Player Matchup

Ao Kuang
Ao Kuang
Gold IV
 
Ao Kuang
Gold IV
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum V
 
Anhur
Platinum V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold IV
KasuriSenikuma
Achilles
Gold IV
Level 143
God Stats
3W - 2L
1,508 SR
Queue Stats
87W - 90L
1,458 MMR
Solo
Cernunnos
Cernunnos
Silver II
Okote
Cernunnos
Silver II
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 5L
1,459 MMR
Party 1
Ymir
Ymir
Silver III
Sydebean
Ymir
Silver III
Level 101
God Stats
2W - 1L
1,988 SR
Queue Stats
23W - 22L
1,406 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,599 SR
1,465 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,502 SR
1,472 MMR
Neith
Neith
Gold III
 
Neith
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Platinum IV
Mattagross
Yu Huang
Platinum IV
Level 157
God Stats
17W - 19L
1,549 SR
Queue Stats
372W - 373L
1,509 MMR
Solo
Xing Tian
Xing Tian
Gold V
Mephit
Xing Tian
Gold V
Level 158
God Stats
1W - 1L
1,464 SR
Queue Stats
48W - 49L
1,423 MMR
Solo
Mulan
Mulan
Silver III
NsBlaze
Mulan
Silver III
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 13L
1,467 MMR
Solo
Lancelot
Lancelot
Silver III
sahidmarr
Lancelot
Silver III
Level 48
God Stats
0W - 2L
1,495 SR
Queue Stats
3W - 8L
1,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
5 / 1 / 1
7,796
600
5,458
11,636
4,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Anhur
 
Anhur
12
3 / 2 / 1
7,419
571
6,956
11,567
4,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
13
1 / 1 / 1
7,712
593
10,085
15,110
9,606
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cernunnos
Okote
Cernunnos
14
3 / 1 / 2
7,963
613
13,458
13,456
5,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
10
2 / 1 / 3
6,923
533
4,035
10,516
9,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
HadesNe ZhaSusanoNemesis

VS

Bans
Guan YuVulcanCabrakanThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
3 / 2 / 2
7,480
575
6,953
9,870
3,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yu Huang
Mattagross
Yu Huang
11
1 / 2 / 1
6,680
514
5,599
8,146
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
Mephit
Xing Tian
10
1 / 3 / 3
7,030
541
5,498
12,810
9,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
NsBlaze
Mulan
13
1 / 3 / 0
7,418
571
8,404
15,448
9,159
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Lancelot
sahidmarr
Lancelot
6
0 / 4 / 1
5,033
387
2,391
6,627
2,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
14
Kills
6
6
Deaths
14
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
5
1
1
5.5
W
Anhur
 
Anhur
3
2
1
1.75
L
Neith
 
Neith
3
2
2
2
W
Achilles
1
1
1
1.5
L
Yu Huang
Mattagross
Yu Huang
1
2
1
0.75
L
Xing Tian
Mephit
Xing Tian
1
3
3
0.83
L
Mulan
NsBlaze
Mulan
1
3
0
0.33
W
Cernunnos
Okote
Cernunnos
3
1
2
4
W
Ymir
2
1
3
3.5
L
Lancelot
sahidmarr
Lancelot
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,992
Damage
28,845
62,285
Taken
52,901
32,677
Mitigated
26,565
26,761
Healing
13,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
5,458
1,617
0
5,503
11,636
4,235
0
610
11,026
62,277
0
W
Anhur
 
Anhur
6,956
3,073
0
4,195
11,567
4,103
0
1,656
9,911
0
57,577
L
Neith
 
Neith
6,953
2,711
0
2,440
9,870
3,538
0
2,315
7,555
0
48,993
W
Achilles
10,085
3,487
0
6,773
15,110
9,606
0
0
15,110
0
56,824
L
Yu Huang
Mattagross
Yu Huang
5,599
595
0
500
8,146
2,797
0
1,102
7,044
51,681
0
L
Xing Tian
Mephit
Xing Tian
5,498
661
267
2,265
12,810
9,071
0
1,358
11,452
20,534
0
L
Mulan
NsBlaze
Mulan
8,404
1,416
0
6,906
15,448
9,159
0
2,602
12,846
0
55,898
W
Cernunnos
Okote
Cernunnos
13,458
8,547
0
7,255
13,456
5,667
0
5,448
8,008
0
80,348
W
Ymir
4,035
1,766
0
3,035
10,516
9,066
0
3,780
6,736
22,840
4,571
L
Lancelot
sahidmarr
Lancelot
2,391
644
0
710
6,627
2,000
0
1,648
4,979
0
19,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,813
Gold Earned
33,641
451
Minions Killed
357
0
Camps Cleared
0
1,231,288
Distance Traveled
1,190,957
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,796
600
93
7
0
264,001
2
W
Anhur
7,419
571
100
8
0
233,808
4
L
Neith
7,480
575
89
7
0
248,873
2
W
Achilles
7,712
593
108
8
0
253,320
4
L
Yu Huang
6,680
514
102
8
0
265,804
6
L
Xing Tian
7,030
541
19
1
0
269,179
2
L
Mulan
7,418
571
115
9
0
237,940
7
W
Cernunnos
7,963
613
118
9
0
250,992
2
W
Ymir
6,923
533
32
2
0
229,167
2
L
Lancelot
5,033
387
32
2
0
169,161
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role