Player Matchup

Rama
Rama
BBrown00
Rama
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,181 Elo+
Party 2
Jormungandr
Jormungandr
BlakesWrangler
Jormungandr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,129 Elo+
Party 2
Shiva
Shiva
CreateLegacy
Shiva
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 6L
1,185 Elo+
Party 2
Pele
Pele
Yabo10
Pele
Level 6
God Stats
4W - 3L
1,500 SR
Queue Stats
4W - 8L
1,129 Elo+
Party 2
Anubis
Anubis
lDinkstersI
Anubis
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,094 Elo+
Party 2
Team Averages
Level 61
1,500 SR
1,144 Elo+

VS

Team Averages
Level 35
1,478 SR
1,369 Elo+
Gilgamesh
Gilgamesh
ColeTank
Gilgamesh
Level 38
God Stats
6W - 7L
1,502 SR
Queue Stats
8W - 11L
1,391 Elo+
Party 1
Sol
Sol
Colsu
Sol
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,401 Elo+
Party 1
Osiris
Osiris
Dethhead
Osiris
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,308 Elo+
Party 1
Bellona
Bellona
Lukiwio
Bellona
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,328 Elo+
Party 1
Tiamat
Tiamat
tbrow
Tiamat
Level 18
God Stats
5W - 6L
1,388 SR
Queue Stats
8W - 10L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
19
4 / 0 / 2
12,314
616
9,273
16,186
7,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
BlakesWrangler
Jormungandr
14
1 / 3 / 4
9,936
497
3,203
10,433
9,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
4 / 3 / 6
11,740
587
13,744
18,947
15,034
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pele
Yabo10
Pele
15
1 / 1 / 6
9,945
497
2,920
14,627
5,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
19
12 / 2 / 2
12,919
646
18,881
18,776
11,564
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ColeTank
Gilgamesh
12
3 / 6 / 2
8,790
440
6,051
19,164
11,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sol
Colsu
Sol
14
1 / 2 / 2
9,286
464
8,868
12,698
3,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Osiris
Dethhead
Osiris
12
1 / 6 / 2
8,466
423
5,978
16,346
15,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bellona
Lukiwio
Bellona
15
1 / 5 / 2
9,533
477
6,467
19,372
15,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
tbrow
Tiamat
15
0 / 4 / 1
9,418
471
6,113
10,385
5,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
22
Kills
6
9
Deaths
23
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Rama
4
0
2
5
W
Jormungandr
BlakesWrangler
Jormungandr
1
3
4
1
L
Gilgamesh
ColeTank
Gilgamesh
3
6
2
0.67
L
Sol
Colsu
Sol
1
2
2
1
W
4
3
6
2.33
L
Osiris
Dethhead
Osiris
1
6
2
0.33
L
Bellona
Lukiwio
Bellona
1
5
2
0.4
W
Pele
Yabo10
Pele
1
1
6
4
W
Anubis
12
2
2
6.5
L
Tiamat
tbrow
Tiamat
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,021
Damage
33,477
78,969
Taken
77,965
49,664
Mitigated
52,337
39,024
Healing
17,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
9,273
7,625
0
11,735
16,186
7,510
3,528
5,652
10,534
0
125,499
W
Jormungandr
BlakesWrangler
Jormungandr
3,203
724
0
2,346
10,433
9,596
0
5,225
5,208
21,932
0
L
Gilgamesh
ColeTank
Gilgamesh
6,051
2,279
0
3,355
19,164
11,937
0
8,675
10,489
0
48,849
L
Sol
Colsu
Sol
8,868
4,087
0
5,893
12,698
3,588
1,131
2,190
10,508
71,493
0
W
13,744
1,880
255
8,026
18,947
15,034
1,926
3,128
15,819
0
78,023
L
Osiris
Dethhead
Osiris
5,978
2,404
0
1,727
16,346
15,780
123
6,231
10,115
0
35,007
L
Bellona
Lukiwio
Bellona
6,467
1,665
0
4,319
19,372
15,649
368
3,386
15,986
0
56,677
W
Pele
Yabo10
Pele
2,920
802
0
4,103
14,627
5,960
0
2,754
11,873
0
84,219
W
Anubis
18,881
403
0
12,559
18,776
11,564
1,749
8,950
9,826
119,242
0
L
Tiamat
tbrow
Tiamat
6,113
606
0
2,584
10,385
5,383
0
4,392
5,993
76,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,854
Gold Earned
45,493
600
Minions Killed
496
0
Camps Cleared
0
1,893,570
Distance Traveled
1,868,877
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,314
616
192
10
0
351,129
7
W
Jormungandr
9,936
497
25
1
0
381,066
0
L
Gilgamesh
8,790
440
69
3
0
379,309
0
L
Sol
9,286
464
135
7
0
356,718
4
W
Shiva
11,740
587
123
6
0
373,446
2
L
Osiris
8,466
423
48
2
0
361,327
3
L
Bellona
9,533
477
106
5
0
397,048
4
W
Pele
9,945
497
100
5
0
443,423
1
W
Anubis
12,919
646
160
8
0
344,506
2
L
Tiamat
9,418
471
138
7
0
374,475
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role