Player Matchup

Raijin
Raijin
Mikehawwk
Raijin
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Ravana
Ravana
MrSlippyFist669
Ravana
Level 27
God Stats
4W - 0L
1,792 SR
Queue Stats
113W - 116L
1,465 Elo+
Solo
Nox
Nox
NiijiABORIGINAL
Nox
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,517 Elo+
Solo
Ganesha
Ganesha
TheNutin
Ganesha
Level 28
God Stats
4W - 0L
1,850 SR
Queue Stats
120W - 136L
1,417 Elo+
Solo
He Bo
He Bo
buu4me
He Bo
Level 28
God Stats
2W - 0L
1,670 SR
Queue Stats
88W - 75L
1,465 Elo+
Solo
Team Averages
Level 24
1,662 SR
1,473 Elo+

VS

Team Averages
Level 79
1,430 SR
1,586 Elo+
Odin
Odin
AppallingBoar
Odin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,756 Elo+
Party 1
Nemesis
Nemesis
Jeffrey the Red
Nemesis
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 76L
1,422 Elo+
Solo
Artio
Artio
Reverber8
Artio
Level 149
God Stats
0W - 4L
1,148 SR
Queue Stats
229W - 221L
1,630 Elo+
Party 1
Sol
Sol
RoosterCog13
Sol
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,465 Elo+
Solo
Ah Puch
Ah Puch
Stryder93
Ah Puch
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,656 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Mikehawwk
Raijin
14
2 / 3 / 10
8,615
718
7,897
11,689
7,124
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
14 / 2 / 8
10,942
912
18,154
9,629
10,736
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

16
5 / 3 / 11
9,423
785
7,921
8,388
5,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ganesha
TheNutin
Ganesha
17
0 / 3 / 20
10,216
851
9,146
15,284
19,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

He Bo
buu4me
He Bo
15
3 / 2 / 13
8,984
749
13,274
8,223
4,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 7
8,795
733
7,266
18,384
18,751
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 3 / 2
7,092
591
3,240
6,773
5,909
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
Reverber8
Artio
16
6 / 5 / 2
9,697
808
9,336
18,335
23,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 4 / 2
7,647
637
7,627
9,476
3,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Puch
Stryder93
Ah Puch
16
4 / 6 / 5
9,291
774
14,910
13,372
5,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
31
24
Kills
13
13
Deaths
24
62
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
6
7
0.75
L
1
3
2
0.67
W
Raijin
Mikehawwk
Raijin
2
3
10
2.33
W
14
2
8
9
W
5
3
11
3.5
L
Artio
Reverber8
Artio
6
5
2
1.4
L
1
4
2
0.5
L
Ah Puch
Stryder93
Ah Puch
4
6
5
1.08
W
Ganesha
TheNutin
Ganesha
0
3
20
3.33
W
He Bo
buu4me
He Bo
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,392
Damage
42,379
53,213
Taken
66,340
47,436
Mitigated
58,280
22,169
Healing
14,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,266
1,363
344
572
18,384
18,751
0
12,575
5,809
0
16,402
L
3,240
363
252
397
6,773
5,909
13
3,169
3,604
0
5,563
W
Raijin
Mikehawwk
Raijin
7,897
1,373
1,864
4,062
11,689
7,124
1,193
8,603
2,756
13,296
0
W
18,154
6,649
2,241
3,343
9,629
10,736
1,957
4,501
4,807
0
24,430
W
7,921
428
939
1,219
8,388
5,046
305
4,275
3,904
26,351
0
L
Artio
Reverber8
Artio
9,336
694
4,008
6,276
18,335
23,886
0
10,407
7,928
14,171
0
L
7,627
1,208
14
1,684
9,476
3,907
0
4,809
4,667
18,936
0
L
Ah Puch
Stryder93
Ah Puch
14,910
415
0
1,025
13,372
5,827
0
7,278
6,094
26,313
0
W
Ganesha
TheNutin
Ganesha
9,146
560
907
3,995
15,284
19,992
449
8,228
6,635
21,268
0
W
He Bo
buu4me
He Bo
13,274
1,202
1,605
1,994
8,223
4,538
594
4,937
3,238
21,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,180
Gold Earned
42,522
127
Minions Killed
93
0
Camps Cleared
0
1,111,022
Distance Traveled
1,015,426
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,795
733
21
2
0
216,076
1
L
Nemesis
7,092
591
7
1
0
150,172
0
W
Raijin
8,615
718
21
2
0
211,573
0
W
Ravana
10,942
912
11
1
0
225,631
2
W
Nox
9,423
785
54
5
0
223,640
0
L
Artio
9,697
808
11
1
0
241,825
1
L
Sol
7,647
637
26
2
0
209,445
0
L
Ah Puch
9,291
774
28
2
0
197,908
0
W
Ganesha
10,216
851
9
1
0
220,360
1
W
He Bo
8,984
749
32
3
0
229,818
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role