Player Matchup

Guan Yu
Guan Yu
Ghost_the_reader
Guan Yu
Level 90
God Stats
3W - 1L
1,219 SR
Queue Stats
70W - 93L
1,342 Elo+
Party 2
Chaac
Chaac
ManikyunetoYT
Chaac
Level 81
God Stats
3W - 4L
1,602 SR
Queue Stats
73W - 99L
1,331 Elo+
Party 2
Merlin
Merlin
Nezumo-Kuro
Merlin
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 13L
1,221 Elo+
Party 2
Team Averages
Level 63
1,440 SR
1,298 Elo+

VS

Team Averages
Level 96
1,609 SR
1,410 Elo+
Lancelot
Lancelot
k1Ng_of-97
Lancelot
Level 29
God Stats
4W - 2L
1,473 SR
Queue Stats
72W - 87L
1,362 Elo+
Party 1
Nu Wa
Nu Wa
micmil009
Nu Wa
Level 129
God Stats
3W - 1L
1,478 SR
Queue Stats
39W - 39L
1,489 Elo+
Solo
Osiris
Osiris
shawnsedor
Osiris
Level 129
God Stats
2W - 0L
1,877 SR
Queue Stats
157W - 203L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 8
12,852
643
11,029
31,282
37,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
8 / 4 / 2
13,481
674
29,483
31,716
37,325
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
16
2 / 5 / 4
12,513
626
10,878
14,204
5,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
k1Ng_of-97
Lancelot
18
6 / 5 / 11
14,063
703
18,460
24,553
17,051
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nu Wa
micmil009
Nu Wa
19
7 / 3 / 9
14,349
717
25,103
12,711
4,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
shawnsedor
Osiris
18
4 / 2 / 12
13,196
660
24,346
23,334
21,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
10
Kills
17
17
Deaths
10
14
Assists
32
Player
Kills
Deaths
Assists
KDA
L
0
8
8
0.5
L
8
4
2
2.25
L
Merlin
2
5
4
0.8
W
Lancelot
k1Ng_of-97
Lancelot
6
5
11
2.3
W
Nu Wa
micmil009
Nu Wa
7
3
9
3.83
W
Osiris
shawnsedor
Osiris
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,390
Damage
67,909
77,202
Taken
60,598
80,053
Mitigated
43,909
18,892
Healing
16,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,029
1,519
6,459
7,820
31,282
37,221
251
7,848
23,434
0
38,485
L
29,483
4,191
0
4,613
31,716
37,325
708
11,913
19,803
852
74,271
L
Merlin
10,878
639
0
0
14,204
5,507
24
5,958
8,246
61,277
0
W
Lancelot
k1Ng_of-97
Lancelot
18,460
4,517
0
6,196
24,553
17,051
318
3,984
20,569
0
41,151
W
Nu Wa
micmil009
Nu Wa
25,103
10,019
0
2,008
12,711
4,937
1,892
1,032
11,679
89,241
0
W
Osiris
shawnsedor
Osiris
24,346
9,581
475
8,194
23,334
21,921
270
6,051
17,283
0
52,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,846
Gold Earned
41,608
239
Minions Killed
203
4
Camps Cleared
12
1,021,003
Distance Traveled
1,087,042
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
12,852
643
45
2
1
338,948
1
L
Chaac
13,481
674
82
4
1
346,894
0
L
Merlin
12,513
626
112
6
2
335,161
0
W
Lancelot
14,063
703
38
2
1
378,500
1
W
Nu Wa
14,349
717
112
6
7
325,564
5
W
Osiris
13,196
660
53
3
4
382,978
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role