Player Matchup

Horus
Horus
BussyMaster9673
Horus
Level 68
God Stats
58W - 50L
1,510 SR
Queue Stats
381W - 406L
1,464 Elo+
Party 1
Geb
Geb
GHosT20730
Geb
Level 50
God Stats
17W - 14L
1,530 SR
Queue Stats
304W - 337L
1,450 Elo+
Party 1
Shiva
Shiva
ScribDaScrub
Shiva
Level 104
God Stats
29W - 16L
1,747 SR
Queue Stats
241W - 254L
1,494 Elo+
Party 1
Team Averages
Level 74
1,596 SR
1,469 Elo+

VS

Team Averages
Level 83
1,523 SR
1,497 Elo+
Xbalanque
Xbalanque
GraineTetard860
Xbalanque
Level 35
God Stats
1W - 0L
1,485 SR
Queue Stats
71W - 43L
1,524 Elo+
Party 2
Kukulkan
Kukulkan
JoeBebeQc
Kukulkan
Level 68
God Stats
2W - 1L
1,492 SR
Queue Stats
12W - 12L
1,461 Elo+
Party 2
Amaterasu
Amaterasu
LeBing James
Amaterasu
Level 147
God Stats
14W - 10L
1,593 SR
Queue Stats
230W - 180L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 7
9,961
664
7,976
23,868
20,464
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 5 / 7
10,035
669
10,399
20,646
19,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
6 / 4 / 5
10,902
727
17,862
23,514
28,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
GraineTetard860
Xbalanque
15
6 / 3 / 7
11,542
769
19,585
13,901
6,071
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kukulkan
JoeBebeQc
Kukulkan
16
4 / 3 / 8
11,742
783
21,539
8,322
3,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
LeBing James
Amaterasu
15
3 / 5 / 9
10,389
693
11,538
19,188
19,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
37
11
Kills
13
13
Deaths
11
19
Assists
24
Player
Kills
Deaths
Assists
KDA
L
4
4
7
1.88
L
1
5
7
0.9
W
Xbalanque
GraineTetard860
Xbalanque
6
3
7
3.17
W
Kukulkan
JoeBebeQc
Kukulkan
4
3
8
2.67
W
Amaterasu
LeBing James
Amaterasu
3
5
9
1.5
L
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,237
Damage
52,662
68,028
Taken
41,411
67,575
Mitigated
28,829
12,972
Healing
7,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,976
2,766
2,515
5,829
23,868
20,464
479
8,436
15,432
0
20,595
L
10,399
1,408
0
1,098
20,646
19,098
0
7,171
13,475
31,040
0
W
Xbalanque
GraineTetard860
Xbalanque
19,585
11,549
0
2,664
13,901
6,071
738
3,070
10,831
0
46,639
W
Kukulkan
JoeBebeQc
Kukulkan
21,539
1,889
0
583
8,322
3,627
335
1,827
6,495
52,098
0
W
Amaterasu
LeBing James
Amaterasu
11,538
4,712
0
3,923
19,188
19,131
0
6,404
12,784
0
22,791
L
17,862
1,933
1,221
2,309
23,514
28,013
0
6,570
16,944
385
37,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,898
Gold Earned
33,673
103
Minions Killed
146
6
Camps Cleared
6
812,868
Distance Traveled
810,431
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,961
664
28
2
3
265,121
3
L
Geb
10,035
669
36
2
2
279,851
1
W
Xbalanque
11,542
769
54
4
1
261,838
0
W
Kukulkan
11,742
783
72
5
3
273,824
1
W
Amaterasu
10,389
693
20
1
2
274,769
0
L
Shiva
10,902
727
39
3
1
267,896
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role