Player Matchup

Danzaburou
Danzaburou
AmaterasuSun752
Danzaburou
Level 128
God Stats
1W - 0L
1,662 SR
Queue Stats
70W - 61L
1,567 Elo+
Party 1
Aphrodite
Aphrodite
IGxNeat
Aphrodite
Level 145
God Stats
4W - 0L
1,522 SR
Queue Stats
387W - 344L
1,463 Elo+
Party 1
Hera
Hera
Kingboo63
Hera
Level 126
God Stats
5W - 1L
1,781 SR
Queue Stats
162W - 127L
1,571 Elo+
Party 1
Thor
Thor
julio gow
Thor
Level 145
God Stats
6W - 6L
1,676 SR
Queue Stats
114W - 115L
1,522 Elo+
Solo
Baron Samedi
Baron Samedi
l DragonZero l
Baron Samedi
Level 100
God Stats
21W - 7L
1,727 SR
Queue Stats
152W - 109L
1,542 Elo+
Party 1
Team Averages
Level 129
1,674 SR
1,533 Elo+

VS

Team Averages
Level 84
1,705 SR
1,520 Elo+
King Arthur
King Arthur
ChaosFingers
King Arthur
Level 40
God Stats
2W - 4L
1,498 SR
Queue Stats
37W - 26L
1,586 Elo+
Solo
Kuzenbo
Kuzenbo
DeathxLead2413
Kuzenbo
Level 122
God Stats
1W - 1L
1,783 SR
Queue Stats
186W - 171L
1,505 Elo+
Solo
Hun Batz
Hun Batz
Itsyourboi10120
Hun Batz
Level 62
God Stats
6W - 5L
1,795 SR
Queue Stats
158W - 172L
1,500 Elo+
Solo
Poseidon
Poseidon
Sh0rty7
Poseidon
Level 67
God Stats
1W - 2L
1,873 SR
Queue Stats
138W - 85L
1,566 Elo+
Solo
Cupid
Cupid
iCaus3
Cupid
Level 128
God Stats
5W - 6L
1,579 SR
Queue Stats
76W - 100L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AmaterasuSun752
Danzaburou
20
7 / 1 / 5
12,762
555
16,068
18,592
9,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
IGxNeat
Aphrodite
15
1 / 2 / 9
9,874
429
5,439
23,359
28,078
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hera
20
8 / 3 / 4
13,451
585
21,374
20,265
10,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thor
17
4 / 2 / 9
11,362
494
11,282
18,160
9,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
l DragonZero l
Baron Samedi
15
0 / 6 / 9
9,823
427
13,847
15,248
7,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChaosFingers
King Arthur
17
5 / 3 / 2
11,536
502
16,053
23,320
21,708
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 1 / 5
9,727
423
7,827
21,429
28,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

Hun Batz
17
3 / 7 / 4
10,943
476
12,415
22,778
10,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
Sh0rty7
Poseidon
16
3 / 5 / 2
10,983
478
17,501
15,164
6,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
iCaus3
Cupid
18
2 / 4 / 3
11,219
488
9,295
14,105
6,011
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
29
20
Kills
13
14
Deaths
20
36
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AmaterasuSun752
Danzaburou
7
1
5
9.5
L
King Arthur
ChaosFingers
King Arthur
5
3
2
2
L
0
1
5
2.5
W
Aphrodite
IGxNeat
Aphrodite
1
2
9
2.75
L
Hun Batz
3
7
4
0.71
W
Hera
8
3
4
3.33
L
Poseidon
Sh0rty7
Poseidon
3
5
2
0.8
L
Cupid
iCaus3
Cupid
2
4
3
0.88
W
Thor
4
2
9
4.25
W
Baron Samedi
l DragonZero l
Baron Samedi
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,010
Damage
63,091
95,624
Taken
96,796
64,688
Mitigated
72,750
43,395
Healing
20,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AmaterasuSun752
Danzaburou
16,068
7,344
0
11,362
18,592
9,374
2,392
3,397
15,145
0
120,237
L
King Arthur
ChaosFingers
King Arthur
16,053
1,124
0
2,370
23,320
21,708
0
10,654
12,666
0
80,820
L
7,827
2,933
26
4,547
21,429
28,161
34
8,018
13,411
46,205
2,396
W
Aphrodite
IGxNeat
Aphrodite
5,439
960
3,829
9,330
23,359
28,078
0
7,293
15,794
40,226
2,837
L
Hun Batz
12,415
4,525
0
7,686
22,778
10,542
0
10,227
12,551
0
77,404
W
Hera
21,374
8,651
0
7,986
20,265
10,140
330
2,519
17,658
134,241
0
L
Poseidon
Sh0rty7
Poseidon
17,501
2,677
0
1,401
15,164
6,328
0
7,703
7,461
89,720
0
L
Cupid
iCaus3
Cupid
9,295
4,109
556
4,338
14,105
6,011
2,165
3,895
10,210
0
95,180
W
Thor
11,282
1,169
0
6,754
18,160
9,359
0
3,631
14,396
0
91,331
W
Baron Samedi
l DragonZero l
Baron Samedi
13,847
684
1,368
2,766
15,248
7,737
0
7,371
7,363
68,359
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,272
Gold Earned
54,408
659
Minions Killed
633
0
Camps Cleared
0
2,119,694
Distance Traveled
2,153,147
35
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,762
555
156
7
0
429,034
4
L
King Arthur
11,536
502
124
5
0
446,510
2
L
Kuzenbo
9,727
423
62
3
0
426,228
10
W
Aphrodite
9,874
429
62
3
0
416,413
11
L
Hun Batz
10,943
476
121
5
0
452,653
3
W
Hera
13,451
585
216
9
0
423,357
3
L
Poseidon
10,983
478
159
7
0
419,788
5
L
Cupid
11,219
488
167
7
0
407,968
0
W
Thor
11,362
494
127
6
0
468,338
13
W
Baron Samedi
9,823
427
98
4
0
382,552
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role