Player Matchup

Xbalanque
Xbalanque
Alpha_Doomer_420
Xbalanque
Level 149
God Stats
4W - 4L
1,573 SR
Queue Stats
380W - 367L
1,585 Elo+
Party 2
Bacchus
Bacchus
JAI RAMPAGE
Bacchus
Level 115
God Stats
6W - 12L
1,512 SR
Queue Stats
466W - 497L
1,470 Elo+
Party 1
Anubis
Anubis
SyKo OPM
Anubis
Level 153
God Stats
16W - 14L
1,362 SR
Queue Stats
670W - 698L
1,554 Elo+
Party 1
Neith
Neith
TheCulling
Neith
Level 63
God Stats
1W - 5L
1,307 SR
Queue Stats
82W - 69L
1,524 Elo+
Party 2
Ishtar
Ishtar
WizardTIGER
Ishtar
Level 129
God Stats
1W - 2L
1,682 SR
Queue Stats
143W - 121L
1,564 Elo+
Party 2
Team Averages
Level 122
1,487 SR
1,539 Elo+

VS

Team Averages
Level 117
1,469 SR
1,498 Elo+
Scylla
Scylla
 
Scylla
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
 
Chaac
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
MatchaT
Kuzenbo
Level 158
God Stats
1W - 1L
1,344 SR
Queue Stats
97W - 103L
1,432 Elo+
Party 3
Chronos
Chronos
Siegbrecht
Chronos
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 68L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
16
0 / 5 / 9
9,075
567
16,822
12,104
6,398
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
JAI RAMPAGE
Bacchus
18
4 / 3 / 7
11,393
712
8,350
24,311
37,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
SyKo OPM
Anubis
19
3 / 3 / 8
10,645
665
14,324
18,005
12,231
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
16
1 / 5 / 8
9,654
603
11,430
13,104
7,061
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ishtar
19
7 / 7 / 3
11,753
735
23,108
18,173
9,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
12 / 4 / 4
13,479
842
19,069
14,434
6,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
 
Nu Wa
18
4 / 1 / 13
11,635
727
18,896
7,770
3,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
 
Chaac
19
1 / 3 / 12
11,129
696
17,218
20,948
28,109
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
MatchaT
Kuzenbo
19
5 / 4 / 13
11,778
736
13,380
25,889
45,307
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
Siegbrecht
Chronos
18
1 / 4 / 10
11,225
702
12,024
15,639
6,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
75
15
Kills
23
23
Deaths
16
35
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
12
4
4
3.5
W
Nu Wa
 
Nu Wa
4
1
13
10.5
W
Chaac
 
Chaac
1
3
12
2.33
L
Xbalanque
0
5
9
0.9
L
Bacchus
JAI RAMPAGE
Bacchus
4
3
7
2.5
W
Kuzenbo
MatchaT
Kuzenbo
5
4
13
2.88
W
Chronos
Siegbrecht
Chronos
1
4
10
1.5
L
Anubis
SyKo OPM
Anubis
3
3
8
2.33
L
Neith
1
5
8
1
L
Ishtar
7
7
3
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,034
Damage
80,587
85,697
Taken
84,680
72,679
Mitigated
89,568
34,362
Healing
37,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
19,069
693
821
2,931
14,434
6,735
1,367
4,676
9,758
44,188
0
W
Nu Wa
 
Nu Wa
18,896
8,370
5,169
2,975
7,770
3,042
1,763
3,270
4,500
38,455
0
W
Chaac
 
Chaac
17,218
725
1,848
8,361
20,948
28,109
557
4,119
16,829
0
38,776
L
Xbalanque
16,822
1,859
1,749
722
12,104
6,398
0
8,605
3,499
0
40,790
L
Bacchus
JAI RAMPAGE
Bacchus
8,350
456
1,227
9,059
24,311
37,447
0
19,321
4,990
22,217
0
W
Kuzenbo
MatchaT
Kuzenbo
13,380
2,534
3,655
5,576
25,889
45,307
502
6,864
19,025
19,233
0
W
Chronos
Siegbrecht
Chronos
12,024
2,601
1,956
4,316
15,639
6,375
2,456
3,745
11,894
29,510
0
L
Anubis
SyKo OPM
Anubis
14,324
313
1,003
10,324
18,005
12,231
0
12,627
5,378
57,965
0
L
Neith
11,430
4,164
1,195
3,456
13,104
7,061
0
9,225
3,879
0
42,751
L
Ishtar
23,108
12,146
1,718
3,909
18,173
9,542
0
13,591
4,582
0
63,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,520
Gold Earned
59,246
299
Minions Killed
188
0
Camps Cleared
0
1,376,585
Distance Traveled
1,590,586
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,479
842
68
4
0
307,455
0
W
Nu Wa
11,635
727
39
2
0
312,591
4
W
Chaac
11,129
696
36
2
0
316,703
0
L
Xbalanque
9,075
567
60
4
0
299,416
0
L
Bacchus
11,393
712
17
1
0
321,161
2
W
Kuzenbo
11,778
736
4
0
0
319,959
0
W
Chronos
11,225
702
41
3
0
333,878
1
L
Anubis
10,645
665
63
4
0
261,384
1
L
Neith
9,654
603
81
5
0
262,403
1
L
Ishtar
11,753
735
78
5
0
232,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role