Player Matchup

Yemoja
Yemoja
AuroraNeptunus
Yemoja
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 74L
1,477 Elo+
Party 2
Merlin
Merlin
GenericName0
Merlin
Level 107
God Stats
3W - 3L
1,407 SR
Queue Stats
179W - 152L
1,602 Elo+
Party 2
Jing Wei
Jing Wei
crusader598
Jing Wei
Level 98
God Stats
3W - 1L
1,500 SR
Queue Stats
121W - 118L
1,544 Elo+
Party 2
Maui
Maui
mercuryson98
Maui
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 125L
1,503 Elo+
Solo
Kumbhakarna
Kumbhakarna
waggish-soot1
Kumbhakarna
Level 98
God Stats
4W - 2L
1,592 SR
Queue Stats
249W - 239L
1,486 Elo+
Solo
Team Averages
Level 89
1,500 SR
1,522 Elo+

VS

Team Averages
Level 51
1,517 SR
1,489 Elo+
Hel
Hel
Irvin7285
Hel
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
PapuJarvis
Arachne
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,413 Elo+
Solo
Charybdis
Charybdis
facelfulace
Charybdis
Level 56
God Stats
0W - 1L
1,584 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ravana
Ravana
iC0Y0TE
Ravana
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 26L
1,533 Elo+
Party 1
Cthulhu
Cthulhu
iRezignate
Cthulhu
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 18
10,052
914
3,948
12,757
10,664
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Merlin
16
9 / 2 / 8
9,819
893
21,687
12,880
7,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
crusader598
Jing Wei
18
11 / 1 / 11
10,752
977
22,554
19,045
11,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 2 / 17
9,450
859
6,555
17,941
23,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kumbhakarna
waggish-soot1
Kumbhakarna
15
1 / 2 / 12
8,666
788
5,380
18,010
20,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 3
7,039
640
6,523
7,074
4,368
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Magic Focus

Magic Focus

+20
Magical Power

Arachne
PapuJarvis
Arachne
15
1 / 4 / 4
8,175
743
6,707
15,661
17,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
facelfulace
Charybdis
14
1 / 4 / 2
7,915
720
25,188
15,035
8,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
iC0Y0TE
Ravana
14
4 / 6 / 1
9,240
840
10,389
12,648
7,913
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
iRezignate
Cthulhu
15
0 / 5 / 5
8,893
808
14,185
15,692
19,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
22
22
Kills
7
7
Deaths
22
66
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
0
18
9
W
Merlin
9
2
8
6.5
L
1
3
3
0.83
L
Arachne
PapuJarvis
Arachne
1
4
4
0.75
W
Jing Wei
crusader598
Jing Wei
11
1
11
16.5
L
Charybdis
facelfulace
Charybdis
1
4
2
0.5
L
Ravana
iC0Y0TE
Ravana
4
6
1
0.75
L
Cthulhu
iRezignate
Cthulhu
0
5
5
0.5
W
1
2
17
4.75
W
Kumbhakarna
waggish-soot1
Kumbhakarna
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,124
Damage
62,992
80,633
Taken
66,110
74,293
Mitigated
57,632
48,956
Healing
23,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,948
1,928
20,368
4,718
12,757
10,664
176
3,157
9,600
12,282
0
W
Merlin
21,687
170
1,115
1,553
12,880
7,549
1,171
2,438
10,442
45,339
0
L
6,523
246
2,703
1,869
7,074
4,368
0
4,923
2,151
11,918
0
L
Arachne
PapuJarvis
Arachne
6,707
4,762
2,319
4,056
15,661
17,691
0
9,140
6,521
0
8,349
W
Jing Wei
crusader598
Jing Wei
22,554
18,721
3,176
5,212
19,045
11,488
1,813
5,821
13,224
0
34,974
L
Charybdis
facelfulace
Charybdis
25,188
10,379
722
5,242
15,035
8,600
0
7,962
7,073
27
47,543
L
Ravana
iC0Y0TE
Ravana
10,389
3,577
632
1,563
12,648
7,913
0
6,731
5,917
30
12,697
L
Cthulhu
iRezignate
Cthulhu
14,185
944
1,591
2,516
15,692
19,060
0
8,814
6,878
24,189
0
W
6,555
1,516
5,090
3,893
17,941
23,844
630
4,491
13,450
12,945
0
W
Kumbhakarna
waggish-soot1
Kumbhakarna
5,380
345
1,527
2,304
18,010
20,748
451
4,858
13,152
14,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,739
Gold Earned
41,262
141
Minions Killed
96
0
Camps Cleared
0
1,037,734
Distance Traveled
956,149
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,052
914
17
2
0
192,999
2
W
Merlin
9,819
893
55
5
0
209,784
0
L
Hel
7,039
640
9
1
0
164,233
0
L
Arachne
8,175
743
2
0
0
216,245
1
W
Jing Wei
10,752
977
37
3
0
193,058
0
L
Charybdis
7,915
720
55
5
0
176,936
0
L
Ravana
9,240
840
8
1
0
183,586
0
L
Cthulhu
8,893
808
22
2
0
215,149
0
W
Maui
9,450
859
17
2
0
214,964
0
W
Kumbhakarna
8,666
788
15
1
0
226,929
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role