Player Matchup

Guan Yu
Guan Yu
ChunkyMoto
Guan Yu
Level 60
God Stats
4W - 8L
1,519 SR
Queue Stats
103W - 132L
1,402 Elo+
Party 1
Cerberus
Cerberus
LardChungus
Cerberus
Level 56
God Stats
9W - 4L
1,706 SR
Queue Stats
66W - 99L
1,387 Elo+
Party 1
Chang'e
Chang'e
UNIVERSAL FIRES
Chang'e
Level 117
God Stats
2W - 7L
1,385 SR
Queue Stats
87W - 121L
1,383 Elo+
Solo
Team Averages
Level 78
1,537 SR
1,391 Elo+

VS

Team Averages
Level 121
1,622 SR
1,514 Elo+
Maui
Maui
A Reggie2
Maui
Level 72
God Stats
1W - 1L
1,728 SR
Queue Stats
83W - 96L
1,398 Elo+
Solo
Artemis
Artemis
JonathanSavior
Artemis
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,581 Elo+
Party 2
Baron Samedi
Baron Samedi
OBEYTHIS_SALTINE
Baron Samedi
Level 153
God Stats
4W - 5L
1,638 SR
Queue Stats
86W - 71L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ChunkyMoto
Guan Yu
14
5 / 0 / 2
8,562
714
8,950
12,124
11,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cerberus
LardChungus
Cerberus
12
2 / 1 / 4
7,773
648
5,388
8,588
6,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 2 / 6
7,490
624
8,165
8,228
3,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
11
0 / 1 / 2
7,683
640
3,393
11,526
8,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 3 / 2
7,177
598
5,876
7,193
2,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Baron Samedi
OBEYTHIS_SALTINE
Baron Samedi
12
2 / 3 / 1
7,480
623
8,306
7,921
3,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
7
Kills
3
3
Deaths
7
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Maui
0
1
2
1
W
Guan Yu
ChunkyMoto
Guan Yu
5
0
2
6
L
1
3
2
0.67
W
Cerberus
LardChungus
Cerberus
2
1
4
4
L
Baron Samedi
OBEYTHIS_SALTINE
Baron Samedi
2
3
1
0.83
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,503
Damage
17,575
28,940
Taken
26,640
21,486
Mitigated
14,191
13,461
Healing
8,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
3,393
194
359
3,203
11,526
8,081
0
6,935
3,815
8,535
0
W
Guan Yu
ChunkyMoto
Guan Yu
8,950
430
1,081
3,085
12,124
11,726
152
3,752
8,372
0
29,091
L
5,876
1,690
0
1,097
7,193
2,526
0
2,278
4,585
0
17,406
W
Cerberus
LardChungus
Cerberus
5,388
450
211
3,769
8,588
6,100
132
3,747
4,841
21,681
0
L
Baron Samedi
OBEYTHIS_SALTINE
Baron Samedi
8,306
392
1,738
2,288
7,921
3,584
0
3,666
3,851
32,306
0
W
8,165
649
2,353
2,962
8,228
3,660
0
4,915
3,313
27,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,825
Gold Earned
22,340
164
Minions Killed
102
7
Camps Cleared
3
657,872
Distance Traveled
561,508
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,683
640
10
1
0
212,048
0
W
Guan Yu
8,562
714
35
3
3
240,624
0
L
Artemis
7,177
598
45
4
2
186,739
3
W
Cerberus
7,773
648
77
6
3
225,862
0
L
Baron Samedi
7,480
623
47
4
1
162,721
1
W
Chang'e
7,490
624
52
4
1
191,386
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role