Player Matchup

Raijin
Raijin
Blake70
Raijin
Level 48
God Stats
1W - 1L
1,705 SR
Queue Stats
39W - 79L
1,351 Elo+
Party 1
Lancelot
Lancelot
JakeDaBoi
Lancelot
Level 18
God Stats
3W - 7L
1,314 SR
Queue Stats
13W - 34L
1,237 Elo+
Party 1
Skadi
Skadi
XxLaurenxX5573
Skadi
Level 29
God Stats
0W - 2L
1,210 SR
Queue Stats
0W - 4L
957 Elo+
Party 1
Team Averages
Level 32
1,410 SR
1,182 Elo+

VS

Team Averages
Level 95
1,541 SR
1,425 Elo+
Geb
Geb
Blazer606
Geb
Level 128
God Stats
1W - 1L
1,482 SR
Queue Stats
160W - 160L
1,442 Elo+
Party 2
Cernunnos
Cernunnos
KrokodylDlugi
Cernunnos
Level 48
God Stats
16W - 22L
1,392 SR
Queue Stats
138W - 214L
1,395 Elo+
Solo
Eset
Eset
coolieoboy6126
Eset
Level 109
God Stats
5W - 1L
1,751 SR
Queue Stats
92W - 97L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Blake70
Raijin
12
2 / 9 / 3
7,504
750
7,397
12,569
4,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
JakeDaBoi
Lancelot
10
2 / 7 / 3
7,252
725
4,484
12,467
4,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 5 / 1
7,629
763
7,896
10,282
3,765
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 16
8,524
852
9,156
11,408
12,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cernunnos
KrokodylDlugi
Cernunnos
12
6 / 3 / 9
8,679
868
12,043
10,458
5,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
11 / 2 / 7
9,370
937
10,415
7,255
2,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
7
Kills
21
21
Deaths
7
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Raijin
Blake70
Raijin
2
9
3
0.39
W
4
2
16
6
L
Lancelot
JakeDaBoi
Lancelot
2
7
3
0.5
W
Cernunnos
KrokodylDlugi
Cernunnos
6
3
9
3.5
L
3
5
1
0.7
W
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,777
Damage
31,614
35,318
Taken
29,121
12,847
Mitigated
20,197
2,960
Healing
7,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Blake70
Raijin
7,397
311
0
740
12,569
4,405
0
6,547
5,629
23,674
0
W
9,156
924
490
4,142
11,408
12,083
120
3,114
8,294
18,854
0
L
Lancelot
JakeDaBoi
Lancelot
4,484
612
0
2,040
12,467
4,677
0
6,144
5,974
0
11,404
W
Cernunnos
KrokodylDlugi
Cernunnos
12,043
5,445
0
919
10,458
5,336
436
3,276
7,182
0
33,656
L
7,896
2,095
0
180
10,282
3,765
0
6,216
3,799
0
18,137
W
10,415
942
485
1,477
7,255
2,778
344
1,341
5,914
24,216
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,385
Gold Earned
26,573
80
Minions Killed
110
3
Camps Cleared
5
472,188
Distance Traveled
532,217
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,504
750
31
3
0
150,929
1
W
Geb
8,524
852
18
2
0
187,971
1
L
Lancelot
7,252
725
15
2
2
168,840
0
W
Cernunnos
8,679
868
50
5
4
170,244
0
L
Skadi
7,629
763
34
3
1
152,419
3
W
Eset
9,370
937
42
4
1
174,002
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role