Player Matchup

Baron Samedi
Baron Samedi
Ja5perX
Baron Samedi
Level 124
God Stats
4W - 5L
1,498 SR
Queue Stats
8W - 12L
1,362 Elo+
Party 1
Kukulkan
Kukulkan
Sakers96
Kukulkan
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Starlight123
Heimdallr
Level 128
God Stats
17W - 5L
1,782 SR
Queue Stats
189W - 205L
1,472 Elo+
Party 1
Khepri
Khepri
Trazil
Khepri
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Charybdis
Charybdis
Yungblood21
Charybdis
Level 11
God Stats
7W - 8L
1,209 SR
Queue Stats
12W - 16L
1,233 Elo+
Party 1
Team Averages
Level 73
1,498 SR
1,413 Elo+

VS

Team Averages
Level 86
1,432 SR
1,468 Elo+
Anubis
Anubis
ChaseTheEnemyVSO
Anubis
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,454 Elo+
Party 3
Medusa
Medusa
InvisibleSkink
Medusa
Level 159
God Stats
2W - 2L
1,570 SR
Queue Stats
22W - 23L
1,452 Elo+
Solo
Maui
Maui
Shmoely
Maui
Level 158
God Stats
1W - 2L
1,294 SR
Queue Stats
68W - 71L
1,491 Elo+
Party 3
Arachne
Arachne
SilentShot99
Arachne
Level 98
God Stats
22W - 18L
1,501 SR
Queue Stats
114W - 109L
1,488 Elo+
Solo
Tyr
Tyr
Tyrisbest
Tyr
Level 7
God Stats
1W - 1L
1,294 SR
Queue Stats
2W - 1L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ja5perX
Baron Samedi
13
1 / 7 / 3
7,923
440
7,768
13,381
5,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Sakers96
Kukulkan
10
0 / 9 / 1
6,525
363
3,746
12,892
5,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Heimdallr
Starlight123
Heimdallr
14
2 / 6 / 1
8,930
496
8,502
14,808
6,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
Trazil
Khepri
13
3 / 2 / 1
8,455
470
2,194
8,358
6,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Charybdis
Yungblood21
Charybdis
12
1 / 4 / 0
6,968
387
3,553
12,439
2,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 1 / 5
10,448
580
11,406
10,197
5,165
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 1 / 3
10,561
587
11,106
12,139
5,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maui
Shmoely
Maui
12
0 / 1 / 8
8,575
476
1,721
7,380
7,054
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
SilentShot99
Arachne
16
5 / 2 / 8
9,968
554
7,657
15,244
8,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
7 / 2 / 3
10,338
574
12,144
16,269
16,279
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
54
7
Kills
27
28
Deaths
7
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
9
1
5
11.5
W
6
1
3
7.5
L
Baron Samedi
Ja5perX
Baron Samedi
1
7
3
0.36
L
Kukulkan
Sakers96
Kukulkan
0
9
1
0.06
W
Maui
Shmoely
Maui
0
1
8
4
W
Arachne
SilentShot99
Arachne
5
2
8
4.5
L
Heimdallr
Starlight123
Heimdallr
2
6
1
0.42
L
Khepri
Trazil
Khepri
3
2
1
1.75
W
7
2
3
4.25
L
Charybdis
Yungblood21
Charybdis
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,763
Damage
44,034
61,878
Taken
61,229
26,258
Mitigated
42,072
9,601
Healing
28,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,406
313
0
5,699
10,197
5,165
407
2,715
7,277
76,114
0
W
11,106
4,714
0
6,915
12,139
5,241
648
3,364
8,627
0
95,430
L
Baron Samedi
Ja5perX
Baron Samedi
7,768
771
206
2,683
13,381
5,766
654
4,205
9,176
49,177
0
L
Kukulkan
Sakers96
Kukulkan
3,746
791
0
0
12,892
5,114
220
358
12,534
20,051
0
W
Maui
Shmoely
Maui
1,721
167
2,882
1,523
7,380
7,054
175
2,261
5,094
16,780
1,811
W
Arachne
SilentShot99
Arachne
7,657
4,722
0
4,714
15,244
8,333
0
2,859
12,249
0
88,150
L
Heimdallr
Starlight123
Heimdallr
8,502
3,283
0
679
14,808
6,389
0
4,582
10,226
0
74,053
L
Khepri
Trazil
Khepri
2,194
335
56
2,055
8,358
6,059
0
3,471
4,887
30,428
0
W
12,144
2,279
0
6,759
16,269
16,279
64
2,813
13,436
0
68,742
L
Charybdis
Yungblood21
Charybdis
3,553
2,054
0
3,922
12,439
2,930
138
265
12,174
0
32,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,801
Gold Earned
49,890
361
Minions Killed
556
0
Camps Cleared
0
1,497,764
Distance Traveled
1,863,914
10
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,448
580
130
7
0
343,030
0
W
Medusa
10,561
587
155
9
0
346,849
6
L
Baron Samedi
7,923
440
81
5
0
291,446
4
L
Kukulkan
6,525
363
31
2
0
307,703
1
W
Maui
8,575
476
24
1
0
359,060
9
W
Arachne
9,968
554
122
7
0
392,373
1
L
Heimdallr
8,930
496
133
7
0
320,663
2
L
Khepri
8,455
470
48
3
0
317,631
0
W
Tyr
10,338
574
125
7
0
422,602
6
L
Charybdis
6,968
387
68
4
0
260,321
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role