Player Matchup

He Bo
He Bo
BRuTaLxNeWb
He Bo
Level 86
God Stats
5W - 3L
1,677 SR
Queue Stats
211W - 232L
1,434 Elo+
Solo
Osiris
Osiris
Kenzar666
Osiris
Level 125
God Stats
4W - 7L
1,457 SR
Queue Stats
343W - 347L
1,491 Elo+
Solo
Cernunnos
Cernunnos
Wolf Corleon
Cernunnos
Level 29
God Stats
3W - 0L
1,754 SR
Queue Stats
159W - 201L
1,416 Elo+
Solo
Merlin
Merlin
X-Rhisiart-X
Merlin
Level 158
God Stats
22W - 1L
1,780 SR
Queue Stats
493W - 500L
1,484 Elo+
Solo
Hel
Hel
Xaves77
Hel
Level 106
God Stats
12W - 8L
1,567 SR
Queue Stats
305W - 313L
1,420 Elo+
Solo
Team Averages
Level 101
1,647 SR
1,449 Elo+

VS

Team Averages
Level 79
1,471 SR
1,494 Elo+
Apollo
Apollo
 
Apollo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
ElReaperOfDeath
Hel
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,534 Elo+
Solo
Nemesis
Nemesis
RainbowActor837
Nemesis
Level 108
God Stats
1W - 4L
1,340 SR
Queue Stats
489W - 499L
1,422 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ripitried
Ah Muzen Cab
Level 86
God Stats
5W - 3L
1,516 SR
Queue Stats
208W - 185L
1,483 Elo+
Solo
Tsukuyomi
Tsukuyomi
RoosterCog13
Tsukuyomi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 18
12,681
705
20,978
20,896
7,695
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Kenzar666
Osiris
18
1 / 7 / 18
12,434
691
10,073
27,808
42,407
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cernunnos
Wolf Corleon
Cernunnos
20
6 / 2 / 13
12,700
706
22,897
25,523
12,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
20
11 / 2 / 13
14,485
805
28,042
21,543
11,925
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hel
20
7 / 1 / 19
13,346
741
16,764
23,344
14,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
3 / 6 / 5
12,506
695
16,101
21,282
11,410
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
6 / 5 / 10
13,258
737
15,928
23,223
31,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
3 / 5 / 11
11,344
630
7,508
21,379
13,269
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
Ripitried
Ah Muzen Cab
20
3 / 4 / 5
11,576
643
28,943
17,035
7,832
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
RoosterCog13
Tsukuyomi
16
2 / 10 / 6
10,413
579
10,816
22,408
8,573
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
54
30
Kills
17
17
Deaths
30
81
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
6
5
0.92
W
5
5
18
2.8
L
6
5
10
2.2
W
Osiris
Kenzar666
Osiris
1
7
18
1.43
L
3
5
11
1.7
L
Ah Muzen Cab
Ripitried
Ah Muzen Cab
3
4
5
1.38
L
Tsukuyomi
RoosterCog13
Tsukuyomi
2
10
6
0.5
W
Cernunnos
Wolf Corleon
Cernunnos
6
2
13
6.25
W
Merlin
11
2
13
8.75
W
Hel
7
1
19
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,754
Damage
79,296
119,114
Taken
105,327
89,584
Mitigated
72,172
74,772
Healing
40,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
16,101
5,538
1,626
4,584
21,282
11,410
896
13,568
7,714
0
32,274
W
20,978
2,010
2,546
3,748
20,896
7,695
2,386
1,990
18,906
40,093
0
L
15,928
609
8,103
9,849
23,223
31,088
71
12,382
10,841
30,557
0
W
Osiris
Kenzar666
Osiris
10,073
2,923
4,954
4,356
27,808
42,407
113
3,852
23,956
0
16,848
L
7,508
1,441
1,818
4,965
21,379
13,269
747
13,761
7,618
0
15,402
L
Ah Muzen Cab
Ripitried
Ah Muzen Cab
28,943
4,703
1,649
4,220
17,035
7,832
0
11,262
5,773
0
61,846
L
Tsukuyomi
RoosterCog13
Tsukuyomi
10,816
1,715
610
2,616
22,408
8,573
0
14,811
7,597
0
21,828
W
Cernunnos
Wolf Corleon
Cernunnos
22,897
6,771
3,068
6,501
25,523
12,702
5,049
4,079
21,444
0
51,337
W
Merlin
28,042
1,000
5,016
4,874
21,543
11,925
494
4,045
17,498
59,873
0
W
Hel
16,764
401
24,684
15,025
23,344
14,855
466
1,962
21,382
35,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,646
Gold Earned
59,097
245
Minions Killed
175
0
Camps Cleared
0
1,733,467
Distance Traveled
1,579,914
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
12,506
695
50
3
0
268,178
0
W
He Bo
12,681
705
54
3
0
327,606
1
L
Hel
13,258
737
26
1
0
317,294
0
W
Osiris
12,434
691
15
1
0
335,493
0
L
Nemesis
11,344
630
19
1
0
352,557
1
L
Ah Muzen Cab
11,576
643
58
3
0
340,675
0
L
Tsukuyomi
10,413
579
22
1
0
301,210
1
W
Cernunnos
12,700
706
86
5
0
314,818
2
W
Merlin
14,485
805
51
3
0
350,481
0
W
Hel
13,346
741
39
2
0
405,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role