Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Skadi
Skadi
Bilbò
Skadi
Level 13
God Stats
2W - 0L
1,725 SR
Queue Stats
19W - 8L
1,638 Elo+
Party 3
Agni
Agni
Colagyilkos
Agni
Level 43
God Stats
3W - 7L
1,266 SR
Queue Stats
97W - 113L
1,485 Elo+
Party 1
Ao Kuang
Ao Kuang
Orange
Ao Kuang
Level 159
God Stats
6W - 1L
1,714 SR
Queue Stats
261W - 244L
1,578 Elo+
Party 3
Artio
Artio
sargalapos
Artio
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
198W - 213L
1,524 Elo+
Party 1
Team Averages
Level 101
1,541 SR
1,545 Elo+

VS

Team Averages
Level 67
1,439 SR
1,390 Elo+
Maui
Maui
Mogie77
Maui
Level 48
God Stats
4W - 7L
1,573 SR
Queue Stats
84W - 115L
1,446 Elo+
Solo
Lancelot
Lancelot
Syronzz
Lancelot
Level 87
God Stats
2W - 6L
1,388 SR
Queue Stats
129W - 163L
1,352 Elo+
Party 2
Pele
Pele
TriangularEars
Pele
Level 89
God Stats
1W - 2L
1,199 SR
Queue Stats
117W - 156L
1,342 Elo+
Party 2
Eset
Eset
Yaminodani
Eset
Level 66
God Stats
9W - 7L
1,534 SR
Queue Stats
160W - 200L
1,339 Elo+
Party 2
Hachiman
Hachiman
kruskechi
Hachiman
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
189W - 238L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
1 / 0 / 13
8,844
553
7,404
13,910
13,686
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
Bilbò
Skadi
15
5 / 2 / 3
9,408
588
15,615
10,334
3,746
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
6 / 6 / 4
9,432
590
12,806
12,159
5,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
Orange
Ao Kuang
16
9 / 0 / 3
9,894
618
9,920
16,613
7,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Artio
15
0 / 2 / 6
9,355
585
8,349
14,416
8,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Mogie77
Maui
11
1 / 4 / 2
7,506
469
4,155
16,586
13,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Lancelot
Syronzz
Lancelot
15
2 / 1 / 0
9,205
575
7,996
14,728
6,959
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 6 / 3
7,382
461
8,359
15,791
6,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 7 / 2
7,858
491
8,379
12,234
5,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
kruskechi
Hachiman
14
2 / 4 / 0
8,391
524
8,194
17,615
5,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
21
Kills
10
10
Deaths
22
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
1
0
13
7.5
W
Skadi
Bilbò
Skadi
5
2
3
3.25
W
6
6
4
1.33
L
Maui
Mogie77
Maui
1
4
2
0.5
W
Ao Kuang
Orange
Ao Kuang
9
0
3
10.5
L
Lancelot
Syronzz
Lancelot
2
1
0
2
L
2
6
3
0.58
L
3
7
2
0.57
L
Hachiman
kruskechi
Hachiman
2
4
0
0.5
W
Artio
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,094
Damage
37,083
67,432
Taken
76,954
38,622
Mitigated
38,083
24,487
Healing
21,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,404
1,378
287
5,015
13,910
13,686
0
3,511
10,399
0
30,745
W
Skadi
Bilbò
Skadi
15,615
8,304
0
2,058
10,334
3,746
803
498
9,836
0
76,347
W
12,806
737
0
1,030
12,159
5,176
0
6,101
6,058
60,470
0
L
Maui
Mogie77
Maui
4,155
1,011
0
4,654
16,586
13,681
54
6,101
10,289
23,262
0
W
Ao Kuang
Orange
Ao Kuang
9,920
2,763
0
10,246
16,613
7,360
0
1,721
14,892
92,798
3,798
L
Lancelot
Syronzz
Lancelot
7,996
2,855
0
5,211
14,728
6,959
1,146
8,823
5,389
2,598
69,526
L
8,359
2,211
0
2,685
15,791
6,073
0
7,307
8,436
0
48,503
L
8,379
740
391
964
12,234
5,573
0
7,373
4,767
49,705
0
L
Hachiman
kruskechi
Hachiman
8,194
4,337
0
7,964
17,615
5,797
0
374
17,241
0
62,222
W
Artio
8,349
1,229
642
5,209
14,416
8,654
646
1,660
12,756
60,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,933
Gold Earned
40,342
497
Minions Killed
430
0
Camps Cleared
0
1,618,494
Distance Traveled
1,436,588
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,844
553
34
2
0
331,368
3
W
Skadi
9,408
588
113
7
0
300,627
3
W
Agni
9,432
590
100
6
0
304,234
0
L
Maui
7,506
469
38
2
0
302,302
0
W
Ao Kuang
9,894
618
124
8
0
362,666
3
L
Lancelot
9,205
575
147
9
0
295,067
1
L
Pele
7,382
461
74
5
0
305,002
6
L
Eset
7,858
491
71
4
0
266,062
4
L
Hachiman
8,391
524
100
6
0
268,155
8
W
Artio
9,355
585
126
8
0
319,599
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role