Player Matchup

Fenrir
Fenrir
Annhilis
Fenrir
Level 64
God Stats
6W - 5L
1,503 SR
Queue Stats
117W - 161L
1,367 Elo+
Solo
Bastet
Bastet
Fluffysquid
Bastet
Level 129
God Stats
1W - 0L
1,775 SR
Queue Stats
129W - 143L
1,418 Elo+
Party 2
Baron Samedi
Baron Samedi
GettinPaid3125
Baron Samedi
Level 67
God Stats
3W - 1L
1,387 SR
Queue Stats
63W - 82L
1,356 Elo+
Solo
Cernunnos
Cernunnos
TaVazquez99
Cernunnos
Level 127
God Stats
9W - 1L
1,579 SR
Queue Stats
185W - 200L
1,387 Elo+
Solo
Bacchus
Bacchus
roytoygaming
Bacchus
Level 141
God Stats
3W - 3L
1,544 SR
Queue Stats
43W - 58L
1,415 Elo+
Party 2
Team Averages
Level 106
1,558 SR
1,389 Elo+

VS

Team Averages
Level 114
1,506 SR
1,406 Elo+
Neith
Neith
LegendOfAnacor
Neith
Level 158
God Stats
72W - 77L
1,474 SR
Queue Stats
280W - 306L
1,392 Elo+
Solo
Ra
Ra
Trap_Mansion
Ra
Level 159
God Stats
5W - 5L
1,423 SR
Queue Stats
234W - 271L
1,376 Elo+
Party 1
Lancelot
Lancelot
lukedubs
Lancelot
Level 43
God Stats
8W - 11L
1,399 SR
Queue Stats
31W - 53L
1,272 Elo+
Solo
Nu Wa
Nu Wa
mybuds420
Nu Wa
Level 83
God Stats
2W - 4L
1,569 SR
Queue Stats
11W - 10L
1,604 Elo+
Solo
Maui
Maui
warrman500
Maui
Level 125
God Stats
4W - 3L
1,664 SR
Queue Stats
195W - 195L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Annhilis
Fenrir
14
2 / 0 / 1
8,396
525
3,754
13,827
8,139
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bastet
14
5 / 3 / 2
8,810
551
6,207
14,789
5,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
GettinPaid3125
Baron Samedi
13
3 / 4 / 3
8,400
525
7,705
12,452
5,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
TaVazquez99
Cernunnos
15
2 / 1 / 3
9,154
572
5,139
7,204
2,910
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
roytoygaming
Bacchus
12
1 / 2 / 4
8,233
515
3,693
12,379
13,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
5,959
372
2,702
6,156
1,836
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 4 / 0
8,602
538
5,646
10,545
4,212
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
lukedubs
Lancelot
13
4 / 4 / 0
7,926
495
4,434
12,291
5,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
mybuds420
Nu Wa
13
1 / 2 / 2
7,889
493
11,431
8,817
3,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 2
6,784
424
1,942
9,862
8,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
13
Kills
9
10
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Annhilis
Fenrir
2
0
1
2.5
W
Bastet
5
3
2
2
W
Baron Samedi
GettinPaid3125
Baron Samedi
3
4
3
1.13
L
1
2
1
0.75
W
Cernunnos
TaVazquez99
Cernunnos
2
1
3
3.5
L
2
4
0
0.5
L
Lancelot
lukedubs
Lancelot
4
4
0
1
L
Nu Wa
mybuds420
Nu Wa
1
2
2
1
W
Bacchus
roytoygaming
Bacchus
1
2
4
1.5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,498
Damage
26,155
60,651
Taken
47,671
35,658
Mitigated
22,709
21,171
Healing
9,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Annhilis
Fenrir
3,754
767
0
2,008
13,827
8,139
0
4,470
9,053
0
41,751
W
Bastet
6,207
2,245
0
6,686
14,789
5,572
0
2,364
12,303
0
53,755
W
Baron Samedi
GettinPaid3125
Baron Samedi
7,705
1,149
1,652
3,847
12,452
5,296
864
5,662
6,600
59,886
0
L
2,702
1,187
0
2,715
6,156
1,836
0
477
5,679
0
25,503
W
Cernunnos
TaVazquez99
Cernunnos
5,139
2,368
0
3,514
7,204
2,910
3,263
1,816
5,254
0
79,799
L
5,646
461
119
3,472
10,545
4,212
0
3,397
7,148
78,751
0
L
Lancelot
lukedubs
Lancelot
4,434
480
0
250
12,291
5,136
0
1,663
10,628
0
52,019
L
Nu Wa
mybuds420
Nu Wa
11,431
3,540
0
1,266
8,817
3,517
27
2,399
6,418
53,249
0
W
Bacchus
roytoygaming
Bacchus
3,693
594
153
3,311
12,379
13,741
0
3,878
8,422
16,765
0
L
1,942
569
0
1,272
9,862
8,008
0
3,462
6,400
21,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,993
Gold Earned
37,160
396
Minions Killed
392
0
Camps Cleared
0
1,425,652
Distance Traveled
1,287,233
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,396
525
64
4
0
261,859
2
W
Bastet
8,810
551
92
6
0
319,960
6
W
Baron Samedi
8,400
525
74
5
0
270,497
1
L
Neith
5,959
372
36
2
0
142,824
2
W
Cernunnos
9,154
572
141
9
0
299,899
2
L
Ra
8,602
538
139
9
0
293,908
4
L
Lancelot
7,926
495
99
6
0
332,671
0
L
Nu Wa
7,889
493
87
5
0
276,171
8
W
Bacchus
8,233
515
25
2
0
273,437
0
L
Maui
6,784
424
31
2
0
241,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role