Player Matchup

Susano
Susano
 
Susano
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
Klutch_Rize
Hades
Level 160
God Stats
8W - 6L
1,640 SR
Queue Stats
366W - 305L
1,684 Elo+
Party 1
Kukulkan
Kukulkan
MooseAviator
Kukulkan
Level 160
God Stats
21W - 13L
1,857 SR
Queue Stats
352W - 327L
1,693 Elo+
Party 1
Khepri
Khepri
TwistedExcursion
Khepri
Level 151
God Stats
6W - 4L
1,646 SR
Queue Stats
170W - 140L
1,640 Elo+
Party 1
Rama
Rama
blehvins
Rama
Level 67
God Stats
4W - 2L
1,456 SR
Queue Stats
111W - 70L
1,691 Elo+
Party 2
Team Averages
Level 138
1,620 SR
1,642 Elo+

VS

Team Averages
Level 120
1,662 SR
1,578 Elo+
Athena
Athena
CaptainFloob
Athena
Level 109
God Stats
1W - 2L
1,662 SR
Queue Stats
106W - 103L
1,597 Elo+
Solo
Neith
Neith
LamentedToast
Neith
Level 128
God Stats
3W - 5L
1,524 SR
Queue Stats
407W - 250L
1,604 Elo+
Party 3
Guan Yu
Guan Yu
P00Scoop
Guan Yu
Level 128
God Stats
5W - 7L
1,606 SR
Queue Stats
375W - 364L
1,550 Elo+
Party 3
Lancelot
Lancelot
Venefictus
Lancelot
Level 78
God Stats
1W - 1L
1,915 SR
Queue Stats
121W - 108L
1,573 Elo+
Solo
Nox
Nox
avro1
Nox
Level 155
God Stats
6W - 2L
1,604 SR
Queue Stats
136W - 115L
1,564 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
16
1 / 4 / 6
10,519
526
13,018
17,457
7,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
7 / 2 / 4
12,820
641
13,537
18,637
10,054
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kukulkan
MooseAviator
Kukulkan
18
4 / 0 / 9
11,959
598
10,068
5,302
2,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 1 / 12
9,711
486
4,515
8,799
8,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
19
7 / 1 / 4
12,424
621
12,113
19,649
9,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
1 / 3 / 4
7,983
399
4,998
15,048
15,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
0 / 5 / 3
9,236
462
10,274
13,097
6,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
P00Scoop
Guan Yu
13
1 / 6 / 1
8,085
404
6,775
18,825
20,185
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
Venefictus
Lancelot
15
5 / 2 / 2
9,268
463
8,808
17,785
7,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nox
avro1
Nox
15
1 / 3 / 2
9,123
456
4,819
11,752
5,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
19
Kills
8
8
Deaths
19
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
1
4
6
1
L
Athena
1
3
4
1
W
7
2
4
4.5
L
0
5
3
0.3
W
Kukulkan
MooseAviator
Kukulkan
4
0
9
8.5
L
Guan Yu
P00Scoop
Guan Yu
1
6
1
0.25
W
0
1
12
6
L
Lancelot
Venefictus
Lancelot
5
2
2
3
L
Nox
avro1
Nox
1
3
2
0.67
W
Rama
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,251
Damage
35,674
69,844
Taken
76,507
38,411
Mitigated
55,055
32,292
Healing
18,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
13,018
2,447
0
952
17,457
7,575
0
3,259
14,120
0
94,320
L
Athena
4,998
1,445
0
2,171
15,048
15,656
0
5,927
9,034
23,100
2,718
W
13,537
2,464
411
12,580
18,637
10,054
1,593
3,309
15,252
109,098
0
L
10,274
4,277
0
3,856
13,097
6,374
0
2,330
10,679
0
84,679
W
Kukulkan
MooseAviator
Kukulkan
10,068
1,092
0
1,271
5,302
2,746
639
818
4,440
96,242
0
L
Guan Yu
P00Scoop
Guan Yu
6,775
1,605
406
4,345
18,825
20,185
0
9,075
9,666
0
49,203
W
4,515
604
692
1,777
8,799
8,813
222
1,566
7,181
17,475
4,121
L
Lancelot
Venefictus
Lancelot
8,808
2,111
0
4,800
17,785
7,624
0
4,346
13,359
0
68,919
L
Nox
avro1
Nox
4,819
212
0
3,003
11,752
5,216
0
4,984
6,548
76,922
0
W
Rama
12,113
9,341
0
14,609
19,649
9,223
3,319
1,665
17,984
0
144,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,433
Gold Earned
43,695
725
Minions Killed
544
0
Camps Cleared
0
1,950,218
Distance Traveled
1,959,217
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,519
526
122
6
0
434,397
1
L
Athena
7,983
399
37
2
0
416,793
5
W
Hades
12,820
641
198
10
0
354,364
1
L
Neith
9,236
462
161
8
0
345,915
5
W
Kukulkan
11,959
598
180
9
0
403,321
1
L
Guan Yu
8,085
404
87
4
0
345,692
2
W
Khepri
9,711
486
35
2
0
391,141
3
L
Lancelot
9,268
463
88
4
0
466,900
0
L
Nox
9,123
456
171
9
0
383,917
3
W
Rama
12,424
621
190
10
0
366,995
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role