Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Bzεrk
Sun Wukong
Level 128
God Stats
1W - 0L
1,306 SR
Queue Stats
171W - 140L
1,638 Elo+
Party 2
Charybdis
Charybdis
Hydrolysiis
Charybdis
Level 140
God Stats
1W - 2L
1,511 SR
Queue Stats
84W - 80L
1,618 Elo+
Party 2
Vamana
Vamana
Quaylo
Vamana
Level 146
God Stats
2W - 1L
1,853 SR
Queue Stats
463W - 465L
1,561 Elo+
Party 2
He Bo
He Bo
Testyourmight3
He Bo
Level 39
God Stats
6W - 1L
1,871 SR
Queue Stats
155W - 122L
1,568 Elo+
Party 2
Team Averages
Level 99
1,608 SR
1,577 Elo+

VS

Team Averages
Level 50
1,539 SR
1,576 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
 
Ne Zha
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Driodgaming
Bellona
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 9L
1,672 Elo+
Party 3
Atlas
Atlas
JordTheRPMLord
Atlas
Level 42
God Stats
4W - 5L
1,696 SR
Queue Stats
18W - 23L
1,527 Elo+
Party 1
Artemis
Artemis
TDrizzle69
Artemis
Level 15
God Stats
3W - 7L
1,500 SR
Queue Stats
5W - 11L
1,683 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
3 / 1 / 9
9,596
564
7,431
13,611
17,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sun Wukong
Bzεrk
Sun Wukong
17
1 / 1 / 6
10,536
620
9,872
16,663
16,739
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
Hydrolysiis
Charybdis
16
3 / 1 / 5
10,205
600
10,543
13,118
5,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Quaylo
Vamana
17
9 / 0 / 7
11,031
649
9,916
17,929
14,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 3 / 4
9,497
559
7,262
8,047
3,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
1 / 4 / 3
7,753
456
6,207
8,158
4,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
 
Ne Zha
13
2 / 6 / 1
7,718
454
7,186
17,800
8,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Driodgaming
Bellona
15
2 / 4 / 0
8,623
507
10,141
15,865
16,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 3 / 4
7,396
435
5,370
12,062
10,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
TDrizzle69
Artemis
11
0 / 4 / 2
6,381
375
2,611
10,030
3,699
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
21
Kills
5
6
Deaths
21
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
1
9
7.5
L
Nu Wa
 
Nu Wa
1
4
3
0.63
L
Ne Zha
 
Ne Zha
2
6
1
0.42
W
Sun Wukong
Bzεrk
Sun Wukong
1
1
6
4
L
Bellona
Driodgaming
Bellona
2
4
0
0.5
W
Charybdis
Hydrolysiis
Charybdis
3
1
5
5.5
L
0
3
4
0.67
W
Vamana
Quaylo
Vamana
9
0
7
12.5
L
Artemis
TDrizzle69
Artemis
0
4
2
0.25
W
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,024
Damage
31,515
69,368
Taken
63,915
57,035
Mitigated
43,199
30,710
Healing
9,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
7,431
1,523
303
3,867
13,611
17,311
304
3,053
10,415
28,900
0
L
Nu Wa
 
Nu Wa
6,207
1,052
0
154
8,158
4,168
0
3,261
4,897
53,440
0
L
Ne Zha
 
Ne Zha
7,186
2,752
0
3,555
17,800
8,678
0
5,066
12,734
0
68,122
W
Sun Wukong
Bzεrk
Sun Wukong
9,872
3,111
0
8,790
16,663
16,739
987
1,421
15,176
0
76,506
L
Bellona
Driodgaming
Bellona
10,141
3,355
0
2,653
15,865
16,034
0
2,201
13,664
0
60,775
W
Charybdis
Hydrolysiis
Charybdis
10,543
5,990
0
8,553
13,118
5,549
3,013
3,338
9,716
0
91,036
L
5,370
2,532
0
2,009
12,062
10,620
0
2,126
9,936
32,316
0
W
Vamana
Quaylo
Vamana
9,916
4,795
0
8,379
17,929
14,435
974
1,838
15,988
0
91,824
L
Artemis
TDrizzle69
Artemis
2,611
1,071
0
1,009
10,030
3,699
0
2,039
7,991
0
31,412
W
7,262
65
0
818
8,047
3,001
126
1,863
6,058
51,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,865
Gold Earned
37,871
569
Minions Killed
409
0
Camps Cleared
0
1,700,542
Distance Traveled
1,514,278
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,596
564
38
2
0
338,511
1
L
Nu Wa
7,753
456
85
5
0
262,119
4
L
Ne Zha
7,718
454
102
6
0
321,451
0
W
Sun Wukong
10,536
620
153
9
0
342,794
3
L
Bellona
8,623
507
118
7
0
309,363
5
W
Charybdis
10,205
600
153
9
0
291,673
5
L
Atlas
7,396
435
37
2
0
331,693
0
W
Vamana
11,031
649
144
8
0
396,896
5
L
Artemis
6,381
375
67
4
0
289,652
4
W
He Bo
9,497
559
81
5
0
330,668
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role