Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
 
Hun Batz
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
 
Agni
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Atesha
Hera
Level 120
God Stats
2W - 1L
1,504 SR
Queue Stats
43W - 54L
1,446 Elo+
Solo
King Arthur
King Arthur
coffees4closers
King Arthur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,192 Elo+
Solo
Team Averages
Level 105
1,501 SR
1,428 Elo+

VS

Team Averages
Level 109
1,483 SR
1,470 Elo+
Heimdallr
Heimdallr
A TR0N
Heimdallr
Level 154
God Stats
2W - 5L
1,373 SR
Queue Stats
293W - 296L
1,423 Elo+
Party 2
Janus
Janus
DarcKnyt
Janus
Level 154
God Stats
2W - 2L
1,500 SR
Queue Stats
352W - 354L
1,426 Elo+
Solo
Discordia
Discordia
Hohay
Discordia
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,549 Elo+
Solo
Bellona
Bellona
II FEARxME II
Bellona
Level 45
God Stats
14W - 9L
1,576 SR
Queue Stats
360W - 308L
1,522 Elo+
Solo
Khepri
Khepri
sqwrrel
Khepri
Level 160
God Stats
5W - 5L
1,466 SR
Queue Stats
223W - 223L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
20
9 / 3 / 4
13,063
688
14,567
21,969
31,042
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
 
Hun Batz
17
3 / 6 / 1
10,528
554
10,092
18,103
7,335
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
 
Agni
17
1 / 9 / 3
10,260
540
10,045
17,031
6,439
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hera
Atesha
Hera
19
0 / 4 / 6
10,778
567
18,795
14,561
6,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
coffees4closers
King Arthur
16
0 / 6 / 5
9,766
514
6,880
29,029
24,976
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
A TR0N
Heimdallr
20
7 / 3 / 14
13,908
732
24,922
16,944
11,614
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
DarcKnyt
Janus
20
6 / 3 / 15
13,917
732
26,963
14,123
9,105
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
Hohay
Discordia
19
4 / 2 / 20
12,665
667
23,569
9,664
6,159
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
20
8 / 3 / 10
12,711
669
10,697
36,237
52,474
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Khepri
sqwrrel
Khepri
19
3 / 2 / 15
12,237
644
9,097
17,088
25,754
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
102
13
Kills
28
28
Deaths
13
19
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
9
3
4
3.67
L
Hun Batz
 
Hun Batz
3
6
1
0.58
L
Agni
 
Agni
1
9
3
0.28
W
Heimdallr
A TR0N
Heimdallr
7
3
14
4.67
L
Hera
Atesha
Hera
0
4
6
0.75
W
Janus
DarcKnyt
Janus
6
3
15
4.5
W
Discordia
Hohay
Discordia
4
2
20
7
W
Bellona
8
3
10
4.33
L
King Arthur
coffees4closers
King Arthur
0
6
5
0.42
W
Khepri
sqwrrel
Khepri
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,379
Damage
95,248
100,693
Taken
94,056
76,275
Mitigated
105,106
27,109
Healing
38,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
14,567
332
2,218
8,120
21,969
31,042
0
10,971
10,998
30,560
0
L
Hun Batz
 
Hun Batz
10,092
1,055
1,099
3,723
18,103
7,335
0
12,956
5,147
0
19,774
L
Agni
 
Agni
10,045
140
430
1,435
17,031
6,439
0
10,954
6,074
27,227
0
W
Heimdallr
A TR0N
Heimdallr
24,922
8,373
1,062
2,513
16,944
11,614
5,928
10,617
6,327
0
63,767
L
Hera
Atesha
Hera
18,795
4,506
1,870
2,241
14,561
6,483
0
7,847
6,714
44,574
0
W
Janus
DarcKnyt
Janus
26,963
1,217
4,851
5,355
14,123
9,105
1,096
7,111
7,012
66,840
0
W
Discordia
Hohay
Discordia
23,569
989
1,036
1,798
9,664
6,159
733
5,645
4,019
43,276
0
W
Bellona
10,697
2,399
2,637
12,665
36,237
52,474
301
11,798
24,439
0
20,299
L
King Arthur
coffees4closers
King Arthur
6,880
846
578
5,395
29,029
24,976
0
16,901
12,128
0
15,338
W
Khepri
sqwrrel
Khepri
9,097
359
3,331
3,535
17,088
25,754
207
8,236
8,852
19,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,395
Gold Earned
65,438
167
Minions Killed
227
0
Camps Cleared
0
1,577,006
Distance Traveled
1,684,138
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
13,063
688
27
1
0
322,010
0
L
Hun Batz
10,528
554
17
1
0
314,591
2
L
Agni
10,260
540
37
2
0
369,240
2
W
Heimdallr
13,908
732
78
4
0
294,078
0
L
Hera
10,778
567
77
4
0
313,084
0
W
Janus
13,917
732
86
5
0
351,452
0
W
Discordia
12,665
667
28
1
0
380,451
1
W
Bellona
12,711
669
25
1
0
313,905
0
L
King Arthur
9,766
514
9
0
0
258,081
2
W
Khepri
12,237
644
10
1
0
344,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role