Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
 
Hades
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Driodgaming
Anubis
Level 15
God Stats
3W - 3L
1,500 SR
Queue Stats
7W - 9L
1,574 Elo+
Party 3
Atlas
Atlas
JordTheRPMLord
Atlas
Level 42
God Stats
4W - 5L
1,522 SR
Queue Stats
18W - 23L
1,505 Elo+
Party 1
Neith
Neith
TDrizzle69
Neith
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 11L
1,507 Elo+
Party 1
Team Averages
Level 50
1,504 SR
1,517 Elo+

VS

Team Averages
Level 54
1,466 SR
1,438 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Hybrin0
Heimdallr
Level 124
God Stats
7W - 9L
1,600 SR
Queue Stats
329W - 318L
1,531 Elo+
Party 2
Sylvanus
Sylvanus
RyzenKyld
Sylvanus
Level 32
God Stats
23W - 24L
1,564 SR
Queue Stats
127W - 130L
1,497 Elo+
Party 2
Ravana
Ravana
classmate
Ravana
Level 38
God Stats
1W - 2L
1,165 SR
Queue Stats
8W - 9L
1,312 Elo+
Solo
Olorun
Olorun
stickerbulls
Olorun
Level 38
God Stats
1W - 3L
1,501 SR
Queue Stats
159W - 198L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
3 / 0 / 1
6,702
559
4,699
8,671
3,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Hades
 
Hades
11
1 / 0 / 0
6,350
529
4,809
7,887
4,090
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
11
6 / 0 / 1
6,782
565
7,486
5,524
3,033
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 1 / 1
5,635
470
1,747
7,134
4,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Neith
10
0 / 0 / 0
5,078
423
283
1,407
438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
0 / 2 / 0
5,720
477
6,123
10,710
6,173
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Hybrin0
Heimdallr
12
1 / 0 / 0
6,996
583
2,895
4,702
1,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
RyzenKyld
Sylvanus
7
0 / 1 / 1
5,449
454
1,722
4,847
2,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
classmate
Ravana
6
0 / 2 / 0
4,413
368
302
3,968
1,357
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Olorun
11
0 / 5 / 0
5,899
492
3,799
10,467
3,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
10
Kills
1
1
Deaths
10
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
3
0
1
3.5
W
Hades
 
Hades
1
0
0
1
L
Gilgamesh
 
Gilgamesh
0
2
0
0
W
Anubis
6
0
1
6.5
L
Heimdallr
Hybrin0
Heimdallr
1
0
0
1
W
0
1
1
0.5
L
Sylvanus
RyzenKyld
Sylvanus
0
1
1
0.5
W
Neith
0
0
0
0
L
Ravana
classmate
Ravana
0
2
0
0
L
Olorun
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,024
Damage
14,841
30,623
Taken
34,694
14,920
Mitigated
15,557
11,755
Healing
10,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,699
2,845
0
954
8,671
3,342
0
1,438
7,233
0
54,388
W
Hades
 
Hades
4,809
1,157
0
5,958
7,887
4,090
0
0
7,887
44,738
0
L
Gilgamesh
 
Gilgamesh
6,123
2,233
0
2,335
10,710
6,173
0
4,927
5,783
0
40,359
W
Anubis
7,486
205
0
2,636
5,524
3,033
456
2,712
2,812
38,936
0
L
Heimdallr
Hybrin0
Heimdallr
2,895
1,742
0
3,052
4,702
1,934
0
904
3,798
0
60,577
W
1,747
886
117
1,752
7,134
4,017
275
630
6,504
24,226
0
L
Sylvanus
RyzenKyld
Sylvanus
1,722
467
198
898
4,847
2,576
0
2,305
2,542
13,662
1,408
W
Neith
283
106
0
338
1,407
438
0
98
1,309
0
27,426
L
Ravana
classmate
Ravana
302
79
0
218
3,968
1,357
0
1,922
2,046
0
10,957
L
Olorun
3,799
1,655
0
3,332
10,467
3,517
248
3,984
6,483
44,083
5,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,547
Gold Earned
28,477
349
Minions Killed
320
0
Camps Cleared
0
1,047,573
Distance Traveled
975,389
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,702
559
102
9
0
260,596
2
W
Hades
6,350
529
78
7
0
177,429
4
L
Gilgamesh
5,720
477
67
6
0
225,678
0
W
Anubis
6,782
565
73
6
0
191,479
1
L
Heimdallr
6,996
583
112
9
0
206,746
3
W
Atlas
5,635
470
40
3
0
223,029
0
L
Sylvanus
5,449
454
35
3
0
213,000
8
W
Neith
5,078
423
56
5
0
195,040
0
L
Ravana
4,413
368
23
2
0
155,510
0
L
Olorun
5,899
492
83
7
0
174,455
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role