Player Matchup

Bacchus
Bacchus
DeltaGrif4356
Bacchus
Level 60
God Stats
6W - 5L
1,848 SR
Queue Stats
113W - 93L
1,503 Elo+
Party 2
Anubis
Anubis
Fixation707
Anubis
Level 47
God Stats
4W - 3L
1,272 SR
Queue Stats
41W - 34L
1,548 Elo+
Party 2
Athena
Athena
KittenCommander
Athena
Level 44
God Stats
1W - 1L
1,282 SR
Queue Stats
16W - 18L
1,373 Elo+
Party 2
Hachiman
Hachiman
moonsigngemini
Hachiman
Level 82
God Stats
5W - 2L
1,715 SR
Queue Stats
271W - 201L
1,571 Elo+
Party 2
Mulan
Mulan
valhalska
Mulan
Level 72
God Stats
15W - 7L
1,501 SR
Queue Stats
248W - 209L
1,540 Elo+
Party 2
Team Averages
Level 61
1,524 SR
1,507 Elo+

VS

Team Averages
Level 82
1,472 SR
1,573 Elo+
Bacchus
Bacchus
AquaticRaven
Bacchus
Level 83
God Stats
4W - 2L
1,452 SR
Queue Stats
18W - 10L
1,617 Elo+
Party 1
Ishtar
Ishtar
ElementTap
Ishtar
Level 83
God Stats
16W - 12L
1,579 SR
Queue Stats
115W - 112L
1,507 Elo+
Solo
Tyr
Tyr
Ultimatebird
Tyr
Level 69
God Stats
0W - 2L
1,287 SR
Queue Stats
30W - 18L
1,657 Elo+
Party 1
Raijin
Raijin
ericy1234567
Raijin
Level 89
God Stats
0W - 1L
1,591 SR
Queue Stats
14W - 10L
1,578 Elo+
Party 1
Kali
Kali
funballs696969
Kali
Level 88
God Stats
8W - 10L
1,448 SR
Queue Stats
392W - 411L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
16
4 / 3 / 5
11,177
532
10,523
14,817
10,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
17
1 / 0 / 6
11,200
533
4,099
11,541
6,641
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 0 / 11
10,226
487
3,649
10,379
12,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
20
10 / 2 / 0
13,478
642
14,472
20,307
9,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mulan
valhalska
Mulan
19
8 / 1 / 6
13,213
629
26,465
19,792
19,961
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AquaticRaven
Bacchus
10
0 / 5 / 0
7,487
357
4,681
17,543
17,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ishtar
ElementTap
Ishtar
16
2 / 4 / 0
9,882
471
5,600
11,936
4,372
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 4 / 0
9,922
472
10,609
22,537
19,943
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Raijin
14
2 / 5 / 2
9,201
438
10,387
14,917
6,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 6 / 3
8,286
395
7,910
19,038
8,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
23
Kills
6
6
Deaths
24
28
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AquaticRaven
Bacchus
0
5
0
0
W
Bacchus
4
3
5
2.17
L
Ishtar
ElementTap
Ishtar
2
4
0
0.5
W
Anubis
1
0
6
4
W
0
0
11
5.5
L
2
4
0
0.5
L
Raijin
2
5
2
0.6
L
0
6
3
0.25
W
Hachiman
10
2
0
5
W
Mulan
valhalska
Mulan
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,208
Damage
39,187
76,836
Taken
85,971
58,154
Mitigated
56,668
43,277
Healing
15,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AquaticRaven
Bacchus
4,681
1,113
814
1,721
17,543
17,618
0
3,408
14,135
28,435
0
W
Bacchus
10,523
1,302
0
6,402
14,817
10,202
48
3,212
11,605
74,179
0
L
Ishtar
ElementTap
Ishtar
5,600
3,125
0
2,988
11,936
4,372
0
2,209
9,727
0
68,646
W
Anubis
4,099
120
0
7,403
11,541
6,641
1,616
5,277
6,264
71,968
0
W
3,649
1,234
0
3,836
10,379
12,026
19
2,854
7,525
16,617
0
L
10,609
1,465
0
5,523
22,537
19,943
440
4,502
18,035
0
74,177
L
Raijin
10,387
1,266
0
1,396
14,917
6,338
458
4,201
10,716
58,435
0
L
7,910
3,798
0
2,771
19,038
8,397
0
4,246
14,792
0
66,634
W
Hachiman
14,472
9,789
0
12,734
20,307
9,324
6,017
3,494
16,813
0
138,592
W
Mulan
valhalska
Mulan
26,465
3,983
0
12,902
19,792
19,961
3,508
3,830
15,962
295
110,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,294
Gold Earned
44,778
619
Minions Killed
474
0
Camps Cleared
0
2,041,916
Distance Traveled
2,043,217
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,487
357
33
2
0
402,750
1
W
Bacchus
11,177
532
112
5
0
476,991
0
L
Ishtar
9,882
471
114
5
0
395,812
5
W
Anubis
11,200
533
117
6
0
397,331
0
W
Athena
10,226
487
33
2
0
362,628
4
L
Tyr
9,922
472
140
7
0
458,304
4
L
Raijin
9,201
438
104
5
0
360,239
3
L
Kali
8,286
395
83
4
0
426,112
1
W
Hachiman
13,478
642
173
8
0
373,024
2
W
Mulan
13,213
629
184
9
0
431,942
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role