Ne Zha
11,756
560
132
6
0
421,931
0
L
Chernobog
10,547
502
138
7
0
376,446
4
L
Hades
11,268
537
209
10
0
367,377
8
L
Sylvanus
8,865
422
57
3
0
333,989
7
W
Cerberus
10,185
485
109
5
0
407,188
1
W
Achilles
11,188
533
102
5
0
372,135
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role