Player Matchup

Vamana
Vamana
SvvaGGedOut
Vamana
Level 125
God Stats
7W - 7L
1,500 SR
Queue Stats
85W - 178L
1,222 Elo+
Party 2
Arachne
Arachne
YoungYoma
Arachne
Level 61
God Stats
4W - 16L
1,281 SR
Queue Stats
212W - 341L
1,289 Elo+
Party 2
Vulcan
Vulcan
slimMcLovingit98
Vulcan
Level 61
God Stats
12W - 16L
1,381 SR
Queue Stats
35W - 63L
1,313 Elo+
Party 2
Team Averages
Level 82
1,387 SR
1,275 Elo+

VS

Team Averages
Level 47
1,494 SR
1,552 Elo+
Vamana
Vamana
Dread Soul Man
Vamana
Level 28
God Stats
2W - 0L
1,631 SR
Queue Stats
60W - 17L
1,637 Elo+
Party 1
Fenrir
Fenrir
OdinLowe629
Fenrir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,352 Elo+
Solo
Maui
Maui
Rebirth Max
Maui
Level 48
God Stats
4W - 7L
1,350 SR
Queue Stats
80W - 33L
1,668 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
0 / 2 / 3
8,703
622
7,707
13,991
15,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
YoungYoma
Arachne
13
5 / 3 / 0
9,090
649
7,277
11,913
7,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 6 / 2
8,609
615
13,041
9,765
4,388
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 6
11,104
793
9,042
16,616
15,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
14
3 / 2 / 6
9,475
677
6,737
9,809
4,355
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 2 / 8
9,987
713
10,030
12,808
5,265
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
6
Kills
11
11
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
2
6
4
W
Fenrir
3
2
6
3
W
3
2
8
3.5
L
Vamana
0
2
3
0.75
L
Arachne
YoungYoma
Arachne
5
3
0
1.67
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,025
Damage
25,809
35,669
Taken
39,233
27,659
Mitigated
25,591
8,102
Healing
13,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,042
4,559
984
6,874
16,616
15,971
716
6,706
9,910
0
36,211
W
Fenrir
6,737
1,588
0
2,404
9,809
4,355
594
3,028
6,781
0
19,806
W
10,030
2,635
0
3,457
12,808
5,265
494
3,909
8,899
46,890
0
L
Vamana
7,707
4,107
1,148
4,222
13,991
15,514
143
4,192
9,799
0
26,068
L
Arachne
YoungYoma
Arachne
7,277
5,380
0
1,984
11,913
7,757
256
3,508
8,405
0
22,466
L
13,041
4,322
171
577
9,765
4,388
0
3,202
6,563
40,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,402
Gold Earned
30,566
126
Minions Killed
158
6
Camps Cleared
6
748,682
Distance Traveled
738,100
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,104
793
57
4
2
256,075
0
W
Fenrir
9,475
677
23
2
1
245,358
4
W
Maui
9,987
713
78
6
3
236,667
3
L
Vamana
8,703
622
35
3
3
240,382
0
L
Arachne
9,090
649
29
2
1
253,668
1
L
Vulcan
8,609
615
62
4
2
254,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role