Player Matchup

Raijin
Raijin
Gold IV
Copper stopr
Raijin
Gold IV
Level 82
God Stats
2W - 1L
1,744 SR
Queue Stats
223W - 211L
1,505 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
FireLamb6213693
Cu Chulainn
Gold III
Level 129
God Stats
22W - 12L
1,705 SR
Queue Stats
237W - 226L
1,341 MMR
Solo
Bacchus
Bacchus
Silver IV
GutiDybala
Bacchus
Silver IV
Level 82
God Stats
3W - 0L
1,523 SR
Queue Stats
9W - 12L
1,389 MMR
Solo
Hou Yi
Hou Yi
Gold III
Villegas207194
Hou Yi
Gold III
Level 157
God Stats
15W - 10L
1,352 SR
Queue Stats
177W - 180L
1,452 MMR
Solo
Fenrir
Fenrir
Gold IV
xHeIISpawn
Fenrir
Gold IV
Level 101
God Stats
2W - 1L
1,298 SR
Queue Stats
103W - 109L
1,400 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,524 SR
1,417 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,459 SR
1,418 MMR
Kukulkan
Kukulkan
Bronze III
BlackFlame4972
Kukulkan
Bronze III
Level 77
God Stats
0W - 1L
1,581 SR
Queue Stats
1W - 7L
1,500 MMR
Solo
Thor
Thor
Silver IV
CloakingCow4082
Thor
Silver IV
Level 82
God Stats
0W - 2L
1,400 SR
Queue Stats
23W - 33L
1,240 MMR
Solo
Atlas
Atlas
Bronze III
ImCarbonized
Atlas
Bronze III
Level 123
God Stats
0W - 1L
1,398 SR
Queue Stats
3W - 5L
1,446 MMR
Solo
Anhur
Anhur
Silver IV
MixerFlurry
Anhur
Silver IV
Level 105
God Stats
2W - 2L
1,353 SR
Queue Stats
24W - 19L
1,372 MMR
Solo
Nu Wa
Nu Wa
Gold II
Siren Genovese
Nu Wa
Gold II
Level 159
God Stats
116W - 117L
1,562 SR
Queue Stats
866W - 874L
1,530 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
16
7 / 1 / 6
9,554
637
8,535
7,667
3,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
FireLamb6213693
Cu Chulainn
15
3 / 1 / 1
9,591
639
6,782
16,262
10,877
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
GutiDybala
Bacchus
12
3 / 0 / 3
7,907
527
6,020
10,000
10,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 0 / 4
7,870
525
5,252
10,067
4,325
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
xHeIISpawn
Fenrir
14
6 / 2 / 5
8,858
591
10,521
15,035
6,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
SkadiCabrakanCernunnos

VS

Bans
HadesChaacAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
0 / 5 / 1
7,033
469
6,501
8,006
3,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 6 / 0
7,572
505
5,302
14,919
5,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
1 / 2 / 1
7,034
469
5,378
11,981
10,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 4 / 0
6,160
411
3,341
11,896
3,213
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 3 / 1
8,549
570
14,475
6,841
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
20
Kills
4
4
Deaths
20
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
0
5
1
0.1
L
2
6
0
0.33
W
Raijin
7
1
6
10
W
Cu Chulainn
FireLamb6213693
Cu Chulainn
3
1
1
3.5
W
Bacchus
GutiDybala
Bacchus
3
0
3
4.5
L
1
2
1
0.75
L
0
4
0
0
L
1
3
1
0.5
W
1
0
4
3
W
Fenrir
xHeIISpawn
Fenrir
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,110
Damage
34,997
59,031
Taken
53,643
35,145
Mitigated
24,696
17,125
Healing
4,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
6,501
684
0
500
8,006
3,260
0
4,316
3,690
44,337
0
L
5,302
1,490
0
375
14,919
5,343
0
3,336
11,583
0
53,073
W
Raijin
8,535
559
0
3,115
7,667
3,286
360
3,188
4,225
74,809
0
W
Cu Chulainn
FireLamb6213693
Cu Chulainn
6,782
1,127
0
5,982
16,262
10,877
0
9,948
6,314
0
96,795
W
Bacchus
GutiDybala
Bacchus
6,020
486
0
2,630
10,000
10,633
262
4,459
5,337
24,999
9,396
L
5,378
2,198
151
1,959
11,981
10,438
0
3,491
8,490
22,803
0
L
3,341
942
0
962
11,896
3,213
204
2,182
9,714
0
39,898
L
14,475
8,280
0
515
6,841
2,442
324
0
6,841
71,107
0
W
5,252
2,622
0
2,751
10,067
4,325
2,148
4,062
5,877
0
65,941
W
Fenrir
xHeIISpawn
Fenrir
10,521
3,050
0
2,647
15,035
6,024
0
4,059
10,924
0
68,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,780
Gold Earned
36,348
562
Minions Killed
412
0
Camps Cleared
0
1,523,188
Distance Traveled
1,396,858
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,033
469
98
7
0
262,723
2
L
Thor
7,572
505
86
6
0
295,562
0
W
Raijin
9,554
637
127
8
0
293,008
7
W
Cu Chulainn
9,591
639
171
11
0
284,214
6
W
Bacchus
7,907
527
55
4
0
324,151
4
L
Atlas
7,034
469
27
2
0
289,730
1
L
Anhur
6,160
411
75
5
0
290,897
4
L
Nu Wa
8,549
570
126
8
0
257,946
5
W
Hou Yi
7,870
525
111
7
0
282,585
6
W
Fenrir
8,858
591
98
7
0
339,230
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role