Player Matchup

Thor
Thor
Gold III
 
Thor
Gold III
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Platinum III
SlytherinSnek
Khepri
Platinum III
Level 153
God Stats
11W - 9L
1,557 SR
Queue Stats
495W - 493L
1,691 MMR
Solo
Chiron
Chiron
Gold III
Zebrowo
Chiron
Gold III
Level 116
God Stats
5W - 4L
1,659 SR
Queue Stats
27W - 22L
1,682 MMR
Solo
Yu Huang
Yu Huang
Platinum IV
darwineitor
Yu Huang
Platinum IV
Level 160
God Stats
1W - 1L
1,418 SR
Queue Stats
207W - 210L
1,683 MMR
Party 2
Sun Wukong
Sun Wukong
Gold II
willelduro
Sun Wukong
Gold II
Level 158
God Stats
3W - 1L
1,334 SR
Queue Stats
47W - 42L
1,718 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,494 SR
1,655 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 123
1,593 SR
1,659 MMR
Morgan Le Fay
Morgan Le Fay
Gold I
 
Morgan Le Fay
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold II
 
Eset
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
BrokeBranden
Kumbhakarna
Gold II
Level 93
God Stats
2W - 1L
1,682 SR
Queue Stats
48W - 27L
1,770 MMR
Party 1
Bastet
Bastet
Gold II
ChrisTRG
Bastet
Gold II
Level 140
God Stats
4W - 1L
1,777 SR
Queue Stats
48W - 27L
1,775 MMR
Party 1
Neith
Neith
Platinum IV
NobodysDignity
Neith
Platinum IV
Level 65
God Stats
27W - 26L
1,507 SR
Queue Stats
223W - 225L
1,748 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
20
14 / 4 / 10
14,566
607
24,241
25,094
12,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

18
3 / 2 / 18
13,179
549
7,019
20,003
29,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chiron
Zebrowo
Chiron
19
4 / 2 / 7
13,061
544
12,700
18,064
7,516
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yu Huang
darwineitor
Yu Huang
19
3 / 3 / 15
13,020
543
16,738
16,716
8,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
willelduro
Sun Wukong
20
13 / 1 / 4
16,119
672
22,324
22,667
18,646
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
CabrakanNe ZhaKaliYemoja

VS

Bans
Da JiHadesVulcanLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
17
4 / 10 / 4
11,637
485
15,046
20,423
8,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eset
 
Eset
17
0 / 6 / 0
10,714
446
5,039
15,804
15,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kumbhakarna
BrokeBranden
Kumbhakarna
15
1 / 7 / 7
10,341
431
6,439
27,274
30,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bastet
ChrisTRG
Bastet
17
4 / 8 / 4
11,511
480
14,965
28,159
11,983
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
2 / 6 / 4
10,647
444
12,636
16,531
7,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
30
37
Kills
11
12
Deaths
37
54
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
14
4
10
4.75
L
Morgan Le Fay
 
Morgan Le Fay
4
10
4
0.6
L
Eset
 
Eset
0
6
0
0
L
Kumbhakarna
BrokeBranden
Kumbhakarna
1
7
7
0.64
L
Bastet
ChrisTRG
Bastet
4
8
4
0.75
L
2
6
4
0.67
W
3
2
18
6
W
Chiron
Zebrowo
Chiron
4
2
7
3.75
W
Yu Huang
darwineitor
Yu Huang
3
3
15
3.5
W
Sun Wukong
willelduro
Sun Wukong
13
1
4
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,022
Damage
54,125
102,544
Taken
108,191
76,265
Mitigated
73,471
36,631
Healing
18,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
24,241
6,227
0
6,215
25,094
12,510
1,015
6,877
17,513
46
117,095
L
Morgan Le Fay
 
Morgan Le Fay
15,046
1,220
0
2,144
20,423
8,641
1,200
7,119
13,304
68,807
0
L
Eset
 
Eset
5,039
881
0
3,864
15,804
15,229
252
0
15,804
94,533
0
L
Kumbhakarna
BrokeBranden
Kumbhakarna
6,439
1,274
1,049
3,811
27,274
30,618
168
7,334
19,940
21,889
0
L
Bastet
ChrisTRG
Bastet
14,965
2,447
0
3,570
28,159
11,983
0
4,288
23,871
0
91,554
L
12,636
4,199
0
4,355
16,531
7,000
1,689
4,651
11,880
0
92,935
W
7,019
921
0
6,498
20,003
29,572
184
5,572
14,431
41,111
2,439
W
Chiron
Zebrowo
Chiron
12,700
5,489
1,658
7,060
18,064
7,516
5,168
4,153
13,911
0
116,979
W
Yu Huang
darwineitor
Yu Huang
16,738
714
324
5,684
16,716
8,021
2,862
6,768
9,948
98,409
0
W
Sun Wukong
willelduro
Sun Wukong
22,324
6,247
0
9,192
22,667
18,646
4,318
6,640
16,027
0
134,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,945
Gold Earned
54,850
648
Minions Killed
566
0
Camps Cleared
0
2,201,087
Distance Traveled
1,997,845
23
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
14,566
607
130
5
0
422,322
5
L
Morgan Le Fay
11,637
485
105
4
0
369,715
3
L
Eset
10,714
446
153
6
0
399,460
5
L
Kumbhakarna
10,341
431
22
1
0
440,834
5
L
Bastet
11,511
480
128
5
0
422,116
3
L
Neith
10,647
444
158
7
0
365,720
4
W
Khepri
13,179
549
36
2
0
418,656
1
W
Chiron
13,061
544
147
6
0
440,437
8
W
Yu Huang
13,020
543
136
6
0
438,298
7
W
Sun Wukong
16,119
672
199
8
0
481,374
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role