Player Matchup

Ymir
Ymir
Clappo
Ymir
Level 70
God Stats
4W - 5L
1,676 SR
Queue Stats
286W - 281L
1,417 Elo+
Solo
Izanami
Izanami
Krosyn
Izanami
Level 84
God Stats
30W - 25L
1,587 SR
Queue Stats
242W - 256L
1,440 Elo+
Solo
Amaterasu
Amaterasu
Oath_keeper0509
Amaterasu
Level 129
God Stats
25W - 22L
1,597 SR
Queue Stats
417W - 421L
1,394 Elo+
Solo
Agni
Agni
REDskinz4life345
Agni
Level 125
God Stats
1W - 4L
1,258 SR
Queue Stats
34W - 31L
1,463 Elo+
Solo
Thor
Thor
Tuvalu_028
Thor
Level 55
God Stats
6W - 12L
1,500 SR
Queue Stats
102W - 159L
1,384 Elo+
Solo
Team Averages
Level 93
1,524 SR
1,420 Elo+

VS

Team Averages
Level 122
1,494 SR
1,454 Elo+
Mulan
Mulan
DarklordRevan95
Mulan
Level 102
God Stats
4W - 2L
1,396 SR
Queue Stats
116W - 116L
1,464 Elo+
Solo
Janus
Janus
Kirishh-_
Janus
Level 147
God Stats
2W - 2L
1,446 SR
Queue Stats
267W - 255L
1,453 Elo+
Solo
Charybdis
Charybdis
L337-R0Y4L
Charybdis
Level 124
God Stats
17W - 20L
1,417 SR
Queue Stats
628W - 679L
1,417 Elo+
Solo
Ymir
Ymir
RhigWaye
Ymir
Level 110
God Stats
82W - 74L
1,520 SR
Queue Stats
266W - 244L
1,492 Elo+
Solo
Arachne
Arachne
divinefails2
Arachne
Level 128
God Stats
3W - 1L
1,689 SR
Queue Stats
87W - 85L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Clappo
Ymir
13
3 / 2 / 3
9,018
501
4,912
14,085
16,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Krosyn
Izanami
16
1 / 3 / 3
9,252
514
8,957
11,727
4,877
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Amaterasu
Oath_keeper0509
Amaterasu
16
0 / 2 / 0
9,606
534
9,032
18,817
15,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 2 / 0
7,423
412
6,476
7,463
3,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
2 / 1 / 2
9,079
504
7,495
15,416
7,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 4
10,238
569
16,476
14,380
14,098
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Janus
Kirishh-_
Janus
16
0 / 1 / 3
9,605
534
6,685
7,545
3,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
L337-R0Y4L
Charybdis
17
0 / 1 / 3
10,431
580
5,107
10,064
3,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
14
2 / 2 / 6
9,067
504
8,454
16,224
16,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Arachne
divinefails2
Arachne
16
5 / 3 / 2
9,988
555
10,074
17,726
8,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
7
Kills
10
10
Deaths
7
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ymir
Clappo
Ymir
3
2
3
2.25
W
3
0
4
5
W
Janus
Kirishh-_
Janus
0
1
3
1.5
L
Izanami
Krosyn
Izanami
1
3
3
0.83
W
Charybdis
L337-R0Y4L
Charybdis
0
1
3
1.5
L
Amaterasu
Oath_keeper0509
Amaterasu
0
2
0
0
L
1
2
0
0.5
W
Ymir
2
2
6
2.5
L
2
1
2
3
W
Arachne
divinefails2
Arachne
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,872
Damage
46,796
67,508
Taken
65,939
47,533
Mitigated
46,466
21,083
Healing
27,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Clappo
Ymir
4,912
1,474
0
1,782
14,085
16,301
0
6,678
7,407
30,304
2,374
W
16,476
2,892
0
9,698
14,380
14,098
601
601
13,779
0
78,764
W
Janus
Kirishh-_
Janus
6,685
125
0
1,906
7,545
3,656
811
3,497
4,048
81,790
0
L
Izanami
Krosyn
Izanami
8,957
6,278
0
2,133
11,727
4,877
0
2,966
8,761
0
85,107
W
Charybdis
L337-R0Y4L
Charybdis
5,107
2,595
0
4,833
10,064
3,993
1,710
1,300
8,764
0
101,647
L
Amaterasu
Oath_keeper0509
Amaterasu
9,032
3,918
0
9,636
18,817
15,366
1,062
718
18,099
24
89,952
L
6,476
275
0
560
7,463
3,303
0
2,652
4,811
50,600
0
W
Ymir
8,454
2,279
509
3,231
16,224
16,699
261
3,906
12,318
28,945
0
L
7,495
2,830
0
6,972
15,416
7,686
0
2,125
13,291
0
82,843
W
Arachne
divinefails2
Arachne
10,074
7,270
0
7,294
17,726
8,020
853
1,841
15,885
0
91,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,378
Gold Earned
49,329
575
Minions Killed
648
0
Camps Cleared
0
1,698,343
Distance Traveled
1,781,462
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,018
501
39
2
0
340,335
0
W
Mulan
10,238
569
144
8
0
309,185
5
W
Janus
9,605
534
151
8
0
369,944
1
L
Izanami
9,252
514
164
9
0
329,648
3
W
Charybdis
10,431
580
185
10
0
351,377
3
L
Amaterasu
9,606
534
168
9
0
331,623
0
L
Agni
7,423
412
67
4
0
312,882
5
W
Ymir
9,067
504
32
2
0
326,567
6
L
Thor
9,079
504
137
8
0
383,855
6
W
Arachne
9,988
555
136
8
0
424,389
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role