Player Matchup

Sol
Sol
Silver I
 
Sol
Silver I
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Silver V
ColdnessKills
Kali
Silver V
Level 120
God Stats
1W - 3L
1,542 SR
Queue Stats
13W - 20L
1,246 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
KryptekLegend
Sun Wukong
Gold V
Level 108
God Stats
2W - 3L
1,664 SR
Queue Stats
239W - 237L
1,296 MMR
Solo
Hun Batz
Hun Batz
Silver I
TigerClaw54
Hun Batz
Silver I
Level 92
God Stats
23W - 14L
1,568 SR
Queue Stats
97W - 100L
1,259 MMR
Solo
Zeus
Zeus
Gold III
ironmannn
Zeus
Gold III
Level 159
God Stats
1W - 7L
1,421 SR
Queue Stats
140W - 153L
1,267 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,539 SR
1,314 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,624 SR
1,312 MMR
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
Bruno2310
Gilgamesh
Silver III
Level 79
God Stats
3W - 0L
1,785 SR
Queue Stats
9W - 15L
1,281 MMR
Solo
Ullr
Ullr
Silver I
Landgay
Ullr
Silver I
Level 106
God Stats
10W - 9L
1,687 SR
Queue Stats
105W - 112L
1,267 MMR
Solo
Vulcan
Vulcan
Gold IV
SqueezyPineapple
Vulcan
Gold IV
Level 127
God Stats
7W - 4L
1,577 SR
Queue Stats
265W - 264L
1,245 MMR
Solo
Thanatos
Thanatos
Gold V
Th3AkwardTrtl
Thanatos
Gold V
Level 69
God Stats
3W - 1L
1,571 SR
Queue Stats
51W - 57L
1,266 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
3
0 / 2 / 1
3,003
601
1,533
2,599
348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

5
1 / 0 / 0
3,504
701
1,493
4,057
1,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sun Wukong
KryptekLegend
Sun Wukong
6
0 / 0 / 0
3,695
739
1,887
3,754
2,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hun Batz
TigerClaw54
Hun Batz
5
1 / 1 / 1
3,561
712
2,627
3,897
880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
6
0 / 0 / 0
3,430
686
819
1,147
334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThothThorAtlas

VS

Bans
IshtarGuan YuAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
0 / 1 / 1
3,738
748
1,895
4,523
1,926
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gilgamesh
Bruno2310
Gilgamesh
6
0 / 0 / 0
3,719
744
2,175
4,207
1,865
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ullr
Landgay
Ullr
6
3 / 1 / 0
4,314
863
2,978
3,430
1,123
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 0 / 0
3,754
751
1,123
1,733
684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Thanatos
Th3AkwardTrtl
Thanatos
5
0 / 0 / 0
3,458
692
1,505
4,080
1,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
2
Kills
3
3
Deaths
2
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
1
0.25
W
Fenrir
 
Fenrir
0
1
1
0.5
W
Gilgamesh
Bruno2310
Gilgamesh
0
0
0
0
L
1
0
0
1
L
Sun Wukong
KryptekLegend
Sun Wukong
0
0
0
0
W
Ullr
Landgay
Ullr
3
1
0
3
W
0
0
0
0
W
Thanatos
Th3AkwardTrtl
Thanatos
0
0
0
0
L
Hun Batz
TigerClaw54
Hun Batz
1
1
1
1.5
L
Zeus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,359
Damage
9,676
15,454
Taken
17,973
4,987
Mitigated
7,172
4,460
Healing
7,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,533
882
0
799
2,599
348
0
196
2,383
6,749
0
W
Fenrir
 
Fenrir
1,895
890
0
1,848
4,523
1,926
0
388
4,135
0
8,306
W
Gilgamesh
Bruno2310
Gilgamesh
2,175
868
0
1,126
4,207
1,865
0
0
4,207
0
15,805
L
1,493
734
0
934
4,057
1,231
0
383
3,658
0
12,820
L
Sun Wukong
KryptekLegend
Sun Wukong
1,887
686
0
1,806
3,754
2,194
0
0
3,754
0
18,186
W
Ullr
Landgay
Ullr
2,978
1,078
0
250
3,430
1,123
0
398
3,032
0
21,439
W
1,123
330
0
500
1,733
684
0
1,255
478
20,013
0
W
Thanatos
Th3AkwardTrtl
Thanatos
1,505
500
0
3,613
4,080
1,574
0
311
3,769
0
17,415
L
Hun Batz
TigerClaw54
Hun Batz
2,627
1,098
0
801
3,897
880
0
0
3,897
0
13,899
L
Zeus
819
0
0
120
1,147
334
0
444
639
18,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,193
Gold Earned
18,983
134
Minions Killed
170
0
Camps Cleared
0
503,398
Distance Traveled
581,080
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,003
601
11
2
0
56,311
0
W
Fenrir
3,738
748
10
2
0
111,863
1
W
Gilgamesh
3,719
744
33
7
0
109,789
0
L
Kali
3,504
701
28
6
0
123,264
2
L
Sun Wukong
3,695
739
34
7
0
111,785
1
W
Ullr
4,314
863
43
9
0
100,986
2
W
Vulcan
3,754
751
48
10
0
118,479
2
W
Thanatos
3,458
692
36
7
0
139,963
4
L
Hun Batz
3,561
712
23
5
0
135,033
2
L
Zeus
3,430
686
38
8
0
77,005
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role