Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Donkeybringer
Maui
Level 105
God Stats
1W - 2L
1,366 SR
Queue Stats
48W - 56L
1,408 Elo+
Party 2
Rama
Rama
Dragonvapour
Rama
Level 107
God Stats
1W - 4L
1,347 SR
Queue Stats
52W - 62L
1,424 Elo+
Party 2
Chronos
Chronos
ZingJester
Chronos
Level 138
God Stats
14W - 13L
1,522 SR
Queue Stats
61W - 57L
1,528 Elo+
Party 2
Team Averages
Level 129
1,447 SR
1,472 Elo+

VS

Team Averages
Level 112
1,513 SR
1,485 Elo+
Bacchus
Bacchus
Gladio258
Bacchus
Level 89
God Stats
13W - 15L
1,422 SR
Queue Stats
156W - 166L
1,469 Elo+
Solo
Hades
Hades
QKCK68
Hades
Level 115
God Stats
6W - 6L
1,443 SR
Queue Stats
150W - 165L
1,527 Elo+
Party 1
Da Ji
Da Ji
SuperiorWolf82
Da Ji
Level 123
God Stats
8W - 8L
1,449 SR
Queue Stats
100W - 117L
1,441 Elo+
Party 1
Kukulkan
Kukulkan
Yolo95hr
Kukulkan
Level 149
God Stats
7W - 6L
1,594 SR
Queue Stats
235W - 244L
1,469 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
yo11111
Ah Muzen Cab
Level 82
God Stats
5W - 1L
1,654 SR
Queue Stats
275W - 273L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
2 / 3 / 1
7,894
607
5,576
10,892
5,576
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tsukuyomi
 
Tsukuyomi
12
0 / 3 / 0
6,687
514
2,726
10,115
3,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 1 / 1
6,301
485
1,602
7,386
6,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 3 / 0
6,659
512
3,067
9,479
3,184
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chronos
ZingJester
Chronos
11
2 / 3 / 0
6,892
530
6,189
8,614
3,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gladio258
Bacchus
12
5 / 0 / 3
7,546
580
5,630
8,349
7,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
QKCK68
Hades
12
3 / 1 / 3
6,984
537
4,947
7,738
4,620
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
1 / 3 / 5
6,655
512
5,673
8,510
4,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Yolo95hr
Kukulkan
11
1 / 2 / 2
6,372
490
3,886
6,871
2,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ah Muzen Cab
yo11111
Ah Muzen Cab
13
2 / 0 / 2
7,375
567
3,882
3,980
1,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
5
Kills
12
13
Deaths
6
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
3
1
0.83
L
Tsukuyomi
 
Tsukuyomi
0
3
0
0
L
0
1
1
0.5
L
1
3
0
0.33
W
Bacchus
Gladio258
Bacchus
5
0
3
6.5
W
Hades
QKCK68
Hades
3
1
3
4.5
W
1
3
5
1.17
W
Kukulkan
Yolo95hr
Kukulkan
1
2
2
1
L
Chronos
ZingJester
Chronos
2
3
0
0.67
W
Ah Muzen Cab
yo11111
Ah Muzen Cab
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,160
Damage
24,018
46,486
Taken
35,448
22,542
Mitigated
21,027
12,638
Healing
12,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,576
1,599
0
1,855
10,892
5,576
765
3,144
7,748
0
56,635
L
Tsukuyomi
 
Tsukuyomi
2,726
581
0
4,340
10,115
3,961
0
2,291
7,824
0
52,686
L
1,602
387
131
2,079
7,386
6,157
0
2,350
5,036
19,358
0
L
3,067
2,639
0
3,248
9,479
3,184
1,140
1,886
7,593
0
50,848
W
Bacchus
Gladio258
Bacchus
5,630
1,241
0
2,410
8,349
7,605
0
2,417
5,845
22,315
0
W
Hades
QKCK68
Hades
4,947
457
105
4,217
7,738
4,620
0
381
7,330
41,468
0
W
5,673
1,556
0
2,140
8,510
4,340
0
1,301
7,173
0
47,731
W
Kukulkan
Yolo95hr
Kukulkan
3,886
643
0
250
6,871
2,831
0
3,153
3,574
46,236
0
L
Chronos
ZingJester
Chronos
6,189
1,584
0
985
8,614
3,664
171
4,792
3,822
41,113
0
W
Ah Muzen Cab
yo11111
Ah Muzen Cab
3,882
710
0
3,014
3,980
1,631
780
245
3,735
0
64,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,433
Gold Earned
34,932
454
Minions Killed
390
0
Camps Cleared
0
1,277,227
Distance Traveled
1,284,210
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,894
607
123
9
0
276,646
1
L
Tsukuyomi
6,687
514
101
8
0
259,418
4
L
Maui
6,301
485
44
3
0
250,169
4
L
Rama
6,659
512
105
8
0
229,763
2
W
Bacchus
7,546
580
33
3
0
275,873
1
W
Hades
6,984
537
85
7
0
250,951
3
W
Da Ji
6,655
512
78
6
0
277,378
3
W
Kukulkan
6,372
490
79
6
0
225,050
5
L
Chronos
6,892
530
81
6
0
261,231
4
W
Ah Muzen Cab
7,375
567
115
9
0
254,958
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role