Player Matchup

Cthulhu
Cthulhu
DarkKAM
Cthulhu
Level 160
God Stats
1W - 1L
1,764 SR
Queue Stats
85W - 80L
1,655 Elo+
Solo
Ishtar
Ishtar
Diatomic584
Ishtar
Level 147
God Stats
1W - 4L
1,352 SR
Queue Stats
123W - 110L
1,646 Elo+
Solo
Cerberus
Cerberus
Matthmarley
Cerberus
Level 156
God Stats
7W - 8L
1,716 SR
Queue Stats
159W - 123L
1,695 Elo+
Party 2
Chaac
Chaac
Wisemech
Chaac
Level 151
God Stats
6W - 3L
1,883 SR
Queue Stats
188W - 169L
1,639 Elo+
Party 2
Thor
Thor
tizii1151
Thor
Level 129
God Stats
6W - 7L
1,617 SR
Queue Stats
400W - 423L
1,576 Elo+
Solo
Team Averages
Level 149
1,666 SR
1,642 Elo+

VS

Team Averages
Level 140
1,507 SR
1,653 Elo+
Cupid
Cupid
GhostC4mper
Cupid
Level 126
God Stats
3W - 0L
1,312 SR
Queue Stats
288W - 260L
1,680 Elo+
Solo
Ne Zha
Ne Zha
YoungBloodJoel
Ne Zha
Level 160
God Stats
2W - 0L
1,509 SR
Queue Stats
90W - 55L
1,766 Elo+
Party 1
Vamana
Vamana
itzPosty
Vamana
Level 107
God Stats
16W - 9L
1,657 SR
Queue Stats
511W - 486L
1,635 Elo+
Solo
Eset
Eset
leahbamxo
Eset
Level 160
God Stats
18W - 19L
1,563 SR
Queue Stats
301W - 286L
1,611 Elo+
Party 1
Ymir
Ymir
saturn514
Ymir
Level 149
God Stats
6W - 3L
1,494 SR
Queue Stats
328W - 316L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarkKAM
Cthulhu
13
1 / 4 / 3
7,686
452
9,450
16,204
7,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ishtar
14
1 / 4 / 0
8,623
507
10,333
13,535
5,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cerberus
Matthmarley
Cerberus
13
1 / 3 / 4
8,014
471
6,590
22,477
20,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
Wisemech
Chaac
15
3 / 2 / 2
8,742
514
6,556
16,082
8,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thor
15
1 / 5 / 1
8,989
529
11,022
17,021
7,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 4
11,208
659
11,753
11,541
4,546
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
4 / 3 / 5
9,684
570
19,261
18,667
8,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
itzPosty
Vamana
17
4 / 0 / 1
10,873
640
12,144
18,730
16,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Eset
14
3 / 2 / 2
8,846
520
8,865
9,205
3,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
12
2 / 1 / 5
8,781
517
4,816
14,404
9,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
7
Kills
18
18
Deaths
7
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DarkKAM
Cthulhu
1
4
3
0.63
L
Ishtar
1
4
0
0.25
W
5
1
4
7
L
Cerberus
Matthmarley
Cerberus
1
3
4
1
L
Chaac
Wisemech
Chaac
3
2
2
2
W
4
3
5
2.17
W
Vamana
itzPosty
Vamana
4
0
1
4.5
W
Eset
3
2
2
2
W
Ymir
2
1
5
4.5
L
Thor
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,951
Damage
56,839
85,319
Taken
72,547
49,316
Mitigated
43,912
31,023
Healing
29,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DarkKAM
Cthulhu
9,450
752
1,091
5,111
16,204
7,602
0
2,651
13,553
54,984
0
L
Ishtar
10,333
7,902
0
5,242
13,535
5,500
0
1,606
11,929
0
81,185
W
11,753
6,978
1,387
6,040
11,541
4,546
274
483
11,058
0
95,400
L
Cerberus
Matthmarley
Cerberus
6,590
1,056
0
8,405
22,477
20,104
0
5,262
17,215
28,466
0
L
Chaac
Wisemech
Chaac
6,556
469
0
8,259
16,082
8,748
0
1,666
14,416
0
64,792
W
19,261
4,598
0
4,255
18,667
8,857
0
5,003
13,352
0
102,422
W
Vamana
itzPosty
Vamana
12,144
7,285
0
9,262
18,730
16,945
36
1,331
17,331
0
88,008
W
Eset
8,865
622
459
1,076
9,205
3,882
838
3,406
5,580
66,268
0
W
Ymir
4,816
1,669
2,859
4,487
14,404
9,682
0
5,709
8,484
17,302
1,044
L
Thor
11,022
3,700
0
2,915
17,021
7,362
0
2,288
14,733
0
86,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,054
Gold Earned
49,392
535
Minions Killed
573
0
Camps Cleared
0
1,725,602
Distance Traveled
1,764,857
25
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,686
452
103
6
0
338,468
13
L
Ishtar
8,623
507
134
8
0
296,168
1
W
Cupid
11,208
659
156
9
0
344,037
6
L
Cerberus
8,014
471
51
3
0
346,168
4
L
Chaac
8,742
514
110
6
0
412,859
3
W
Ne Zha
9,684
570
126
7
0
365,315
3
W
Vamana
10,873
640
172
10
0
376,957
6
W
Eset
8,846
520
101
6
0
335,942
8
W
Ymir
8,781
517
18
1
0
342,606
9
L
Thor
8,989
529
137
8
0
331,939
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role