Player Matchup

Ymir
Ymir
GomuTask
Ymir
Level 160
God Stats
0W - 2L
1,531 SR
Queue Stats
26W - 35L
1,492 Elo+
Party 1
Guan Yu
Guan Yu
RobStroke
Guan Yu
Level 29
God Stats
0W - 3L
1,311 SR
Queue Stats
18W - 25L
1,498 Elo+
Party 1
Jing Wei
Jing Wei
seropopolopo
Jing Wei
Level 100
God Stats
6W - 6L
1,519 SR
Queue Stats
25W - 29L
1,492 Elo+
Party 1
Team Averages
Level 96
1,454 SR
1,494 Elo+

VS

Team Averages
Level 89
1,602 SR
1,758 Elo+
Da Ji
Da Ji
FullMetalJackie
Da Ji
Level 156
God Stats
9W - 1L
1,760 SR
Queue Stats
381W - 115L
1,872 Elo+
Party 2
Janus
Janus
Obama2008
Janus
Level 22
God Stats
6W - 3L
1,546 SR
Queue Stats
116W - 17L
1,929 Elo+
Party 2
Bacchus
Bacchus
saulimagic
Bacchus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 21L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
3 / 4 / 2
9,917
708
9,038
14,171
7,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
RobStroke
Guan Yu
12
1 / 7 / 3
8,581
613
5,432
15,756
14,519
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
seropopolopo
Jing Wei
13
1 / 6 / 2
8,874
634
6,679
12,883
3,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 7
10,665
762
11,472
10,069
5,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Obama2008
Janus
17
6 / 1 / 11
11,306
808
20,669
8,152
3,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
saulimagic
Bacchus
14
2 / 4 / 13
9,436
674
7,295
13,619
13,242
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
5
Kills
17
17
Deaths
6
7
Assists
31
Player
Kills
Deaths
Assists
KDA
W
9
1
7
12.5
L
Ymir
3
4
2
1
W
Janus
Obama2008
Janus
6
1
11
11.5
L
Guan Yu
RobStroke
Guan Yu
1
7
3
0.36
W
Bacchus
saulimagic
Bacchus
2
4
13
2.13
L
Jing Wei
seropopolopo
Jing Wei
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,149
Damage
39,436
42,810
Taken
31,840
26,059
Mitigated
22,582
3,263
Healing
6,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,472
3,058
0
3,806
10,069
5,803
368
3,347
6,722
0
19,024
L
Ymir
9,038
2,992
0
318
14,171
7,642
0
10,089
3,510
35,222
0
W
Janus
Obama2008
Janus
20,669
2,796
0
2,982
8,152
3,537
426
3,066
5,086
68,719
0
L
Guan Yu
RobStroke
Guan Yu
5,432
678
846
1,157
15,756
14,519
0
8,757
6,373
101
13,366
W
Bacchus
saulimagic
Bacchus
7,295
767
0
188
13,619
13,242
190
3,317
10,302
20,532
0
L
Jing Wei
seropopolopo
Jing Wei
6,679
4,018
0
942
12,883
3,898
0
8,443
3,835
0
26,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,372
Gold Earned
31,407
142
Minions Killed
167
3
Camps Cleared
9
765,854
Distance Traveled
738,132
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,665
762
15
1
2
217,958
4
L
Ymir
9,917
708
93
7
2
256,340
3
W
Janus
11,306
808
137
10
4
261,980
6
L
Guan Yu
8,581
613
22
2
1
261,856
0
W
Bacchus
9,436
674
15
1
3
258,194
3
L
Jing Wei
8,874
634
27
2
0
247,658
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role