Player Matchup

Mercury
Mercury
Silver I
Golden Lrod10
Mercury
Silver I
Level 146
God Stats
9W - 8L
1,500 SR
Queue Stats
296W - 307L
974 MMR
Solo
Bacchus
Bacchus
Silver I
KillaQas_
Bacchus
Silver I
Level 123
God Stats
3W - 7L
1,478 SR
Queue Stats
272W - 281L
1,148 MMR
Solo
Erlang Shen
Erlang Shen
Platinum IV
Pupusas
Erlang Shen
Platinum IV
Level 158
God Stats
7W - 3L
1,840 SR
Queue Stats
168W - 162L
1,650 MMR
Solo
Sol
Sol
Bronze V
Quinnalicious20
Sol
Bronze V
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,455 MMR
Solo
Charybdis
Charybdis
Silver I
smurf233
Charybdis
Silver I
Level 160
God Stats
6W - 7L
1,571 SR
Queue Stats
366W - 381L
1,309 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 142
1,578 SR
1,307 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,538 SR
1,264 MMR
Chiron
Chiron
Gold IV
 
Chiron
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold I
AviaJordan1
Janus
Gold I
Level 160
God Stats
3W - 1L
1,724 SR
Queue Stats
82W - 78L
1,369 MMR
Solo
Ne Zha
Ne Zha
Silver I
HforHugo
Ne Zha
Silver I
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 51L
1,290 MMR
Solo
Awilix
Awilix
Bronze III
Mr Kaleesh
Awilix
Bronze III
Level 31
God Stats
2W - 1L
1,464 SR
Queue Stats
12W - 10L
1,500 MMR
Solo
Achilles
Achilles
Silver IV
Subris17
Achilles
Silver IV
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
99W - 114L
662 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
19
2 / 6 / 4
12,234
437
10,004
32,574
14,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
KillaQas_
Bacchus
17
1 / 8 / 4
11,343
405
16,097
30,986
30,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
Pupusas
Erlang Shen
19
4 / 10 / 2
14,059
502
19,766
33,787
33,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
4 / 4 / 3
13,011
465
17,526
19,919
8,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
smurf233
Charybdis
19
2 / 5 / 3
13,010
465
15,762
23,536
10,151
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
CabrakanMulanThorLancelotIzanami

VS

Bans
ThothChang'eBakasuraKumbhakarnaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
20
5 / 2 / 11
15,379
549
21,101
24,001
11,679
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
7 / 1 / 10
17,772
635
38,022
25,064
12,647
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
HforHugo
Ne Zha
20
3 / 3 / 13
14,459
516
9,606
34,652
38,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
Mr Kaleesh
Awilix
20
14 / 3 / 8
17,200
614
26,957
24,301
15,824
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Achilles
Subris17
Achilles
20
4 / 4 / 10
14,635
523
17,576
32,714
39,257
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
85
13
Kills
33
33
Deaths
13
16
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
2
11
5.25
W
7
1
10
12
L
Mercury
2
6
4
0.67
W
Ne Zha
HforHugo
Ne Zha
3
3
13
3.17
L
Bacchus
KillaQas_
Bacchus
1
8
4
0.38
W
Awilix
Mr Kaleesh
Awilix
14
3
8
6
L
Erlang Shen
Pupusas
Erlang Shen
4
10
2
0.5
L
4
4
3
1.38
W
Achilles
Subris17
Achilles
4
4
10
2.25
L
Charybdis
smurf233
Charybdis
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,155
Damage
113,262
140,802
Taken
140,732
97,777
Mitigated
117,661
28,126
Healing
58,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
21,101
9,361
1,450
10,512
24,001
11,679
5,225
4,141
19,662
0
160,650
W
38,022
2,415
0
14,379
25,064
12,647
4,159
10,553
14,313
203,495
0
L
Mercury
10,004
4,707
0
3,355
32,574
14,821
778
7,517
25,057
0
104,850
W
Ne Zha
HforHugo
Ne Zha
9,606
2,074
0
12,626
34,652
38,254
2,460
9,079
25,001
648
71,115
L
Bacchus
KillaQas_
Bacchus
16,097
1,481
0
3,842
30,986
30,134
39
6,923
24,063
63,130
308
W
Awilix
Mr Kaleesh
Awilix
26,957
11,155
0
8,721
24,301
15,824
2,131
7,621
16,352
0
191,459
L
Erlang Shen
Pupusas
Erlang Shen
19,766
10,037
0
8,766
33,787
33,762
0
4,673
29,114
853
105,502
L
17,526
3,045
0
6,705
19,919
8,909
0
11,750
8,169
98,084
7,267
W
Achilles
Subris17
Achilles
17,576
6,116
544
10,428
32,714
39,257
162
4,756
27,878
0
94,569
L
Charybdis
smurf233
Charybdis
15,762
5,623
0
5,458
23,536
10,151
2,047
8,416
15,120
0
134,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,657
Gold Earned
79,445
722
Minions Killed
873
0
Camps Cleared
0
2,585,651
Distance Traveled
2,847,597
38
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
15,379
549
196
7
0
494,743
3
W
Janus
17,772
635
278
10
0
601,692
6
L
Mercury
12,234
437
128
5
0
637,145
4
W
Ne Zha
14,459
516
70
3
0
562,700
4
L
Bacchus
11,343
405
96
3
0
470,889
9
W
Awilix
17,200
614
205
7
0
642,304
4
L
Erlang Shen
14,059
502
163
6
0
506,390
11
L
Sol
13,011
465
139
5
0
489,852
13
W
Achilles
14,635
523
124
4
0
546,158
1
L
Charybdis
13,010
465
196
7
0
481,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role