Player Matchup

Cernunnos
Cernunnos
SC_DayStalker407
Cernunnos
Level 25
God Stats
3W - 4L
1,345 SR
Queue Stats
5W - 25L
1,109 Elo+
Party 1
Thor
Thor
SeniorBIGE10
Thor
Level 29
God Stats
4W - 8L
1,220 SR
Queue Stats
37W - 75L
1,184 Elo+
Party 1
Chaac
Chaac
SeniorWave06
Chaac
Level 41
God Stats
2W - 7L
1,156 SR
Queue Stats
70W - 113L
1,240 Elo+
Party 1
Team Averages
Level 32
1,241 SR
1,177 Elo+

VS

Team Averages
Level 106
1,545 SR
1,235 Elo+
Lancelot
Lancelot
GioKunz
Lancelot
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,262 Elo+
Party 2
Nu Wa
Nu Wa
gammer_4life
Nu Wa
Level 158
God Stats
0W - 2L
1,362 SR
Queue Stats
7W - 13L
1,222 Elo+
Party 2
Yemoja
Yemoja
lilfeisty1
Yemoja
Level 38
God Stats
0W - 1L
1,774 SR
Queue Stats
5W - 8L
1,220 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
13
5 / 0 / 5
8,621
784
7,898
6,884
2,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
6 / 2 / 8
8,900
809
6,942
7,667
3,022
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 1 / 10
8,644
786
12,895
11,252
7,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GioKunz
Lancelot
11
1 / 6 / 2
7,245
659
5,650
9,574
4,538
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

11
2 / 5 / 1
7,351
668
9,255
9,853
3,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
lilfeisty1
Yemoja
10
0 / 4 / 0
6,830
621
2,960
12,586
9,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
15
Kills
3
3
Deaths
15
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
GioKunz
Lancelot
1
6
2
0.33
W
Cernunnos
5
0
5
7.5
W
6
2
8
5
W
4
1
10
9
L
2
5
1
0.5
L
Yemoja
lilfeisty1
Yemoja
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,735
Damage
17,865
25,803
Taken
32,013
13,744
Mitigated
17,415
9,431
Healing
2,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
GioKunz
Lancelot
5,650
1,662
0
743
9,574
4,538
0
238
9,031
0
17,198
W
Cernunnos
7,898
4,408
267
3,119
6,884
2,958
742
3,872
3,012
0
24,107
W
6,942
2,068
0
1,310
7,667
3,022
0
3,974
3,693
0
18,946
W
12,895
2,839
0
4,735
11,252
7,764
381
5,089
6,163
0
34,730
L
9,255
3,280
105
339
9,853
3,408
0
183
9,429
23,918
0
L
Yemoja
lilfeisty1
Yemoja
2,960
867
309
632
12,586
9,469
0
0
12,143
10,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,165
Gold Earned
21,426
113
Minions Killed
71
5
Camps Cleared
5
564,678
Distance Traveled
501,941
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,245
659
25
2
1
178,236
0
W
Cernunnos
8,621
784
45
4
0
181,249
0
W
Thor
8,900
809
26
2
1
188,137
0
W
Chaac
8,644
786
42
4
4
195,292
2
L
Nu Wa
7,351
668
29
3
2
166,627
3
L
Yemoja
6,830
621
17
2
2
157,078
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role