Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
BabyPunter99
Bastet
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 98L
1,481 Elo+
Party 1
Horus
Horus
SomeTroglodyte
Horus
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 31L
1,435 Elo+
Party 1
Neith
Neith
ohyoukn0w
Neith
Level 135
God Stats
1W - 1L
1,606 SR
Queue Stats
226W - 212L
1,587 Elo+
Solo
Sol
Sol
wipo20
Sol
Level 149
God Stats
0W - 4L
1,156 SR
Queue Stats
225W - 244L
1,491 Elo+
Solo
Team Averages
Level 126
1,452 SR
1,499 Elo+

VS

Team Averages
Level 125
1,566 SR
1,526 Elo+
Thanatos
Thanatos
Kenm130
Thanatos
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
381W - 379L
1,514 Elo+
Solo
Geb
Geb
Major LedZep
Geb
Level 136
God Stats
4W - 2L
1,659 SR
Queue Stats
199W - 202L
1,492 Elo+
Solo
Hercules
Hercules
Sic-em-Daddy
Hercules
Level 158
God Stats
7W - 1L
1,848 SR
Queue Stats
273W - 237L
1,454 Elo+
Solo
Chang'e
Chang'e
SpeedCream
Chang'e
Level 74
God Stats
1W - 2L
1,166 SR
Queue Stats
92W - 73L
1,539 Elo+
Solo
Vulcan
Vulcan
YourMomAndMe847
Vulcan
Level 109
God Stats
2W - 1L
1,660 SR
Queue Stats
34W - 19L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
17
3 / 9 / 5
10,575
622
15,521
21,135
8,205
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bastet
18
4 / 8 / 9
11,333
667
17,816
21,804
9,334
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
3 / 5 / 11
11,436
673
11,267
25,620
28,795
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
ohyoukn0w
Neith
19
4 / 4 / 7
11,306
665
23,380
21,275
9,564
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
wipo20
Sol
18
4 / 6 / 11
11,206
659
22,259
20,769
8,074
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Kenm130
Thanatos
18
5 / 6 / 15
11,811
695
12,719
19,464
18,414
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
0 / 4 / 16
11,141
655
11,006
25,770
36,354
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Sic-em-Daddy
Hercules
20
7 / 1 / 18
12,548
738
11,231
29,870
37,949
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chang'e
SpeedCream
Chang'e
20
11 / 4 / 12
12,746
750
25,737
22,510
12,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
8 / 4 / 12
13,211
777
36,314
18,057
10,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
104
18
Kills
31
32
Deaths
19
43
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
9
5
0.61
L
Bastet
4
8
9
1.06
W
Thanatos
Kenm130
Thanatos
5
6
15
2.08
W
0
4
16
2
W
Hercules
Sic-em-Daddy
Hercules
7
1
18
16
L
3
5
11
1.7
W
Chang'e
SpeedCream
Chang'e
11
4
12
4.25
W
8
4
12
3.5
L
Neith
ohyoukn0w
Neith
4
4
7
1.88
L
Sol
wipo20
Sol
4
6
11
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,243
Damage
97,007
110,603
Taken
115,671
63,972
Mitigated
115,926
45,386
Healing
54,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
15,521
5,868
1,866
3,623
21,135
8,205
624
13,842
7,293
0
38,370
L
Bastet
17,816
7,196
1,185
4,502
21,804
9,334
0
13,640
8,164
48
28,407
W
Thanatos
Kenm130
Thanatos
12,719
3,016
3,738
8,611
19,464
18,414
1,532
3,421
16,043
0
20,011
W
11,006
1,061
1,272
1,867
25,770
36,354
884
5,907
19,863
20,555
0
W
Hercules
Sic-em-Daddy
Hercules
11,231
1,721
1,308
10,470
29,870
37,949
906
6,422
23,448
0
20,151
L
11,267
3,715
4,453
8,843
25,620
28,795
0
17,644
7,976
637
14,859
W
Chang'e
SpeedCream
Chang'e
25,737
1,073
15,362
9,915
22,510
12,344
964
3,722
18,788
45,181
0
W
36,314
15,789
421
1,740
18,057
10,865
1,565
3,496
14,561
76,054
0
L
Neith
ohyoukn0w
Neith
23,380
8,152
1,306
9,860
21,275
9,564
562
12,758
8,517
24
52,279
L
Sol
wipo20
Sol
22,259
4,153
1,884
7,864
20,769
8,074
478
15,173
5,596
42,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,856
Gold Earned
61,457
170
Minions Killed
177
0
Camps Cleared
0
1,464,343
Distance Traveled
1,601,081
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,575
622
35
2
0
250,278
0
L
Bastet
11,333
667
20
1
0
317,573
0
W
Thanatos
11,811
695
25
1
0
295,763
1
W
Geb
11,141
655
12
1
0
301,565
2
W
Hercules
12,548
738
17
1
0
338,508
0
L
Horus
11,436
673
4
0
0
316,358
0
W
Chang'e
12,746
750
32
2
0
329,702
0
W
Vulcan
13,211
777
91
5
0
335,543
0
L
Neith
11,306
665
64
4
0
302,405
0
L
Sol
11,206
659
47
3
0
277,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role