Player Matchup

Lancelot
Lancelot
Platinum I
 
Lancelot
Platinum I
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Platinum II
 
Hel
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Gold II
AIoha Shirt
Pele
Gold II
Level 59
God Stats
17W - 9L
1,602 SR
Queue Stats
62W - 59L
1,645 MMR
Solo
Medusa
Medusa
Platinum I
LEIGHTONCY
Medusa
Platinum I
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 135L
1,954 MMR
Solo
Chang'e
Chang'e
Platinum V
vvSahandvv
Chang'e
Platinum V
Level 143
God Stats
7W - 2L
1,662 SR
Queue Stats
125W - 110L
1,811 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 113
1,553 SR
1,682 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,572 SR
1,812 MMR
Neith
Neith
Platinum V
DaddiiDepression
Neith
Platinum V
Level 155
God Stats
1W - 1L
1,536 SR
Queue Stats
171W - 170L
1,750 MMR
Party 1
Mulan
Mulan
Gold III
DreadHead2000
Mulan
Gold III
Level 142
God Stats
21W - 23L
1,550 SR
Queue Stats
476W - 462L
1,533 MMR
Solo
Bellona
Bellona
Diamond IV
Fenaticc-_-
Bellona
Diamond IV
Level 107
God Stats
26W - 29L
1,626 SR
Queue Stats
222W - 228L
2,093 MMR
Solo
Scylla
Scylla
Platinum I
Memito_Perry
Scylla
Platinum I
Level 157
God Stats
13W - 15L
1,625 SR
Queue Stats
338W - 333L
2,048 MMR
Solo
Nemesis
Nemesis
Gold V
QueenBabyStomper
Nemesis
Gold V
Level 157
God Stats
0W - 1L
1,526 SR
Queue Stats
9W - 12L
1,636 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
3 / 0 / 2
9,219
615
8,731
12,723
8,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hel
 
Hel
12
1 / 0 / 2
7,142
476
2,133
7,010
5,029
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
6 / 0 / 3
8,404
560
8,318
10,429
3,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
LEIGHTONCY
Medusa
15
3 / 1 / 1
8,668
578
9,177
10,637
4,528
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
vvSahandvv
Chang'e
13
0 / 0 / 2
7,860
524
4,440
9,510
3,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
SkadiMorgan Le FayThor

VS

Bans
CharybdisSusanoHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
7,139
476
4,653
9,364
4,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8
0 / 1 / 0
5,350
357
2,035
6,743
2,301
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Fenaticc-_-
Bellona
12
0 / 2 / 0
6,936
462
5,849
13,328
8,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
12
0 / 3 / 0
6,614
441
8,574
6,953
2,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 3 / 0
7,384
492
6,251
12,602
4,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
13
Kills
1
1
Deaths
13
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
0
2
4
W
Hel
 
Hel
1
0
2
2
W
6
0
3
7.5
L
1
4
0
0.25
L
0
1
0
0
L
Bellona
Fenaticc-_-
Bellona
0
2
0
0
W
Medusa
LEIGHTONCY
Medusa
3
1
1
3.5
L
Scylla
0
3
0
0
L
0
3
0
0
W
Chang'e
vvSahandvv
Chang'e
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,799
Damage
27,362
50,309
Taken
48,990
25,704
Mitigated
22,011
27,831
Healing
9,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
8,731
2,393
0
6,969
12,723
8,757
0
0
12,723
0
66,589
W
Hel
 
Hel
2,133
512
2,609
2,809
7,010
5,029
30
1,109
5,901
17,768
1,806
W
8,318
1,833
0
1,263
10,429
3,731
234
2,731
7,698
0
55,078
L
4,653
1,626
0
1,860
9,364
4,171
780
522
8,842
0
58,050
L
2,035
252
0
956
6,743
2,301
0
744
5,999
0
23,119
L
Bellona
Fenaticc-_-
Bellona
5,849
1,970
0
1,618
13,328
8,073
0
1,763
11,565
0
68,581
W
Medusa
LEIGHTONCY
Medusa
9,177
4,804
0
6,388
10,637
4,528
990
0
10,637
0
75,654
L
Scylla
8,574
1,367
0
862
6,953
2,488
0
3,350
3,603
50,220
0
L
6,251
2,461
0
4,139
12,602
4,978
0
0
12,602
0
51,032
W
Chang'e
vvSahandvv
Chang'e
4,440
213
1,505
6,288
9,510
3,659
84
4,734
4,776
66,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,293
Gold Earned
33,423
490
Minions Killed
432
0
Camps Cleared
0
1,507,540
Distance Traveled
1,302,871
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,219
615
135
9
0
304,690
4
W
Hel
7,142
476
24
2
0
304,374
6
W
Pele
8,404
560
76
5
0
305,545
2
L
Neith
7,139
476
99
7
0
243,771
1
L
Mulan
5,350
357
33
2
0
211,920
1
L
Bellona
6,936
462
108
7
0
319,598
3
W
Medusa
8,668
578
128
9
0
274,443
0
L
Scylla
6,614
441
89
6
0
255,473
3
L
Nemesis
7,384
492
103
7
0
272,109
0
W
Chang'e
7,860
524
127
8
0
318,488
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role