Player Matchup

Loki
Loki
AvrianToDank41
Loki
Level 120
God Stats
11W - 6L
1,689 SR
Queue Stats
244W - 189L
1,570 Elo+
Party 1
Tiamat
Tiamat
Beelzebub5233
Tiamat
Level 156
God Stats
5W - 5L
1,640 SR
Queue Stats
54W - 42L
1,594 Elo+
Party 1
Ymir
Ymir
Dbill1801
Ymir
Level 160
God Stats
2W - 1L
1,446 SR
Queue Stats
49W - 41L
1,595 Elo+
Party 1
Team Averages
Level 145
1,591 SR
1,586 Elo+

VS

Team Averages
Level 79
1,773 SR
1,716 Elo+
Ah Puch
Ah Puch
Arehandoro9156
Ah Puch
Level 69
God Stats
5W - 4L
1,563 SR
Queue Stats
43W - 69L
1,276 Elo+
Solo
Thor
Thor
Gortri
Thor
Level 151
God Stats
58W - 14L
1,898 SR
Queue Stats
381W - 118L
1,942 Elo+
Party 2
Ne Zha
Ne Zha
superb116
Ne Zha
Level 17
God Stats
3W - 0L
1,859 SR
Queue Stats
29W - 6L
1,928 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 8 / 2
10,437
652
15,618
17,407
7,512
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 8 / 4
10,214
638
9,083
24,561
13,393
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
13
1 / 9 / 6
9,347
584
7,451
24,738
23,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 14
10,970
686
15,585
10,174
4,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
Gortri
Thor
19
19 / 0 / 6
13,926
870
30,516
14,619
7,233
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ne Zha
superb116
Ne Zha
16
5 / 4 / 16
11,733
733
14,584
20,135
18,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
61
7
Kills
25
25
Deaths
7
12
Assists
36
Player
Kills
Deaths
Assists
KDA
W
1
3
14
2.67
L
4
8
2
0.63
L
2
8
4
0.5
L
Ymir
1
9
6
0.44
W
Thor
Gortri
Thor
19
0
6
22
W
Ne Zha
superb116
Ne Zha
5
4
16
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,152
Damage
60,685
66,706
Taken
44,928
44,270
Mitigated
30,068
6,884
Healing
12,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,585
601
0
3,484
10,174
4,284
443
3,098
6,904
60,321
0
L
15,618
4,321
0
764
17,407
7,512
0
4,402
12,497
0
42,290
L
9,083
1,053
0
2,594
24,561
13,393
0
4,276
20,015
31,374
0
L
Ymir
7,451
1,515
0
3,526
24,738
23,365
0
7,724
16,351
12,083
0
W
Thor
Gortri
Thor
30,516
9,445
0
3,248
14,619
7,233
1,742
6,254
8,087
96
57,923
W
Ne Zha
superb116
Ne Zha
14,584
2,257
0
6,086
20,135
18,551
24
6,868
12,763
406
27,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,998
Gold Earned
36,629
129
Minions Killed
195
5
Camps Cleared
9
715,580
Distance Traveled
888,303
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,970
686
103
6
3
282,395
2
L
Loki
10,437
652
56
4
4
258,101
1
L
Tiamat
10,214
638
60
4
1
238,784
1
L
Ymir
9,347
584
13
1
0
218,695
0
W
Thor
13,926
870
60
4
3
303,085
3
W
Ne Zha
11,733
733
32
2
3
302,823
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role