Player Matchup

Neith
Neith
ACruelGodReigns
Neith
Level 154
God Stats
23W - 34L
1,461 SR
Queue Stats
912W - 1,029L
1,409 Elo+
Party 1
Artio
Artio
Chiefum
Artio
Level 144
God Stats
0W - 1L
1,404 SR
Queue Stats
72W - 73L
1,584 Elo+
Party 3
Skadi
Skadi
Mister Sauceyy
Skadi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 29L
1,559 Elo+
Solo
Nox
Nox
MyVeginaClaps
Nox
Level 8
God Stats
4W - 2L
1,567 SR
Queue Stats
12W - 11L
1,402 Elo+
Party 1
Da Ji
Da Ji
illydotcom
Da Ji
Level 143
God Stats
1W - 2L
1,676 SR
Queue Stats
121W - 133L
1,562 Elo+
Party 3
Team Averages
Level 115
1,521 SR
1,503 Elo+

VS

Team Averages
Level 110
1,542 SR
1,533 Elo+
Achilles
Achilles
 
Achilles
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
MXLFslayerplayer
Jing Wei
Level 59
God Stats
4W - 1L
1,500 SR
Queue Stats
44W - 41L
1,526 Elo+
Solo
Ne Zha
Ne Zha
Pegasusrace
Ne Zha
Level 137
God Stats
7W - 1L
1,764 SR
Queue Stats
168W - 185L
1,587 Elo+
Party 2
Khepri
Khepri
SketchyGrandma
Khepri
Level 125
God Stats
6W - 11L
1,498 SR
Queue Stats
116W - 115L
1,600 Elo+
Party 2
Janus
Janus
dej6vu
Janus
Level 109
God Stats
17W - 23L
1,449 SR
Queue Stats
295W - 338L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 0
7,966
724
8,735
8,224
4,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Artio
Chiefum
Artio
13
0 / 5 / 1
7,067
642
10,571
18,774
18,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

13
0 / 3 / 2
7,296
663
7,991
13,146
5,150
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 2 / 0
7,321
666
4,879
7,451
3,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
13
1 / 3 / 0
7,363
669
8,678
10,987
4,437
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
5 / 0 / 6
8,953
814
10,494
12,167
13,538
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
0 / 1 / 10
8,238
749
8,774
10,366
4,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
17
4 / 0 / 4
9,358
851
12,769
11,165
5,777
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
1 / 1 / 8
8,555
778
5,891
13,196
16,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
dej6vu
Janus
16
4 / 0 / 7
9,154
832
11,707
3,777
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
49
2
Kills
14
14
Deaths
2
3
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
0
6
8
L
1
1
0
1
L
Artio
Chiefum
Artio
0
5
1
0.1
W
0
1
10
5
L
0
3
2
0.33
L
0
2
0
0
W
Ne Zha
4
0
4
6
W
1
1
8
5
W
Janus
dej6vu
Janus
4
0
7
7.5
L
Da Ji
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,854
Damage
49,635
58,582
Taken
50,671
35,433
Mitigated
42,658
10,175
Healing
16,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,494
1,072
1,221
2,963
12,167
13,538
0
3,750
8,031
0
16,960
L
8,735
2,828
0
2,347
8,224
4,086
0
3,028
5,042
0
32,510
L
Artio
Chiefum
Artio
10,571
1,241
1,378
4,375
18,774
18,258
0
4,001
14,647
17,437
0
W
8,774
6,463
0
3,382
10,366
4,970
474
2,933
7,087
0
36,464
L
7,991
3,233
0
737
13,146
5,150
240
3,750
9,310
0
23,145
L
4,879
565
295
549
7,451
3,502
0
4,459
2,720
27,640
0
W
Ne Zha
12,769
2,904
0
4,360
11,165
5,777
0
2,484
8,447
0
65,452
W
5,891
315
433
2,139
13,196
16,547
70
4,064
8,929
11,315
0
W
Janus
dej6vu
Janus
11,707
714
64
1,858
3,777
1,826
1,575
1,018
2,727
39,236
0
L
Da Ji
8,678
1,700
0
494
10,987
4,437
0
1,642
9,265
0
16,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,013
Gold Earned
44,258
185
Minions Killed
256
0
Camps Cleared
0
1,055,350
Distance Traveled
1,267,993
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,953
814
9
1
0
264,334
3
L
Neith
7,966
724
59
5
0
218,172
0
L
Artio
7,067
642
20
2
0
209,684
2
W
Jing Wei
8,238
749
66
6
0
238,576
2
L
Skadi
7,296
663
28
3
0
220,764
4
L
Nox
7,321
666
47
4
0
176,660
1
W
Ne Zha
9,358
851
95
9
0
280,571
5
W
Khepri
8,555
778
6
1
0
243,994
2
W
Janus
9,154
832
80
7
0
240,518
1
L
Da Ji
7,363
669
31
3
0
230,070
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role