Player Matchup

Hercules
Hercules
Grizzly MA
Hercules
Level 142
God Stats
2W - 0L
1,539 SR
Queue Stats
10W - 5L
1,600 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SmellyBoiy
Cu Chulainn
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 7L
1,725 Elo+
Party 1
Sylvanus
Sylvanus
vonyeastmode
Sylvanus
Level 53
God Stats
2W - 1L
1,847 SR
Queue Stats
12W - 5L
1,810 Elo+
Party 1
Team Averages
Level 83
1,629 SR
1,712 Elo+

VS

Team Averages
Level 66
1,636 SR
1,830 Elo+
Baron Samedi
Baron Samedi
Beehaw
Baron Samedi
Level 146
God Stats
39W - 8L
1,884 SR
Queue Stats
121W - 30L
1,789 Elo+
Party 2
Bakasura
Bakasura
TastyRedBuff
Bakasura
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 12L
1,725 Elo+
Party 2
Maui
Maui
smitelord10000
Maui
Level 28
God Stats
0W - 1L
1,523 SR
Queue Stats
17W - 2L
1,975 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Grizzly MA
Hercules
18
7 / 2 / 12
13,361
703
9,216
24,882
32,025
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cu Chulainn
SmellyBoiy
Cu Chulainn
19
7 / 1 / 12
13,646
718
16,984
23,977
30,693
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sylvanus
vonyeastmode
Sylvanus
19
6 / 1 / 14
13,828
728
28,769
14,636
9,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Beehaw
Baron Samedi
16
2 / 7 / 1
11,765
619
17,150
17,940
11,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bakasura
TastyRedBuff
Bakasura
17
0 / 8 / 3
11,198
589
14,135
19,004
17,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
2 / 5 / 2
12,047
634
11,317
24,183
37,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
10
20
Kills
4
4
Deaths
20
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Beehaw
Baron Samedi
2
7
1
0.36
W
Hercules
Grizzly MA
Hercules
7
2
12
6.5
W
Cu Chulainn
SmellyBoiy
Cu Chulainn
7
1
12
13
L
Bakasura
TastyRedBuff
Bakasura
0
8
3
0.19
L
2
5
2
0.6
W
Sylvanus
vonyeastmode
Sylvanus
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,969
Damage
42,602
63,495
Taken
61,127
72,395
Mitigated
65,693
33,956
Healing
14,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Beehaw
Baron Samedi
17,150
687
3,364
5,221
17,940
11,009
0
6,882
11,058
56,924
0
W
Hercules
Grizzly MA
Hercules
9,216
1,759
0
6,277
24,882
32,025
526
10,679
12,283
41
20,009
W
Cu Chulainn
SmellyBoiy
Cu Chulainn
16,984
2,602
0
1,819
23,977
30,693
77
8,790
13,582
174
64,222
L
Bakasura
TastyRedBuff
Bakasura
14,135
8,227
0
3,179
19,004
17,138
0
8,692
10,312
0
34,972
L
11,317
1,249
72
3,123
24,183
37,546
0
11,302
12,881
30,401
0
W
Sylvanus
vonyeastmode
Sylvanus
28,769
9,145
15,537
10,323
14,636
9,677
2,238
9,269
5,297
67,800
9,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,835
Gold Earned
35,010
248
Minions Killed
219
5
Camps Cleared
11
1,057,078
Distance Traveled
896,191
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,765
619
95
5
3
285,672
5
W
Hercules
13,361
703
34
2
0
366,463
7
W
Cu Chulainn
13,646
718
78
4
2
388,290
0
L
Bakasura
11,198
589
85
4
8
314,830
2
L
Maui
12,047
634
39
2
0
295,689
2
W
Sylvanus
13,828
728
136
7
3
302,325
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role