Player Matchup

Fenrir
Fenrir
TanjiroC
Fenrir
Level 125
God Stats
1W - 1L
1,470 SR
Queue Stats
3W - 1L
1,521 Elo+
Party 2
Kumbhakarna
Kumbhakarna
VWHubris
Kumbhakarna
Level 68
God Stats
1W - 1L
1,466 SR
Queue Stats
3W - 4L
1,305 Elo+
Party 2
Tiamat
Tiamat
fixiblelion
Tiamat
Level 40
God Stats
1W - 0L
1,404 SR
Queue Stats
1W - 1L
1,305 Elo+
Solo
Xbalanque
Xbalanque
iMaxinho
Xbalanque
Level 43
God Stats
2W - 0L
1,650 SR
Queue Stats
80W - 93L
1,371 Elo+
Solo
Sobek
Sobek
tfrechette98
Sobek
Level 28
God Stats
1W - 0L
1,727 SR
Queue Stats
1W - 1L
1,152 Elo+
Party 2
Team Averages
Level 61
1,543 SR
1,331 Elo+

VS

Team Averages
Level 93
1,574 SR
1,486 Elo+
Vamana
Vamana
Helix Exploit
Vamana
Level 118
God Stats
5W - 9L
1,514 SR
Queue Stats
324W - 276L
1,514 Elo+
Party 3
Hachiman
Hachiman
Helix Mercy
Hachiman
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 14L
1,685 Elo+
Party 3
Scylla
Scylla
JONmBONILLA
Scylla
Level 148
God Stats
26W - 26L
1,521 SR
Queue Stats
409W - 438L
1,428 Elo+
Party 1
Athena
Athena
dakidchange58
Athena
Level 42
God Stats
77W - 73L
1,522 SR
Queue Stats
158W - 164L
1,412 Elo+
Party 1
Ravana
Ravana
ekodjo_88_
Ravana
Level 129
God Stats
3W - 2L
1,815 SR
Queue Stats
433W - 461L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
TanjiroC
Fenrir
16
3 / 2 / 1
9,624
458
10,133
18,679
10,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Kumbhakarna
VWHubris
Kumbhakarna
14
2 / 1 / 5
9,997
476
4,951
14,818
16,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
14
0 / 4 / 2
9,057
431
6,363
10,574
7,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xbalanque
iMaxinho
Xbalanque
17
4 / 0 / 2
10,556
503
8,782
14,240
5,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 2 / 1
8,888
423
5,206
17,277
9,695
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 1
10,492
500
15,883
18,612
19,618
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hachiman
Helix Mercy
Hachiman
13
1 / 4 / 1
8,020
382
6,096
11,352
3,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
9
0 / 4 / 0
7,088
338
2,613
6,027
1,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
2 / 1 / 0
7,075
337
1,922
5,523
2,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
ekodjo_88_
Ravana
16
4 / 2 / 1
9,812
467
10,771
11,750
5,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
9
Kills
8
9
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
L
Hachiman
Helix Mercy
Hachiman
1
4
1
0.38
L
Scylla
0
4
0
0
W
Fenrir
TanjiroC
Fenrir
3
2
1
1.75
W
Kumbhakarna
VWHubris
Kumbhakarna
2
1
5
4.5
L
2
1
0
2
L
Ravana
ekodjo_88_
Ravana
4
2
1
2.25
W
Tiamat
0
4
2
0.25
W
Xbalanque
iMaxinho
Xbalanque
4
0
2
5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,435
Damage
37,285
75,588
Taken
53,264
50,094
Mitigated
33,678
23,468
Healing
15,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,883
6,205
0
7,390
18,612
19,618
90
7,079
11,533
0
87,704
L
Hachiman
Helix Mercy
Hachiman
6,096
3,490
0
3,077
11,352
3,582
0
2,570
8,782
0
33,793
L
Scylla
2,613
104
0
500
6,027
1,763
0
1,390
4,637
32,166
0
W
Fenrir
TanjiroC
Fenrir
10,133
1,220
68
6,521
18,679
10,904
1,948
1,209
17,444
0
74,980
W
Kumbhakarna
VWHubris
Kumbhakarna
4,951
600
558
3,220
14,818
16,174
1,440
1,043
13,695
30,778
0
L
1,922
765
0
1,200
5,523
2,917
0
797
4,726
10,609
0
L
Ravana
ekodjo_88_
Ravana
10,771
4,586
0
3,406
11,750
5,798
0
5,381
6,369
0
85,858
W
Tiamat
6,363
683
101
1,232
10,574
7,501
1,161
883
9,593
60,197
0
W
Xbalanque
iMaxinho
Xbalanque
8,782
5,351
0
6,729
14,240
5,820
3,245
1,491
11,563
0
107,519
W
5,206
205
45
4,994
17,277
9,695
1,719
0
17,277
42,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,122
Gold Earned
42,487
480
Minions Killed
401
0
Camps Cleared
0
1,884,519
Distance Traveled
1,526,420
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,492
500
150
7
0
393,890
7
L
Hachiman
8,020
382
62
3
0
354,414
1
L
Scylla
7,088
338
61
3
0
214,932
4
W
Fenrir
9,624
458
98
5
0
424,365
0
W
Kumbhakarna
9,997
476
28
1
0
382,881
0
L
Athena
7,075
337
14
1
0
187,945
3
L
Ravana
9,812
467
114
5
0
375,239
2
W
Tiamat
9,057
431
100
5
0
309,937
5
W
Xbalanque
10,556
503
171
8
0
386,481
3
W
Sobek
8,888
423
83
4
0
380,855
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role