Player Matchup

Cthulhu
Cthulhu
AqwedsPapi
Cthulhu
Level 65
God Stats
3W - 3L
1,359 SR
Queue Stats
30W - 40L
1,465 Elo+
Party 1
Tiamat
Tiamat
StogieDVS
Tiamat
Level 102
God Stats
3W - 3L
1,536 SR
Queue Stats
32W - 37L
1,492 Elo+
Party 1
Ymir
Ymir
ToxicMrE
Ymir
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 22L
1,473 Elo+
Party 1
Danzaburou
Danzaburou
rainbowboofgoof
Danzaburou
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,578 Elo+
Solo
Thor
Thor
stogiewonder
Thor
Level 47
God Stats
5W - 3L
1,633 SR
Queue Stats
25W - 40L
1,430 Elo+
Party 1
Team Averages
Level 52
1,506 SR
1,488 Elo+

VS

Team Averages
Level 97
1,572 SR
1,493 Elo+
Odin
Odin
BillDaButcher60
Odin
Level 104
God Stats
7W - 3L
1,500 SR
Queue Stats
154W - 215L
1,456 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GermanPlumber
Ah Muzen Cab
Level 28
God Stats
1W - 0L
1,568 SR
Queue Stats
7W - 4L
1,549 Elo+
Solo
Nox
Nox
Royal_Pain_XO
Nox
Level 116
God Stats
6W - 8L
1,535 SR
Queue Stats
122W - 172L
1,443 Elo+
Solo
Awilix
Awilix
TGGBABY
Awilix
Level 160
God Stats
29W - 27L
1,613 SR
Queue Stats
390W - 405L
1,523 Elo+
Solo
Hel
Hel
wardenofshadows
Hel
Level 79
God Stats
10W - 6L
1,642 SR
Queue Stats
48W - 55L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AqwedsPapi
Cthulhu
18
2 / 3 / 6
10,853
678
15,788
21,720
18,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
StogieDVS
Tiamat
18
0 / 3 / 5
10,754
672
15,639
14,246
10,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
17
0 / 5 / 5
10,685
668
4,277
21,822
27,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
rainbowboofgoof
Danzaburou
14
0 / 8 / 2
9,846
615
3,607
15,324
11,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

20
10 / 5 / 2
12,513
782
16,711
19,322
9,208
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 4 / 18
11,961
748
4,224
21,363
27,435
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
GermanPlumber
Ah Muzen Cab
17
2 / 3 / 14
10,913
682
21,758
16,595
7,897
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
2 / 0 / 10
11,798
737
12,171
9,035
4,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
TGGBABY
Awilix
20
9 / 5 / 7
13,340
834
19,914
21,424
11,856
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
10 / 0 / 7
12,311
769
19,999
17,247
9,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
80
12
Kills
24
24
Deaths
12
20
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AqwedsPapi
Cthulhu
2
3
6
1.67
W
1
4
18
2.5
W
Ah Muzen Cab
GermanPlumber
Ah Muzen Cab
2
3
14
3
W
2
0
10
7
L
Tiamat
StogieDVS
Tiamat
0
3
5
0.83
W
Awilix
TGGBABY
Awilix
9
5
7
2.5
L
Ymir
0
5
5
0.5
L
Danzaburou
rainbowboofgoof
Danzaburou
0
8
2
0.13
L
10
5
2
2.2
W
10
0
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,022
Damage
78,066
92,434
Taken
85,664
76,776
Mitigated
61,163
8,986
Healing
31,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AqwedsPapi
Cthulhu
15,788
882
1,030
2,489
21,720
18,349
1,060
8,985
12,414
37,957
0
W
4,224
624
2,514
3,603
21,363
27,435
376
6,723
14,506
78
17,644
W
Ah Muzen Cab
GermanPlumber
Ah Muzen Cab
21,758
8,572
0
1,850
16,595
7,897
1,696
6,353
9,886
0
43,718
W
12,171
1,178
0
1,867
9,035
4,511
2,072
3,845
4,898
53,970
0
L
Tiamat
StogieDVS
Tiamat
15,639
391
0
2,590
14,246
10,671
1,020
4,103
9,987
44,477
0
W
Awilix
TGGBABY
Awilix
19,914
7,445
0
2,146
21,424
11,856
917
7,601
13,676
0
78,545
L
Ymir
4,277
589
0
1,087
21,822
27,485
0
7,038
14,448
21,543
0
L
Danzaburou
rainbowboofgoof
Danzaburou
3,607
1,003
806
654
15,324
11,063
0
4,795
10,484
0
15,012
L
16,711
2,602
0
330
19,322
9,208
338
6,672
12,365
0
49,633
W
19,999
2,638
8,414
11,218
17,247
9,464
615
9,866
6,994
44,946
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,651
Gold Earned
60,323
263
Minions Killed
299
0
Camps Cleared
0
1,516,371
Distance Traveled
1,635,518
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,853
678
60
4
0
343,057
1
W
Odin
11,961
748
28
2
0
330,263
4
W
Ah Muzen Cab
10,913
682
38
2
0
323,828
0
W
Nox
11,798
737
97
6
0
306,341
3
L
Tiamat
10,754
672
66
4
0
325,427
4
W
Awilix
13,340
834
81
5
0
349,493
4
L
Ymir
10,685
668
47
3
0
299,372
1
L
Danzaburou
9,846
615
21
1
0
212,064
6
L
Thor
12,513
782
69
4
0
336,451
4
W
Hel
12,311
769
55
3
0
325,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role