Player Matchup

Tsukuyomi
Tsukuyomi
BrazenTony
Tsukuyomi
Level 123
God Stats
6W - 6L
1,459 SR
Queue Stats
273W - 296L
1,481 Elo+
Party 2
Atlas
Atlas
Go11y
Atlas
Level 47
God Stats
5W - 3L
1,699 SR
Queue Stats
178W - 205L
1,499 Elo+
Solo
Hera
Hera
Monkey1881
Hera
Level 160
God Stats
8W - 4L
1,680 SR
Queue Stats
405W - 413L
1,525 Elo+
Solo
Chaac
Chaac
Rappadasher
Chaac
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 21L
1,559 Elo+
Party 2
Raijin
Raijin
STCC1200
Raijin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,422 Elo+
Solo
Team Averages
Level 100
1,568 SR
1,497 Elo+

VS

Team Averages
Level 98
1,535 SR
1,545 Elo+
Freya
Freya
BuzzoBill
Freya
Level 115
God Stats
3W - 1L
1,591 SR
Queue Stats
98W - 75L
1,594 Elo+
Party 1
Chiron
Chiron
CHUBZ MIGGEY 19
Chiron
Level 112
God Stats
1W - 0L
1,480 SR
Queue Stats
20W - 18L
1,502 Elo+
Party 1
Heimdallr
Heimdallr
J21Scorpii
Heimdallr
Level 67
God Stats
2W - 0L
1,742 SR
Queue Stats
60W - 49L
1,553 Elo+
Party 1
Anubis
Anubis
Kenomahn
Anubis
Level 109
God Stats
3W - 5L
1,360 SR
Queue Stats
660W - 651L
1,518 Elo+
Solo
Cthulhu
Cthulhu
Nymerian
Cthulhu
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BrazenTony
Tsukuyomi
18
6 / 7 / 5
10,507
700
16,985
17,598
9,067
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Atlas
Go11y
Atlas
19
3 / 5 / 11
11,134
742
14,634
32,732
34,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
4 / 4 / 7
10,640
709
25,357
15,567
8,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
1 / 5 / 11
9,669
645
12,819
23,796
27,809
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Raijin
STCC1200
Raijin
5
0 / 4 / 0
6,777
452
799
4,029
1,285
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
BuzzoBill
Freya
18
5 / 4 / 13
11,250
750
15,975
16,022
9,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

17
1 / 1 / 15
9,886
659
12,300
11,420
5,769
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
J21Scorpii
Heimdallr
19
9 / 4 / 12
11,893
793
22,750
19,391
11,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
Kenomahn
Anubis
20
9 / 3 / 8
12,227
815
17,934
13,605
9,513
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
Nymerian
Cthulhu
19
1 / 2 / 19
11,807
787
15,281
20,171
29,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
92
14
Kills
25
25
Deaths
14
34
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
BrazenTony
Tsukuyomi
6
7
5
1.21
W
Freya
BuzzoBill
Freya
5
4
13
2.88
W
1
1
15
8.5
L
Atlas
Go11y
Atlas
3
5
11
1.7
W
Heimdallr
J21Scorpii
Heimdallr
9
4
12
3.75
W
Anubis
Kenomahn
Anubis
9
3
8
4.33
L
4
4
7
1.88
W
Cthulhu
Nymerian
Cthulhu
1
2
19
5.25
L
1
5
11
1.3
L
Raijin
STCC1200
Raijin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,594
Damage
84,240
93,722
Taken
80,609
81,912
Mitigated
66,183
30,862
Healing
34,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
BrazenTony
Tsukuyomi
16,985
4,857
1,950
2,719
17,598
9,067
39
9,819
7,779
0
28,914
W
Freya
BuzzoBill
Freya
15,975
5,067
1,522
6,539
16,022
9,289
599
9,346
6,676
21,081
0
W
12,300
3,145
4,551
3,639
11,420
5,769
2,335
5,591
5,829
0
28,280
L
Atlas
Go11y
Atlas
14,634
5,010
666
10,025
32,732
34,905
0
18,083
14,649
24,430
0
W
Heimdallr
J21Scorpii
Heimdallr
22,750
7,426
1,413
2,901
19,391
11,772
1,726
11,133
8,258
0
50,545
W
Anubis
Kenomahn
Anubis
17,934
0
1,736
5,321
13,605
9,513
1,895
6,008
7,597
42,234
0
L
25,357
5,471
3,120
4,498
15,567
8,846
866
6,852
8,715
51,616
0
W
Cthulhu
Nymerian
Cthulhu
15,281
1,241
3,511
3,721
20,171
29,840
846
8,712
11,459
31,798
0
L
12,819
1,883
781
7,103
23,796
27,809
35
12,322
11,474
0
24,266
L
Raijin
STCC1200
Raijin
799
0
0
0
4,029
1,285
0
2,114
1,913
799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,727
Gold Earned
57,063
142
Minions Killed
154
0
Camps Cleared
0
1,231,835
Distance Traveled
1,374,037
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
10,507
700
28
2
0
317,270
2
W
Freya
11,250
750
6
0
0
271,167
1
W
Chiron
9,886
659
24
2
0
274,115
3
L
Atlas
11,134
742
25
2
0
240,022
0
W
Heimdallr
11,893
793
46
3
0
266,079
1
W
Anubis
12,227
815
41
3
0
271,305
1
L
Hera
10,640
709
64
4
0
311,322
0
W
Cthulhu
11,807
787
37
2
0
291,371
0
L
Chaac
9,669
645
25
2
0
286,620
1
L
Raijin
6,777
452
0
0
0
76,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role